Quote:
Originally Posted by Same1
Considering we cast a shitstorm of spells in 25 seconds and the spell double attack chance is uncontested 33%. Theoretically this means that 1/3rd of the time your spell will do twice the amount of damage. So basically it is a 100% increase in DPS 33% of the time.
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Wouldn't the 33% proc chance be normalized for a 3s casting time spell (not counting any haste)? It would still be a great spell blessing, especially since the coercers AGI line makes it easy to make casting speed.
Unnormalized, assuming an average casting+recovery time of 1s, you'd expect to double about 8 spells. A solo player might be doing 2k/spell for a total of 16k -- pretty good. A raid player might be doing 4k/spell at level 80, that's 64k extra damage -- much better than either SolRo blessing/miracle. (Raid coercers can do >10k DPS, but I don't know how much of this comes from procs, which shouldn't double).
Normalized, assuming an average casting+recovery time of 1s and 100% haste (so unhasted casting time is ~1.5 seconds), I'd expect to see ~4 doubled spells. At 4k per spell, that's 16k without the "need to be at 50% hitpoints" rule (which can be deadly in raids).
So, for raid players, this is definitely the miracle/blessing to get.
Sadari
80 Illusionist
80 Inquisitor