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Old 03-27-2008, 05:09 AM  
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Default Re: group manaflow change

must be really difficult to let manaflow working like normal except the full group get the benefit....
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Old 03-28-2008, 10:50 AM  
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Default Re: group manaflow change

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Originally Posted by Linyen View Post
they were in range, right next to me only for test purposes...if they were further away that woulda been worse as the return per person would be huge compared to how it is on live now.

Sorry Lin, I mean to focus that question at the OP.

Thanks for doing the testing -
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Old 03-28-2008, 05:38 PM  
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Default Re: group manaflow change

np, im tryin it everyday, hopin it gets fixed like Sziroten says or they make a reason why having 100% power is beneficial to us...cause atm all it does is stop VM.
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Co-er-cer(noun) - To be coerced into thinking you will get anything exceptional.
www.deaths-door.com
Fix Coercers in 08' !!
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Old 03-28-2008, 06:41 PM  
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Default Re: group manaflow change

I *HATE* vm. Having to artificially control my power constantly isn't something I find fun in the game. Granted, there's a lot that isn't fun anymore, that's why I'm casual now. :p
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Old 03-29-2008, 05:35 PM  
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Default Re: group manaflow change

I dont mind it, actually I hardly notice it since its become 2nd nature....I just do it, like walking, lol. Thats why Im against a focus effect on the mythical for VM...simply cause its already not hard to do.

Why waste what could be a good effect for something to "take the lazy out" persay.
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Everfrost, 80 Coercer

"Because Im too lazy to betray"
Co-er-cer(noun) - To be coerced into thinking you will get anything exceptional.
www.deaths-door.com
Fix Coercers in 08' !!
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Old 03-29-2008, 08:20 PM  
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Default Re: group manaflow change

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Originally Posted by Chillispike View Post
I was at 30% power casted manaflow on a group and ended up with 60% power on termination. the ppl in group where all at like 50%-80% power.
I'm not sure about a other bug about it, it looks like that you need more then 10% power to cast it even it uses only 5% (as far as i remember at least)
All the power reduction to spells works this way, The illy savant is the same, if savant is up and something normaly takes 10% power you have to have the 10% even though its only going to use 5%. Lame but i guess if they changed the the spells to not do this the lag would be back to as bad as gardner pre lag fix with all the spell books trying to redo the spells.
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Old 03-31-2008, 04:50 AM  
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Guild: Boogie Knights / Unity
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Default Re: group manaflow change

the 5% work now looks like. You need more then 5% power to cast it (6% do it) even the manaflow icon looks like you have to low power to cast it.
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Old 04-01-2008, 05:39 PM  
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Default Re: group manaflow change

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Originally Posted by Chillispike View Post
the 5% work now looks like. You need more then 5% power to cast it (6% do it) even the manaflow icon looks like you have to low power to cast it.
Probably just an issue with regen updates and display number being rounded, etc.
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Old 04-03-2008, 05:26 AM  
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Default Re: group manaflow change

I see to low power even when i'm at 8% or 9%, it's a just a bug
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Old 04-04-2008, 02:29 AM  
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Default Re: group manaflow change

i was able to cast at 6% /shrug
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Linyen Darkmoon`Rage, Leader of Deaths Door
Everfrost, 80 Coercer

"Because Im too lazy to betray"
Co-er-cer(noun) - To be coerced into thinking you will get anything exceptional.
www.deaths-door.com
Fix Coercers in 08' !!
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