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Old 10-19-2006, 11:21 AM  
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Default Re: Tan's Crit math

[quote=hearth;1509]Although everyone think GDH is the best DW, I am going to proof that it might not be what you think.

Assuming at 0 Haste and 0 DPS Mod and 20% Crit rate

Dirk of Negativity total swings 31 swings (6 Crit)
25(18,103) + 6(104,133.9)=(450,2575) + (624,803.4)
Total damage = (1074,3378.4) or avg = 2226.2

GDH total 15 total swings (3 Crit)
12(24,215) + 3(219.2,279.5) = (288 - 2580) + (657.6 , 838.5)
Total damage = (945.6,3418.5) or avg = 2182.1


REVISED ASSUMPTION

Basically if GDH Crit it will do Max + Max*R% assuming R is a random between 1 to 30

Dirk of Negativity total swings 31 swings (6 Crit)
19(18,103) + 6(103) + 6(104,133.9)
=(342,1957) + 618 + (624,803.4)
=(1566,3378.4)
= avg 2472.4

GDH total 15 total swings (3 Crit)
9(24,215) + 3(215) + 3(219.2,279.5)
= (216 ,1935) + 645 + (657.6,838.5)
= (1518.6,3418.5)
= avg 2468.55

At 20% Crit rate DoN > GDH but as I can speculate, as you reach a higher Crit rate there will be a break even point, and eventually GDH will have generate DPS Value.

I will explore that on the next post.
(Also I am sure that CA timer will effect the result, but lets leave that till later.)
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Old 10-19-2006, 11:42 AM  
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Default Re: Tan's Crit math

[quote=hearth;22429][quote=hearth;1509]Although everyone think GDH is the best DW, I am going to proof that it might not be what you think.

Assuming at 0 Haste and 0 DPS Mod and 20% Crit rate

Dirk of Negativity total swings 31 swings (6 Crit)
25(18,103) + 6(104,133.9)=(450,2575) + (624,803.4)
Total damage = (1074,3378.4) or avg = 2226.2

GDH total 15 total swings (3 Crit)
12(24,215) + 3(219.2,279.5) = (288 - 2580) + (657.6 , 838.5)
Total damage = (945.6,3418.5) or avg = 2182.1


REVISED REVISED ASSUMPTION

My original assumption already taken the Crit bonus into account.
but I will check out a break even rate later.
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Old 10-19-2006, 04:46 PM  
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Default Re: Tan's Crit math

In a strictly theoretical sense you are correct, DoN > GDoH even with a rather high crit %. The crit bonus defined by max/min damage ratio is not overly big, and until very high crit %'s the DoN will be better. The most important fact however is not your crit %. It is missing swings due to delay and casting CA's. You can lose a massive amount of dps from casting CA's, GDoH helps counter this.
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Old 10-24-2006, 02:41 PM  
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Default Re: Tan's Crit math

my head hurts!

*sniff sniff* anyone smell smoke?
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Old 10-24-2006, 02:44 PM  
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Default Re: Tan's Crit math

Quote:
Originally Posted by Kisy View Post
my head hurts!

*sniff sniff* anyone smell smoke?
yar!!!

/dumps bucket of water over Kisy's head
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Old 11-02-2006, 01:07 PM  
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Default Re: Tan's Crit math

I'm not sure if it's been brought up, but at least the OP is wrong.

You've forgotten about str and dps mods. With capped str the real damage is 2.8 times or so the base damage. Then with dps mod it goes up from there. This comes into play with range because the higher the multiple from the base damage the larger the range of the weapon.
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Old 11-02-2006, 01:49 PM  
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Default Re: Tan's Crit math

Quote:
Originally Posted by Simonsays View Post
yar!!!

/dumps bucket of water over Kisy's head

Thank you Simon!

But now you have my white T-shirt all wet! ;)
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