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Old 07-17-2007, 06:05 AM  
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Icon14 Coercer Raid role

Question for you all:

If SOE desides to give coercer a role in raids with RoK what would you like to see?
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Old 07-17-2007, 03:56 PM  
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Default Re: Coercer Raid role

Well, I can't envision SoE changing a coercer's raid role that significantly. Right now, we're there to stun/daze/stifle, control power replenishment, dps, memwipe, buff and debuff.

I don't expect many new skills or spells being implemented. For control spells, It'd be nice to find a real use for mez, but right now it just hurts dps or is used as a last ditch option. I don't have any problems with the other control spells. Our ability to power regen is fine too, since there are so few classes that actively control it like we do. Problems with our role as DPS have already been covered in the other threads, with the cries about reactive damage, bolt of energy and etc. As far as buffs, although I don't want to be just a buffbot, although at the same time I envy illusionists' buffs.

In short, I'd be satisfied if they did these things for raiding coercers:
1. Make interesting, well thought encounters that require more than dps'ing massive waves of adds plus curing dots
2. Improve our ability to dps by altering our current spell mechanics
3. Make a really useful RoK enchanter/coercer armor set (and continued to make other useful raiding mage items)
4. Give us a few more useful buffs that are different or at least complement other classes (as single target hate increase already overlaps and goes over the cap with dirges, single target hate decrease may overlap with a troubadour's, power/arcane mitigation is pretty pointless)
5. Change charm to something useable, if not useful (My perhaps far-fetched suggestion, considering that most non raiders feel that charm is the base skill of the class, would be to get rid of the charm mechanic entirely, to be replaced by a permanent pet like some kind of golem that could be buffed by the coercer by copying other mobs/ friendly PC's powers. So instead of charming a mob that you want, you'd just copy powers and reshape your pet.)

Last edited by Revel; 07-17-2007 at 03:57 PM.
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Old 07-17-2007, 07:03 PM  
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Default Re: Coercer Raid role

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Originally Posted by Revel View Post
5. Change charm to something useable, if not useful (My perhaps far-fetched suggestion, considering that most non raiders feel that charm is the base skill of the class, would be to get rid of the charm mechanic entirely, to be replaced by a permanent pet like some kind of golem that could be buffed by the coercer by copying other mobs/ friendly PC's powers. So instead of charming a mob that you want, you'd just copy powers and reshape your pet.)
I <3 this idea
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Old 07-18-2007, 04:02 AM  
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Default Re: Coercer Raid role

/agree, that is perfect.
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Old 07-18-2007, 11:12 AM  
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Default Re: Coercer Raid role

We were talking about a summoned dumbfire for coercer on SOE forums:
uses thoughstones etc.. Coercer seems to be the only non dumbfire mage and having their primary pet ineffective on raids would be a step to getting them dumbfire dps.

My suggestion was to have it be a mental projection of a mob from the zone. So it would be the equivalent of a charmed mob for short duration but wattered down in hp as it is a projection not the actual mob. Similar to "raise the dead". I like: "Project Nightmare".

some ideas for the pet mechanics:

it could be random mob within 100m
it could be the last mob killed in the zone
Change the mobs mechanics to do mental damage as it is doing its damage based of the coercers projected mental power.
The mobs name would be: -Coercer's Name- -xxx- Nightmare --> xxx based on spell level
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Old 07-18-2007, 02:58 PM  
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Default Re: Coercer Raid role

No, fuck that. I wan't nothing to do with a temporary dumbfire pet. I want an effective pet I can use anywhere at any time and control like a pet.
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Old 07-18-2007, 03:20 PM  
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Default Re: Coercer Raid role

Haha like Monster Summon or Wake the Dead
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Old 07-19-2007, 06:19 AM  
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Default Re: Coercer Raid role

I have a feeling that when soe designed the MT group roles they wanted every char type in there.

Well we where the MT grp mage.

Unfortualy ppl got wise to the fact that we dont really have any buffs apart from agro.

So... for us to get back in the MT grp we need some defencive buffs that makes us worth while.

I propose some thing like this:

Upgrades to our agro spell grants a melee triggered proc. The proc could warry from upgrade to upgrade. The lvl 66 version could be real AE immunity. 80 could be stoneskin.

This will also help those cheap ass coercer that hasnt paid 140pp for the lvl 52 version like I did :p

And ofcause some of our new spells should boost tanking in some way.
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Old 07-19-2007, 11:06 AM  
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Default Re: Coercer Raid role

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Originally Posted by Slippery View Post
No, fuck that. I wan't nothing to do with a temporary dumbfire pet. I want an effective pet I can use anywhere at any time and control like a pet.
why do you think you would get any kind of controllable pet for no concentration or do you think that whatever group you go to will not require any buffs as a coercer?
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Old 07-19-2007, 11:11 AM  
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Default Re: Coercer Raid role

You obviously want something that's going to increase your dps as well as the raid's.

Procs a small group mana cloak maybe along with a damage proc?

Procs a short-term group buff that increases the next healing, spell, or CA attacks of the group by 10%?
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