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Old 03-03-2008, 09:02 AM  
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Default Rune

Why not give Coercers a new spell Rune (like what enchanters get in EQ1) by replacing it with one of our useless spells like mana drain , possession or underpowered puppets?
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Old 03-03-2008, 10:41 AM  
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Default Re: Rune

can you explain what rune does?
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Old 03-03-2008, 10:52 AM  
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Default Re: Rune

From what I've read, Rune is a ward. I don't see that readily being added given the wards that already exist in the game.
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Old 03-04-2008, 08:41 AM  
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Default Re: Rune

I have suggested this in the past as well.

If you played EQ1, you will remember that ecnahnters had a self-only ward which was very useful when pets broke etc. EQ2 enchanters don't have the ward.

The ward would also help the poor survivability of enchanters in PvP.

Coercer imo are still lacking some very class defining abilities and raid skills.

Would a ward help in raids? not a lot really but it would help in PvP alot (i play PvP). Is pvp a priority to the developers? imo not al all.
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Old 03-04-2008, 10:09 AM  
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Default Re: Rune

Quote:
Originally Posted by Daimyo View Post
Would a ward help in raids? not a lot really ....
Yeah it would help a little so you can stay a bit closer to mobs and don't get one shooted so easy on some melee aoe's.

Could be fun i think
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Old 03-04-2008, 10:10 AM  
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Default Re: Rune

Oh even i never played eq1, but didn't had enchanters the lowest HP at all ? so without rune they would had died everytime?
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Old 03-04-2008, 02:52 PM  
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Default Re: Rune

We do have a ward. I find it funny that you all have forgotten about it. Manaward.

Of course protecting against power drains for a tiny amount is pretty useless, so I'm not too surprised that you did forget. (And to the keeper of the thread on official, don't forget to add the Manaward to the list of issues. LOL we have so many issues it can be hard to remember them all.) We are the masters of power regen and protection. Good thing power proccing items are so rare that groups really need a coercer to provide this valuable contribution!!!

Maybe they could change Manaward to incorporate some of these ideas.

Possiblilities:

1. Group or self-only protection against All, All magical or even just arcane damage would be more useful than power pool protection, so long as it did stack with shaman. Bards can provide something like this to the ENTIRE RAID with AA's in their group resist buffs, so it's not unheard of to give this kind of thing to a non-healer. Yet another reason why bard utility is >>> Coercer utility.

2. Could provide self-only or group protection from control effects. IMO this could stack with 1. above, and not be overpowered if it was self-only. Templars do this for groups now, so duplicating thier ability to do this for a group may be ill advised.


Self-only would be really nice for fights with lots of arcane stuns/stifles etc. We could self-immune/ward and then cure a healer. With noxious/elemental stuns we would only get to keep DPSing I guess, but it'd still be nice.
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Old 03-05-2008, 02:54 PM  
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Default Re: Rune

In EQ1, enchanters didn't really have problems dying unless mez or charm broke, and their rune could be cast on other people (with a very long recast timer, though). With their level 80 spell, doppelganger, illusionists kind of have a crappy version of it with a long recast.

Some type of "Rune" would be great if they considered it and turned it into some group/raid utility by making it group/raidwide or factoring in the suggested control effects protection. If it were self-only, I probably wouldn't notice it very much. Sorcerers get 2 chances to add wards via aa (one magical only) and they are very small. There's the stoneskin items, and they're only useful situationally in pve.
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