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05-01-2008, 05:26 PM
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Archduke Ferdinand
Character: tangarth
Posts: 1,796
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Re: Preview of GU45 charges
Did illuminator miss his nap?
It doesn't take a genius to see that 16 reactive damage triggers is too much, and that regardless of VM values, an Illusionist is still going to be more fitting in a mage group. That doesn't mean Coercer don't deserve a bump, but going from shitty dps to beyond number one is just going to cause more problems than it solves.
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05-01-2008, 05:49 PM
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Fix Chit 08
Character: Liife
Guild: Matadores
Server: Blackburrow
Posts: 392
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Re: Preview of GU45 charges
i dont see them reducing triggers, they would have to redo that whole aa line
reducing the damage(60-75% what it is now) and changing hostage back to proc off melee, would reduce solo dps
leave spell curse the way it is on test, reduce its damage(60-75% of what it is now)
i think cata mind is fine
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05-01-2008, 06:19 PM
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Coercers are Bananas
Character: Revel
Server: Unrest
Posts: 698
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Re: Preview of GU45 charges
Yeah, the most likely result is for them retune the damage numbers for Hostage/Spell Curse. As I've stated before, this clearly is not the finalized version because the spell's numbers are exactly the same as they are on live - the low end damage, the top end damage, the amount of charges, the casting time, and the recast. Only the basic mechanics were changed, probably a bit rushed to get it in with the rest of the test update. It's easiest to adjust/fix this by doing the damage numbers, thus that's why it's the most likely solution.
The other spells are likely closer to the finalized versions, though, as Cataclysmic Mind's damage and recast were changed, although the power cost (plus recurring?) remained the same. It's very likely to go up, but this won't be an issue with the VM change. Silence and Focus both appear to be realistic numbers as well.
Edit: Looking ahead, a lot more dps is going to come from more Reuse and Spell Crit rather than Spell Damage, because Convulsions' high spell damage cap was what made Spell Damage useful for us. Also, Reuse was not as important because we never ran out of triggers, but now Mind, Spell Curse and Hostage all will see a benefit. If they tone down the damage for those Spell Curse/Hostage, then likely the "ideal" Spell Damage will return to 600ish from 800ish that I previously recommended. Procs will also decrease in value proportionately to how much dps gain we'll get, but will probably still be quite valuable. Thus my suggestion now is to think carefully about your gear choices.
Last edited by Revel; 05-01-2008 at 06:48 PM.
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05-01-2008, 08:47 PM
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The Mistress
Character: Kittiarah
Guild: Veni Vidi Vici
Server: Najena
Posts: 155
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Re: Preview of GU45 charges
I hear the change to possession only adds around 150 DPS. If this is the case then why would I drop DPS mod off a melee? Or Link off a raid friend?
Possession in it's current (test) form is not feasibly useable in a raid and no one in their right mind would use it to solo. So, unless they add the same thing to our Mythical Illy's have (no concentration) and make it so we cannot have a charmed pet and a possessed pet at the same time (if they took away conc they would need to so this)then this spell will still rarely if ever be used, unless for some fun. It is not meant to be a fun spell.
Can anyone on test actually confirm the Possessed pets usefulness as opposed to charm?
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05-01-2008, 10:14 PM
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Visitor
Character: Xarazul
Guild: Apollo
Server: Nagafen
Posts: 12
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Re: Preview of GU45 charges
Quote:
Originally Posted by Flipmode
As opposed to the nerf it received for pure PvP reasons. You wont find much sympathy here as this started out a PvE game.
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Yes, ive played since release date.. But it doesnt really matter, that spell was good the way it was.. Now they just made every single spell into a do the same thing, react when hit by a spell.. a bit booring tbh.
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Kaligolas - 80 Berserker - Nagafen
Kaligolas - 70 Shadowknight - Darathar/Venekor
Xarazul - Defiler - Nagafen
Azerate - Coercer - Nagafen
Sarox - Inquisitor - Nagafen
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05-01-2008, 10:28 PM
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Visitor
Character: Xarazul
Guild: Apollo
Server: Nagafen
Posts: 12
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Re: Preview of GU45 charges
Quote:
Originally Posted by Pett
I see this change making the spell more useful than it's current form in PvP.
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Im not saying its gonna be bad, just think this spell was one of the best they way it was.. Plus they are making it booring, yay.. all my spells does the same thing.. just diffrent numbers..
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Kaligolas - 80 Berserker - Nagafen
Kaligolas - 70 Shadowknight - Darathar/Venekor
Xarazul - Defiler - Nagafen
Azerate - Coercer - Nagafen
Sarox - Inquisitor - Nagafen
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05-02-2008, 04:52 AM
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you look at me and see the Worst of yourself
Character: Vashx
Guild: Redemption/Absolution
Server: Runneye/Nektulos
Posts: 163
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Re: Preview of GU45 charges
DPS HAS BEEN BUMPED UP A BIT BUT I WOULD LIKE TO SEE SOME GROUP AND RAID PARSES ... THO I DOUBT THAT WILL HAPPEN SOON? I LOGGED IN FRO A FEW HOURS AND WAS THE ONLY PERSON ONTHE SERVER FOR MORST OF THE TIME. i DID DU vAULTS WUTH ANOTHER COERCER AND WHILE DPS WAS REALLLY NICE MOBS WERE STILL TAKING MORE THAN A FEW SECONDS TO DROP OOPs
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Vashx 80 Coercer on Runneye/Nektulos
"The Diet Coke of Evil"...
"Just one calorie, not evil enough!"
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05-02-2008, 04:53 AM
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you look at me and see the Worst of yourself
Character: Vashx
Guild: Redemption/Absolution
Server: Runneye/Nektulos
Posts: 163
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Re: Preview of GU45 charges
oops sorry caps lolz
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Vashx 80 Coercer on Runneye/Nektulos
"The Diet Coke of Evil"...
"Just one calorie, not evil enough!"
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05-02-2008, 01:24 PM
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Regular
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Re: Preview of GU45 charges
Maybe it would make sense to make Spell Curse an actual AE spell, instead of just an encounterwide Hostage. Make it do only a third of the damage, but instead be an encounter nuke when it triggers. Yes that would actually increase the DPS on big encounters (more than 3 mobs), but I dont see that as a problem. Its the stacking of 10 (16 with AA's) Convulsions triggers on a singletarget that makes stuff horribly OP.
Further, as others already have stated, either the number of triggers or the damage of Convulsions needs to be nerfed. 3 triggers by default, with 2 more attainable by AA (2 ranks costing 3 points each) would make sense maybe?
(EDIT: nvm, seems I have no idea about the number of triggers by default)
And VM... if Illusionists currently are doing too much DPS, and will be joined by coercers after GU45, then nerfing VM more than that would be a good place to start balancing enchanters vs DPS classes. A 5% VM would still be very nice, and something I believe no enchanter would pass up on. A straight up 15% increase to DPS (I believe?) with no penalty (not even casting time or power cost) is ridiculous.
Last edited by Chix; 05-02-2008 at 01:29 PM.
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