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Old 12-30-2008, 06:37 PM  
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Default Re: FACQ, part 2: Achievement Points

I tried that but I became abusive to the pie, we don't talk anymore.

I was gonna moderate that user but I was more confused than anything and just left the poor bot alone.
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Old 05-31-2009, 04:55 PM  
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Default Re: FACQ, part 2: Achievement Points

IS there an agreed solo spec? Specifically for heroics? No one wants to group with me anyway
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Old 05-31-2009, 06:25 PM  
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Default Re: FACQ, part 2: Achievement Points

If you are soloing yellow/orange, I would have a mirror set for WIS line. Otherwise, its my standard raid spec (STR line)

I might be a bit different in that I solo with stun proc gear and wear zero damage proc gear, because damage procs break mezzes. (I mez and get all my reactives and debuffs on first, and I always fight at melee range)

But, I rarely die, and named in Karnors typically die in 25 seconds anyways, even with zero damage procs and 10 less spell crit.

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Old 05-31-2009, 08:36 PM  
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Default Re: FACQ, part 2: Achievement Points

4-4-4-8 wisdom is win for soloing heroics and pvp.

I throw points in the subjugation and disruption, health, and anything survivability in the tso tree as well when soloing.
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Old 06-01-2009, 03:29 AM  
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Default Re: FACQ, part 2: Achievement Points

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Originally Posted by Cloakntuna View Post
4-4-4-8 wisdom is win for soloing heroics and pvp.

I throw points in the subjugation and disruption, health, and anything survivability in the tso tree as well when soloing.
What about the rest of the enchanter points, where are those spent?
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Old 06-01-2009, 09:16 PM  
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Default Re: FACQ, part 2: Achievement Points

Agi and Int. 4-4-7-8-1 AGI and 4-6-4-8-1 INT.
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Old 06-02-2009, 12:46 AM  
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Default Re: FACQ, part 2: Achievement Points

Uhhh, 4-4-8-7-1 AGI.
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Old 06-02-2009, 02:18 AM  
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Default Re: FACQ, part 2: Achievement Points

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Uhhh, 4-4-8-7-1 AGI.
/nod
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Old 06-02-2009, 04:14 PM  
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Default Re: FACQ, part 2: Achievement Points

No change to the Coercer (EoF) tree?
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Old 06-02-2009, 06:20 PM  
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Default Re: FACQ, part 2: Achievement Points

Go down the Efficiency tree to get the reuse and cast speed on stuns etc. I would imagine that would be more important than mana regen in PvP since most fights are probably pretty quick anyways.

Many PvE coercers have specced out of (most) of the Efficiency tree because Thought Snap is 99% useless and Mana Ward isn't. We still have some points though, just not the full tree.

Otherwise, Resistances and Coercion like the PvE setup would be.

Edit: Not sure if Thought Snap works in PvP, would be interesting to see.

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Last edited by agressiv; 06-02-2009 at 06:31 PM.
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