I think that in addressing the epic, we really need to address some issues the class has as a whole. True, only 1% of us will see it, during Kunark. But eventually this thing won't be that rare. So I feel it's important to ramble on as I'm about to.
The hate proc is a good idea. In fact,
it's such a damn good idea that it needs to be removed from the epic. Instead, add it to our hate line and add two new spells at 66 and 80.
Ex: Angering Demeanor (66) - Same Hate % as Enraging, with mental damage on taunts
Infuriating Demeanor (80) - Same Hate %, larger mental damage
Siren's Flow - This I like. This is good. Keep this.
Instead, change Volatile Magic so it doesn't have the random-ass requirement of < 30% Mana. Just have it *randomly* add 25% to a spell's damage, maybe 10 or 20% of the time. It's worse than the current form to be sure, but given that we really can't use it at all anymore, that'd be an upgrade. And, it would actually be, oh what's the word...
volatile. And yeah I realize this would hurt Illusionists (sort of). I'm willing to bet most of them would be happy to stop that Sprint bullshit.
Siren's Gift - Hrm...again not a bad idea, but it's more of the same. We already give groups tons of mana. But you know, this would be a really neat effect for maybe...the "Eye" line of spells. Let us randomly give the group a little bit of mana savings. It would actually make it something different and
useful. Instead of just being mini-clarity with a 10 minute duration and a dumb reagent.
Now, assuming
any of these changes would go through, I've basically stripped the epic of all it's abilities. So what do we have instead? Well, how about we focus on the other stuff a Coercer does. You know, aside from being mana batteries?
Let's see, three abilities...two passive (Mythical only), and one proc. Again, I think Siren's Flow is good. Let's keep it.
Illusionists got that nifty Rapidity upgrade. More double attack, groupwide haste. This goes with the theme of Illusionists - quantity, not quality. Coercers, with our DPS buffs, provide quality. You don't swing as much, but you hit harder. So, acknowledging this, make our DPS buffs groupwide, same as Illusionists. But don't add a double attack mod. Give it
strikethrough. Not 100% of course, but enough that a melee who gets the buff won't say "Aw man, this is near worthless." 10 or 15% maybe.
So, for a proc ability, how about
:
Siren's Stare - 9% (Fabled) or 12% (Mythical) chance on offensive spell of applying
Siren's Stare to the target:
-Strips target of all immunities (Mez/Stun/Stifle/etc
And by this I mean Epic immunities as well.)
-Any offensive spell that hits this target will return 100 power to its caster.
-Upon termination, target is cured of stun, stifle, mez, root, and daze.
-Lasts 8.0s
-This effect may not be overwritten.
Yeah, it's a power proc, sort of. But here's my train of thought on this one. Illusionists got a group power proc, but it's melee only. It's 1000 power though. Instead, we get a raid-wide one, which only affects casters, and probably not for nearly as much power. Also, again, Coercers focus on making attacks connect hard, not just having more of them. Debuffing is what we do. Strip the immunity and let the stuns and stifles fly! Notice I put the cure clause in there and also the "can't be overwritten." This allows us to get a control spell off, but it doesn't let us solo epics, nor does it reliably allow us to keep the debuff on there. (You can't overwrite it with itself.)
You want unique and a "wow" factor that falls in line with our class? I feel I've presented that.
I realize that these changes might require a few more changes to the class, but at this point, shouldn't we seriously be asking for that?
And I didn't even go into Thoughtstones.
EDIT: Typos, touch-ups, etc. (Morning here...ugh...)