Quote:
Originally Posted by Pinski
Yah you should really try to realize that he's talking about hate. And the fact that we'll have no idea how it all works out in the end just because there's no way for anybody on the outside to look at how much threat a person has and what position they're in. Unless you can somehow manage to get that information, there is no way to conclude exactly how hate works.
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It was a response to how generalized his statement was. He seems hostile to the idea of asking and skeptical that we can figure things out otherwise.
And, while it's true that we have no reliable way to
measure hate as players or conclude things "exactly," that doesn't justify him saying that "no matter how much testing you do it is impossible for players to figure out mechanics." Even without the ultimate details, we "figure out" a lot, to the point where we can often find and determine when things are broken.
It's certainly not impossible, for instance, to gather where you are on the hate list in a zone like FTH. If I'm stunned and dying under Shredder's feet, I'm at the bottom. (My pride would like me to point out this has never happened on either of my raiding toons.) If I'm repeatedly bounced halfway across Treyloth's room with a trauma effect on me, I know I'm very near the top. If I'm dead and the raid leader is yelling at me, I know I hit the number one slot and I'll be in slot 24 as soon as I get scraped off the floor. I might not know "exactly" if I was number two or three just before that, but I'm not operating in the dark, either.
Quote:
Originally Posted by Slippery
Let me know when you exactly how hate generation works. How much agro heals generate, how transfers between different classes stack, how much agro debuffs draw, if just simply going over the tanks current draws agro (bet it doesn't, but prove it? heh). How does a transfer work with a deagro?
kthxbye
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For one, we don't need to figure out "exactly" how things work to gain a functional understanding or get a quite detailed picture. (If that was a provision of your previous post, you failed to state it.) Two, of course there will be specific areas harder to nail down than others, but at the same time, we're meant to understand the mechanics on
some level or why even have things like hate transfers or increasers or decreasers or deaggroes? I'm sure SOE doesn't intend us to use these things at random. Particularly when they go and design zones like the abovementioned FTH.
I'm curious, though, what would satisfy you in the realm of knowing. Nobody knowing anything or trying to figure it out? Devs explaining it all? People testing hypotheses? Your position so far has been hostility towards or doubt about everything. So again, what's your point?