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Old 02-22-2008, 12:28 AM  
Tough guys wear Pink
 
Character: Senelin
Guild: Kindred
Server: Everfrost

Posts: 1,244
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Default Re: Asylum Help

you can use dispel magic as your workaround sub, but with VM up you're gonna see a lot of DD coming from it. Imo, I see more damage on average from asylum as a dd then I do from forceful headache.
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Old 02-22-2008, 04:46 AM  
Boogie Godfather (Guild Leader)
 
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Character: Chillispike / Sanji
Guild: Boogie Knights / Unity
Server: Splitpaw

Posts: 87
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Default Re: Asylum Help

Quote:
Originally Posted by Codename View Post
Well hot damn. I misunderstood the spell. I don't really feel bad about it though because even if you weren't gaining damage from it by recasting it every time it's up, you really need to chain it in for perp to be 100% effective.
na that's not true. just use single target mezz, ae mezz, stun, ae stun and if you are really nasty memwipe
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Sanji, 80 Coercer, Guildleader of Unity
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Old 02-22-2008, 05:11 AM  
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Character: Zaleo
Server: Cancelled

Posts: 64
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Default Re: Asylum Help

I had ACT set up to report when my dots crit and the end of Asylum.

That helped me deside when to let a dot run or refresh it.

ACT can help you with a lot of little things like that.

Voice ques ftw
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Old 02-22-2008, 07:18 AM  
Boogie Godfather (Guild Leader)
 
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Character: Chillispike / Sanji
Guild: Boogie Knights / Unity
Server: Splitpaw

Posts: 87
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Default Re: Asylum Help

EQ2Interface : Profit Maintained Spell Window (Modified by Kenshiro) : Profit Maintained Spell Window (Modified by Kenshiro)

Maintained ui works fine too.
I can see how long i can cast diff stuff till i have to cast it again and it's really nice when you cast some spell on diff mobs (even better when they have diff names too). coz you can check which one needs a recast and which one shouldn't get a recast yet.
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Sanji, 80 Coercer, Guildleader of Unity
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