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  1. #11
    Brelapse Milambers's Avatar
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    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    Its a good guide, but the spell priority you guys came up with (arguably the most important part) did surprise me quite a lot.

    Destructive Mind (bearing in mind the extra trigger increased its damage by 33%) BELOW asylum? With the new number of triggers Dmind could well be above spell curse single target now.
    Arcane bewilderment that close to the bottom, below stuff with less damage on exactly the same cast time? That just doesn't make sense.
    Puppets should also be higher. Its cast time is half that of other filler spells and it does a lot more damage per cast.
    http://www.eq2flames.com/signaturepics/sigpic5725_2.gif

  2. #12
    Silver tongue~
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    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    Like I said, it was a rough. The reason I placed it there was because I usually used that Asulym to trigger the last tick of the pre-pull cast of DM. I'll fix it up at some point over the weekend.

    As for Arcane Bewilderment and Puppets, I assume you mean putting them higher than Asylum/Brainshock after the initial cast so that the dot is at least running?
    Last edited by Acejinx; 04-11-2014 at 07:08 AM.
    Acex, Coercer of Validus

  3. #13
    Silver tongue~
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    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    Oh, I see what you mean about Arcane Bewilderment.
    Acex, Coercer of Validus

  4. #14
    ?
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    AB/Crushbone

    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    Thanks for all the feedback guys, both via Flames and the comment section on the GoogleDocs page. Keep it up!

  5. #15
    ?
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    AB/Crushbone

    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    Any input on how you guys feel about accuracy? 20% too much?

  6. #16
    Never underestimate a persons ability to act stupid. arturos's Avatar
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    Faabooo
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    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    in all honesty you could just about run this setup in both ranged weapon or melee. sure some minor tweeks but nothing game changing.

  7. #17
    Silver tongue~
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    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    AA spec would probably be quite different. And adornments.
    Acex, Coercer of Validus

  8. #18
    Senior Member
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    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    I'd put the physical drazak ear pretty high up the order tbh, dont think you've got it on there at all.

  9. #19
    Senior Member Kien's Avatar
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    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    gj, nice build

  10. #20
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    AB/Crushbone

    Default Re: Coercer Guide - Melee Coercer By: Acex & Avii

    Quote Originally Posted by Cloakntuna View Post
    I'd put the physical drazak ear pretty high up the order tbh, dont think you've got it on there at all.
    Have not seen it, if someone wouldn't mind dropping name or link please, will amend build section.

    gj, nice build
    Thanks

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