Re: Coercer Raid role
DPS buff is great, sure. But, almost all dps scouts reach a very high number self-buffed, so that's limiting as well.
Link is useful but there is probably a deaggro cap just like there is a hate cap. I've seen people with it on die, and people of the same class without it parse better at the time of death and not die on the same mob. If you don't have a troubadour lying around, I can see the utility, but the better answer would be to recruit another troubadour, they're greatly underappreciated.
Finally heal crits. Heal crits seem valuable but in practice, but they're certainly not required. Comparing parses of priests with high crit chance and low crit chance doesn't show the enormous difference that say, spell damage crit shows. This is because heals are limited to the incoming damage. Even the MT healers, who should have the biggest spikes due to having more hp to heal, don't show a discernible difference. I've played several healers specced without heal crit
and I always keep everyone alive and usually am near the top of the heal parses.
iirc:
dps cap=200
dehate/passive hate/hate transfer caps: all 50
heal crit cap: 100%
Most of our buffs don't hit the caps now, even taking self buffs of scouts/healers into account.
Also, I seem to notice a significant improvement with more heal crit% buffs on my defiler, but since I don't have any data to back that up I won't argue the point.
I like my raid role fine as is--would just like more damage along with my CC spec
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