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Old 07-13-2007, 07:50 PM  
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Default Re: +X damage items and you

Quote:
Originally Posted by Orodina View Post
One additional test with a cloak that gives +15 to damage and healing showed that Manaward benefits from the bonus. Given the casting time of the spell is 3 seconds, it gains the full bonus from +Healing items.
The thing that is odd about this is that I found it increases manaward when you equip a +healing cloak, but NOT when you have a +healing adornment. Go figure.
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Old 07-17-2007, 03:53 AM  
you look at me and see the Worst of yourself
 
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Default Re: +X damage items and you

OOOOH sexy~!


wondered why manaward was soemtimes higher couldn;t figure that one out...


but for damage part i am a large advocate of it as well.


anyone who has an illusionist in their rad or has played one knows the pain.

if you havent; /bug it yet or said something about it on the official boards it;'s not likely to change any time soon... If you do "nothing" guess whats going to happen.......

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Old 07-17-2007, 12:28 PM  
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Default Re: +X damage items and you

FWIW I sent a PM to Locke about this a day before posting about it here, so likely they are aware of it.
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Old 07-29-2007, 03:41 PM  
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Default Re: +X damage items and you

any word that gu37 has fixed this? or even gu 38?
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Old 07-30-2007, 05:40 PM  
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Default Re: +X damage items and you

its been beaten in and in and in for months by me through feedback...they fucking know, they just arnt doing shit at the moment
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Old 07-31-2007, 02:08 AM  
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Default Re: +X damage items and you

that makes me a sad panda
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Old 07-31-2007, 10:54 AM  
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Default Re: +X damage items and you

Archonix responded to a post I made about this in the Items forum

http://www.eq2flames.com/items-equip...nchanters.html

It is vague, just saying that some things will change. I have no idea if this will address the impact of these items on enchanters and coercers in particular. I guess we will just have to wait and see.
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Old 08-06-2007, 03:48 AM  
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Default Re: +X damage items and you

Manyak made another good post about this here :

http://www.eq2flames.com/combat-disc...e-changes.html

Quote:
Originally Posted by Manyak View Post

- Normalization is removed. So +50 damage means +50 damage to almost any spell. Certain spells (such as instant-cast ones) do not get the bonus.
- Damage is no longer spread out over DoT ticks. Instead, the entire bonus is applied only to the first tick. This SHOULD fix the problem with lifetaps i think. But we'll see.
- Reactive nukes, such as the Coercer's Auspex and Spell Scourge, get the full bonus now.
- Damage on AEs is still spread out over the number of targets.
- It gets added on after all other spell modifiers. So it goes base+INT+%damage+BoE. This ends up with less damage overall. However, the cap itself is also calculated at the end, meaning that it gets increased through INT and the Plasma Wand and stuff like that.
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Old 08-06-2007, 01:30 PM  
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Default Re: +X damage items and you

I wonder if the reactives will be treated as DoTs (i.e. the damage will be applied to the first proc, but not any of the others). It's not like there is any assurance that the spell will proc at all, if the mob doesn't hit someone/cast a spell, as opposed to a DoT which will do damage on every tick, provided the spell is not recast, is not removed by a cure or the mob doesn't die while the DoT is running.

This might put some importance in getting Int up real high, but the diminishing returns + the cap on spell damage that can be added from these items makes that a low priority.
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