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02-05-2008, 06:51 AM
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Regular
Character: Daimyo
Server: Nagafen
Posts: 146
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Puppertmaster > EQ1 enchanter Ward?
I mentioned this in another thread briefly and wanted the thoughts of the coercer community.
Enchanters in EQ1 got a ward, so why not add a ward for our lvl 80 unique ability instead of puppertmaster.
We all know we are the most squishy archtype out there so why not bring back one of our old useful spells?
"Absorbs X-number of hits"
or e.g.
"Ward for 2000 damage!
With appropiate ward/absorb amount and cast/recast time..
I personally liked the message "Enchanter X is enveloped in a shield of rainbow hues"
The graphic could be similar to the emergency illusionist AE daze (flying shields)..
Thoughts??
~Daimyo..
__________________
The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
Last edited by Daimyo; 02-05-2008 at 06:54 AM.
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02-05-2008, 10:11 AM
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Show Don't Tell
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Re: Puppertmaster > EQ1 enchanter Ward?
Illusionists have an emergency AE Daze?
Not to mention, how is that ward ever going to be useful for a coercer in PvE?
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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02-05-2008, 12:54 PM
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Regular
Character: Beltrix
Guild: Warfare
Server: Antonia Bayle
Posts: 160
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Re: Puppertmaster > EQ1 enchanter Ward?
Rune would be more useful than puppets when soloing or breaking charm in a group. Not that I support this idea, per se, but I do think puppet master is pretty lame.
It's no divide and conquer, but it's certainly no peel, either.
__________________
Syldar - 80 inquisitor
Beltrix - 80 coercer
Nerana - 80 brusier
240 levels of neglect.
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02-05-2008, 01:06 PM
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Regular
Character: Daimyo
Server: Nagafen
Posts: 146
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Re: Puppertmaster > EQ1 enchanter Ward?
Quote:
Originally Posted by Pinski
Illusionists have an emergency AE Daze?
Not to mention, how is that ward ever going to be useful for a coercer in PvE?
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Illy get AE daze, coercer get a AE fear (go figure)..
The rune/ward would be very useful: - - In raids against AE..
- In PvE against a caster mob who starts teh fight with a spell (and you can't be bothered mez chain etc)..
- In PvE when your charmed mob breaks and you don't have time for a mez OR if first mez i resisted..
- In PvE when you use the WIS end line charm which makes the charmed pet attack you straight after the charm..
- In PvE if you pull aggro..
- In PvE against multiple targets.. (esp. if Ae mez is resisted)..
- Multiple circumstances in Pvp..
- Etc..
~Daimyo..
__________________
The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
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02-05-2008, 01:17 PM
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Coercers are Bananas
Character: Revel
Server: Unrest
Posts: 698
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Re: Puppertmaster > EQ1 enchanter Ward?
Barrier of Intellect, the equivalent to Reek of Terror, is an AE mez, not an AE daze.
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02-05-2008, 02:24 PM
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Visitor
Character: Momolicious
Guild: Archon
Server: Crushbone
Posts: 62
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Re: Puppertmaster > EQ1 enchanter Ward?
Puppetmaster (2.0) (3.0):
The Coercer summons forth copies of the targeted mob that will intercept the mobs MELEE hits. The number of pets and amount absorbed by each pet is determined by the rank of the spell.
3 Thoughtstones are consumed for each Puppet summoned to serve the Coercer.
Summary:
This would be a lesser version of the Illusionist spell yet within the same vein. The spell would act as an ablative instead of a full intercept. The difference being multiple ablative hits can be generated.
The difficulty being the melee hit mechanics do not factor ablative effects and therefor may be required to have multiple puppets simply intercepting a % of the hit and dieing.
Balance factors may be a % chance for the intercept for the duration of the spell, or perhaps even a focused spell that lasts for 30 seconds and stuns the caster. Consuming Thoughtstones and power with each pet summoned for the duration (in order to maintain the spec'd pet totals)
Ad3 = 3 Pets, 33% chance to intercept.
M1 = 4 Pets, 40% chance to intercept.
There is a greater risk factor in the maintaining of the spell. Both in the commitment to focusing and not DPSing and the consumption of mana and thoughtstones.
Just throwing this out there, dont expect it to be a thought through idea.
__________________
Tombstone high with Graveyard eyes.
2 foot 2 and I dun mind dieing.
"Good players can make themselves useful, but huge efforts should not be made to attain levels of use that others can accomplish with far less effort because their class was designed more intelligently." --
Ancient Rites
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02-05-2008, 02:50 PM
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Polite Suggester
Guild: Diesel
Server: Befallen
Posts: 105
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Re: Puppertmaster > EQ1 enchanter Ward?
Can we stop dreaming already?
There are thousands of things that would be better than puppetmaster, but it's obviously never going to get changed.
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02-05-2008, 06:09 PM
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Visitor
Character: Orienne
Guild: Shoukin
Server: Nektulos
Posts: 63
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Re: Puppertmaster > EQ1 enchanter Ward?
I loved the fact that in EQ1 we had that 1500 point self only ward, it really helped me to solo and farm plat all day.
For this game however, it really wouldn't be all that great. For example on a raid, it won't help you at all. If you are fighting a mob that AE's, you should be jousting it unless there is a group AE blocker up during it, and if you aren't then you are simply eating through the group ward that is keeping the MT up (if you are in the MT group). Regardless of which group you are in, you should be jousting the AE's.
For soloing it may help a bit like it did in EQ1, but iirc in EQ1 once your ward went down you could instantly recast it, and keep doing so which gave you unlimited hp basically. I'm fairly certain that if we ever did get a buff like this, it would have a recast on it of 5 minutes or greater or it would be overpowered like it was in EQ1.
Puppetmaster really is a worthless spell, but at least it's not another useless charm like it was originally supposed to be.
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02-06-2008, 08:47 AM
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Regular
Character: Sziroten
Server: Lagserver Valor
Posts: 426
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Re: Puppertmaster > EQ1 enchanter Ward?
change puppetmaster for a funspell which cast "explosion" on groupmates...
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02-06-2008, 10:24 AM
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Regular
Character: Daimyo
Server: Nagafen
Posts: 146
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Re: Puppertmaster > EQ1 enchanter Ward?
Quote:
Originally Posted by Momolicious
Puppetmaster (2.0) (3.0):
The Coercer summons forth copies of the targeted mob that will intercept the mobs MELEE hits. The number of pets and amount absorbed by each pet is determined by the rank of the spell.
3 Thoughtstones are consumed for each Puppet summoned to serve the Coercer.
Summary:
This would be a lesser version of the Illusionist spell yet within the same vein. The spell would act as an ablative instead of a full intercept. The difference being multiple ablative hits can be generated.
The difficulty being the melee hit mechanics do not factor ablative effects and therefor may be required to have multiple puppets simply intercepting a % of the hit and dieing.
Balance factors may be a % chance for the intercept for the duration of the spell, or perhaps even a focused spell that lasts for 30 seconds and stuns the caster. Consuming Thoughtstones and power with each pet summoned for the duration (in order to maintain the spec'd pet totals)
Ad3 = 3 Pets, 33% chance to intercept.
M1 = 4 Pets, 40% chance to intercept.
There is a greater risk factor in the maintaining of the spell. Both in the commitment to focusing and not DPSing and the consumption of mana and thoughtstones.
Just throwing this out there, dont expect it to be a thought through idea.
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I like the theory here tbh
~Daimyo..
__________________
The daimyo (大名, daimyō) were the most powerful feudal rulers from the 10th century to the 19th century in Japan. From the shugo of the muromachi period through the sengoku to the daimyo of the Edo period, the rank had a long and varied history. It was usually, though not exclusively, from these warlords that a shogun arose.
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