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  1. #11
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Quote Originally Posted by ahdam View Post
    Interesting thing i found out about Armor Lv vs Worn Lv, As the gap between You Vs Armor level increases, The returns on the numerical gain increases. Example: as Armor Level decreases, # returns increases.

    I took NPC Mercnat Armor of diff teirs to compair their returns. Armor has no stats .. ONLY mitigation and Level. Breast Plate was only thing changed. No Self buffs. No Def stance as the +15% mit would effect. Only My Fable BP had stats.

    Level ........BPMit ..Base ...New# ...#Change ...%Gained
    10 ............65 .....3577 ...3710 .....+133 .......+204%
    24 ............108 ...3577 ...3753 .....+176 .......+164%
    31 ............151 ...3577 ...3796 .....+219 .......+145%
    60 ............281 ...3577 ...3926 .....+349 .......+124%
    68(Fable)....567 ...3577 ...4211 .....+634 .......+89%

    So does that mean if i had a Lv 10 BP with 500Mit, it would show on my mit# as +1002Mit? 500X2.04?

    Does lower teir Armor give better returns?.
    that's a provacative lil test.. since i was under the impresion that lower lvl gear would actually return less .. this is probly a stupid question but where you mentoring? to the lvl of the bp? and do you buy any chance have a lvl 70 BP that you can test against the lvl 68? the way i understand it the lvl 68 should have less return but i guess maybe i ben wrong about that.

  2. #12
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Its a curve, lower level stuff impact the curve more, because it tried to even the playing field.
    and no.. a lower level BP will not give that big of a bonus =|

  3. #13
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Davngr, All tests at Lv70 (no Mentoring). i dont have a Fable Lv 70BP ><, would be nice... lol....

    It would seem its a Curve, John. Apon further testing, I found same Mit #s on BPs of diff Levels. Also 2 of Diff Quality, a Handcrafted and a Treasured.

    Level ........BPMit ..Base ...New# ...#Change ...%Gained
    10 ............72 .....3577 ...3717 .....+140 .......+194%
    12 ............72 .....3577 ...3717 .....+140 .......+194%
    24 ............144 ...3577 ...3789 .....+212 .......+147%
    27 ............144 ...3577 ...3789 .....+212 .......+147%
    32(tres).....215 ...3577 ...3860 .....+283 .......+131%
    40(hand)....216 ...3577 ...3861 .....+284 .......+131%

    Seemingly only Item Mitigation Number is the determinit, Not item level or Not item quality/teir. As Item Mitigation Increases : Item Mitigation Actual Returns Decreases.

    On a side note iv heard many peeps say Item Level and Quality/Tier effects actual mitigation returns, BUT this test shows that those 2 characteristics do not effect anything. The Handcrafted<Treasured both showed the same returns. As did the different levels. Where are other peeps seeing the different returns? or is that only spectulation?
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  4. #14
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    It used to matter, And may matter in certain slots (for example if there is old code floating around somewhere). But eh.

  5. #15
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Quote Originally Posted by Dimglow View Post
    As your opponents level (odd concept I realize) your armor will be less effective against them.

    If you wore the same armor you were wearing now with 63% at level 80 it would display a lower mitigation %, and would in fact absorb much less.
    Consider all of the following equally effective:
    A level 10 cloth sheet is effective against someone coming at you with knotted rope.
    A level 20 denim jacket is effective against someone coming at you with a twig.
    A level 30 leather jacket is effective against a stick.
    A level 40 studded biker jacket is effective against a police baton.
    A level 50 chain shirt is effective against a light knife.
    A level 60 heavy chain tunic is effective against a longsword.
    A level 70 platemail breastplate is effective against a battleaxe.
    A level 80 kevlar jacket is effective against a 9mm bullet.
    And so on.
    The point is, at every level the armors are matched to their weapons. If you wore your level 70 platemail you'd get shot through by the bullet. If you wore a denim jacket you'd be destroyed. But in the end, each weapon and armor are fairly evenly matched. The person being struck is going to feel it, get pushed back and suffer some bruising, but they're not going to die.

    Mitigation will never make progress because the entire point of tanks is that they absorb damage relative to mobs, and other classes take a different amount in the same relation. If this "treading water" effect didn't exist then eventually mages would progress mitigation to be equal to tanks.

    Just in case that still didn't spell it out.
    Mitigation works on a Formula of [ Mitigation / Opponent's Level ] = %
    If your mitigation goes up but Opponent's Level stays the same, your % goes up.
    If your opponent's level goes up, but opponent's level stays the same, your % goes down.
    If your mitigation goes up AND your opponent's level goes up, your mitigation % will stay the same if the increase is relatively similar.

    You can bet your plated behind that the increase will be similar.
    A level 150 "Oh shit pose"(head in between knee's) is effective against an atomic bomb

  6. #16
    BOTS, ITS WHATS FOR DINNER!
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    beta buffed 80 fabled zerk has aprox the same mitigation now as a 70 zerker does on live, same for bruiser (2 i tested =P). one can assume the same goes for the other classes. ooh and zerk can self buff to like 67&#37; mitigation for 30 seconds, so one can only assume they fixed the curve a little bit to say the least
    ....The main reason SOE will never topple WoW is because they have lost nearly all consumer confidence. SOE is synonymous with clusterfuck....
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  7. #17
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Quote Originally Posted by ahdam View Post
    On a side note iv heard many peeps say Item Level and Quality/Tier effects actual mitigation returns, BUT this test shows that those 2 characteristics do not effect anything. The Handcrafted<Treasured both showed the same returns. As did the different levels. Where are other peeps seeing the different returns? or is that only spectulation?
    Hi guys, wierd first post I know=D

    The difference in returns I've seen is if there's been a significant amount of lvl between the 2 items compared, big enough to put them in different tiers (say 10 lvls).

    I noticed it when after a pickup raid on Siyamak in PoF, I recieved a pair of fabled plate gloves. They were lvl 56, I was lvl 70, and the Legendary gloves I was wearing were lvl 67.

    Now the lvl 56 gloves had some 50-60 more mit on them then the 67 ones (can't remember exactly, was wearing some crappy shit at the time) but when I equipped them my percentage didn't go up, it actually went down.

    So the item lvl did count. As I understood it, the lvl 56 mitigation was counted against the attack of a lvl 70 mob, and worth less then the mitigation of a lvl 67 item.

    So like someone said, the best way to be sure is to equip a new item and see if your percentage goes up, if not it's not worth upgrading, mitigation-wise anyway.

    Another experiment you can try is as you lvl, without changing any gear, look at your mit number. The actual number will stay the same, but your percentage will have gone down, ergo the mit your getting from your lower lvl gear is worth less.

  8. #18
    YOU SHALL NOT PASS! Illuminator's Avatar
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Quote Originally Posted by Dimglow View Post
    Consider all of the following equally effective:
    A level 10 cloth sheet is effective against someone coming at you with knotted rope.
    A level 20 denim jacket is effective against someone coming at you with a twig.
    A level 30 leather jacket is effective against a stick.
    A level 40 studded biker jacket is effective against a police baton.
    A level 50 chain shirt is effective against a light knife.
    A level 60 heavy chain tunic is effective against a longsword.
    A level 70 platemail breastplate is effective against a battleaxe.
    A level 80 kevlar jacket is effective against a 9mm bullet.
    And so on.
    I shall think of you every time my wizard melees 50-foot-tall giants in TS.

  9. #19
    MotD is Win Deson's Avatar
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Quote Originally Posted by Summona View Post
    A level 150 "Oh shit pose"(head in between knee's) is effective against an atomic bomb
    Thought that was called "duck and cover"?
    Quote Originally Posted by Laodaron View Post
    LOL, the "I'm getting owned, but I'll pretend that I owned you in my mind" (anti)logic isn't going to work here.
    Quote Originally Posted by Topan View Post
    You want to know whats pathetic? Casuals shitheads like you who deliver nothing to the gaming industry but an autistic sense of self worth and imaginary authority over things they know nothing about.

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