Go Back   EQ2Flames Forum > Class Discussion > Coercers

Reply
 
LinkBack Thread Tools
Old 09-08-2008, 01:05 PM  
mean people suck dog balls
 
Chiksar's Avatar
 
Character: Mezzdeez - Coercer
Server: Crushbone

Posts: 51
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

Don't shoot me my coercer is the first alt I ever got to level 80 and I'm learning the class, sorry if this is noobish, but hey, lets face it, I am a noob coercer.

when running spell rotation and you hit the part where you are gonna hemhorage then brainshock, why not throw arcane augur in before them? On my fury, i always threw the ho before my dots cause it was free extra damage and very fast cast. Are HOs less useful for mage dps than priest dps?

And Revel, big thanks for the coercer primer. you've saved me a few hundred hours of gameplay trying to gain a better understanding of the coercer class.
Chiksar is offline   Reply With Quote
Old 09-08-2008, 03:06 PM  
Huh?
 
Character: Doctornick
Guild: Rapture
Server: Blackburrow

Posts: 39
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

I've macro'ed the HO starter to Hemorrhage. Its insta-cast so the macro usually works fine (unless you are queuing up Hemorrhage in which it doesn't work as well). Any free dps is worth it imo.
doctornick is offline   Reply With Quote
Old 09-08-2008, 03:48 PM  
Coercers are Bananas
 
Revel's Avatar
 
Character: Revel
Server: Unrest

Posts: 698
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

While I used to macro it, I found that it'd occasionally distract me from my spell order. Even though I know it's only a small amount of damage, I tend to try to hit the flashing button to complete it - sometimes hitting a low damage spell to do so. Further, if you have queue up as Doctornick said, it doesn't go - and I try to keep a constant queue of spells anyway, because casting something is always better than casting nothing. Thus for me, completing the HO was a net loss or at best, evening out. If you can avoid the mental mistakes that I make, and instead keep your normal rotation, then definitely go for it.

Also, I edited this to edit the dot information. I meant to update it earlier, but all I wanted to say was that it's better to reapply dots than to wait for them to expire, even on Asylum. The reasoning is explained briefly in the main thread.

Last edited by Revel; 09-08-2008 at 03:53 PM.
Revel is offline   Reply With Quote
Old 09-10-2008, 06:09 AM  
Visitor
 
Character: Nightmares
Guild: Onyx
Server: Nagafen

Posts: 65
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

Have they fixed the Brainshock/Tyrannous Mind issue?
__________________
______________________________________________

Nightmares is offline   Reply With Quote
Old 09-10-2008, 08:08 AM  
Boogie Godfather (Guild Leader)
 
Chillispike's Avatar
 
Character: Chillispike / Sanji
Guild: Boogie Knights / Unity
Server: Splitpaw

Posts: 89
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

Quote:
Originally Posted by Nightmares View Post
Have they fixed the Brainshock/Tyrannous Mind issue?
99% sure they did, but did't checked ingame yet
__________________

Chillispike, 80 SK, a Boogie Godfather (a Guildleader) of Boogie Knights
Sanji, 80 Coercer, Guildleader of Unity
Chillispike is offline   Reply With Quote
Old 09-10-2008, 08:24 AM  
Huh?
 
Character: Doctornick
Guild: Rapture
Server: Blackburrow

Posts: 39
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

Quote:
Originally Posted by Nightmares View Post
Have they fixed the Brainshock/Tyrannous Mind issue?
It is fixed.
doctornick is offline   Reply With Quote
Old 10-14-2008, 08:34 PM  
Coercers are Bananas
 
Revel's Avatar
 
Character: Revel
Server: Unrest

Posts: 698
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

Updated a tiny bit.

Altered the spell orders to front-load the damage a bit more. Basically keeping Hostage/Spell Curse and Mind close together will help people's timing if they cast these together. On the other hand, moving Hemorrhage initial cast back a bit to get higher damage spells in first, since dot recasting does not matter whether you get Hemo in earlier or not, which was the only reason to have Hemo cycle earlier.
Revel is offline   Reply With Quote
Old 10-14-2008, 10:38 PM  
Regular
 
Jibo's Avatar
 
Character: Jibo
Guild: Paradigm
Server: Oasis

Posts: 207
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

Quote:
Originally Posted by Revel View Post
Updated a tiny bit.

Altered the spell orders to front-load the damage a bit more. Basically keeping Hostage/Spell Curse and Mind close together will help people's timing if they cast these together. On the other hand, moving Hemorrhage initial cast back a bit to get higher damage spells in first, since dot recasting does not matter whether you get Hemo in earlier or not, which was the only reason to have Hemo cycle earlier.
omg no revel! dont tell them anymore otherwise they will start beating us on the parse!
__________________
Jibo is offline   Reply With Quote
Old 10-15-2008, 12:04 AM  
Coercers are Bananas
 
Revel's Avatar
 
Character: Revel
Server: Unrest

Posts: 698
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

Lol, if someone starts beating me consistently while keeping Sta line I'll start figuring out more stuff! Nah, I've always had an open door policy. There's still much more optimization that could be done off this spell order, to be honest. Think there's already quite a lot of people who can probably beat me already! But still quite a few people who need help since I get questions daily, still.

Last edited by Revel; 10-15-2008 at 12:08 AM.
Revel is offline   Reply With Quote
Old 10-15-2008, 01:03 PM  
Boogie Godfather (Guild Leader)
 
Chillispike's Avatar
 
Character: Chillispike / Sanji
Guild: Boogie Knights / Unity
Server: Splitpaw

Posts: 89
Photos: (0)

Default Re: FACQ: Improving DPS - Spell Priority and Casting Order

For a AE Fight i like to do ..

1) Spell curse
2) Gaze
3) Ego Melt
4) Sonic
5) AE Stun
6) Hostage

Gaze and Ego Melt don't do a lot dmg compared to other spells, but i use em to proc Spell curse.
Sonic good dps for close range AE fight.
And AE stun before hostage because i have Hood of darkdealings and Wicked Wand of Malice, both are 100% proc's.
So if i would cast hostage i would proc spell curse only on 1 mob instead of the whole encounter.

Well i have to take into that, that this is more for grouping with scouts and no other mage in group.

For an AE fight in raids it would prolly look more like:
1) Hostage
2) Spell curse
3) Gaze
4) Ego Melt
5) Sonic

Considering i want to do a the max possible AE Dmg before the weakest mobs died.
__________________

Chillispike, 80 SK, a Boogie Godfather (a Guildleader) of Boogie Knights
Sanji, 80 Coercer, Guildleader of Unity
Chillispike is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 01:44 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0