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  1. #1
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    Default Diminishing Returns Vs Lv 80 Gear..

    How good is Tank gear going to have to be at Lv 80? As far as the Deminishing Returns on curved items such as Mitigation, Avoidance, Haste, and DPS.

    All of these are already deep into the curve at Lv70 with EoF gear.
    I can attain an average 100+% on Haste and DPS, and im not even in the best gear. Will t8 push it up to 125%, yeilding ~ 6-7% actual in game?

    Mitigation can be easily be at 6000mit that gives ~ 63.6% in current EoF gear. An increase to 7000mit (+1000mit) will provide a ~66.5% asorbtion rate, an increase of only 3%.

    Aviodance is in the same boat as Mit but not so badly due to the additions of straight +%s on parry/block/reposte. But Stat based aviod will be the same as Mitigation.

    Discuss..
    [SIGPIC][/SIGPIC]
    Ahdam Smashr - Pwning noobs sense 2004.
    http://www.youtube.com/watch?v=NisCkxU544c

  2. #2
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    I think maybe you missed something about how the curves work, no offense.

    Almost every curve in this game divides by either your opponent's level or your own level. When it comes to mitigation you're talking opponent's level.

    So while you have 6k mit now for some 63% against level 70 opponents, you will need 6800 or something (random guess) to have 63% against level 80 opponents. Then you'll be worrying about how it takes 1300 mit to go from 63% to 66%.

    Mitigation isn't a statistic that players can "make progress" on during expansions. It's something that you tread water in. After you get all raid geared out again mitigation % will be exactly the same.

    Right now the only statistics that players can "make progress" on are % multipliers, such as dps, haste, double attack, critical chance, recast, recovery, spell haste, etc. Also raw % type abilities such as parry/riposte/block chance.

    Edit: Typo.

  3. #3
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Are you saying that as I level from 70 to 80, my Mitigation # will decrease? Cuz that # is physically hard capped at 75% = 10500 per Mooreguard when the Curves were installed. both Mitigation and Aviodance.

    Ill see if i can find the post ..
    [SIGPIC][/SIGPIC]
    Ahdam Smashr - Pwning noobs sense 2004.
    http://www.youtube.com/watch?v=NisCkxU544c

  4. #4
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    relatively yes.

  5. #5
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Ahhh yes Dimglow ur right. Ther is a Hardcap, but only due to the Level Formula. I found the post from the devs. I just remembered the 10500 hard cap. SO yes, my position on the curve will change as I level to 80.

    Damage Mitigation and Resistance


    - Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].


    - Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.


    - The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.


    - The mitigations / resistances for some item bonuses will appear to have dropped. This was due to a rounding error in their display. Their actual resistance / mitigation values have not changed in most cases.
    [SIGPIC][/SIGPIC]
    Ahdam Smashr - Pwning noobs sense 2004.
    http://www.youtube.com/watch?v=NisCkxU544c

  6. #6
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    As your opponents level (odd concept I realize) your armor will be less effective against them.

    If you wore the same armor you were wearing now with 63% at level 80 it would display a lower mitigation %, and would in fact absorb much less.
    Consider all of the following equally effective:
    A level 10 cloth sheet is effective against someone coming at you with knotted rope.
    A level 20 denim jacket is effective against someone coming at you with a twig.
    A level 30 leather jacket is effective against a stick.
    A level 40 studded biker jacket is effective against a police baton.
    A level 50 chain shirt is effective against a light knife.
    A level 60 heavy chain tunic is effective against a longsword.
    A level 70 platemail breastplate is effective against a battleaxe.
    A level 80 kevlar jacket is effective against a 9mm bullet.
    And so on.
    The point is, at every level the armors are matched to their weapons. If you wore your level 70 platemail you'd get shot through by the bullet. If you wore a denim jacket you'd be destroyed. But in the end, each weapon and armor are fairly evenly matched. The person being struck is going to feel it, get pushed back and suffer some bruising, but they're not going to die.

    Mitigation will never make progress because the entire point of tanks is that they absorb damage relative to mobs, and other classes take a different amount in the same relation. If this "treading water" effect didn't exist then eventually mages would progress mitigation to be equal to tanks.

    Just in case that still didn't spell it out.
    Mitigation works on a Formula of [ Mitigation / Opponent's Level ] = %
    If your mitigation goes up but Opponent's Level stays the same, your % goes up.
    If your opponent's level goes up, but opponent's level stays the same, your % goes down.
    If your mitigation goes up AND your opponent's level goes up, your mitigation % will stay the same if the increase is relatively similar.

    You can bet your plated behind that the increase will be similar.

  7. #7
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    whats at level 90 dimglow? (jk!)

  8. #8
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Quote Originally Posted by Rigorr View Post
    whats at level 90 dimglow? (jk!)
    If mudflation continues at its current rate, probably something along the lines of "A level 90 Starship Enterprise is effective against a Klingon Bird of Prey"

  9. #9
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    The 150X level of player is only a part of the effective mitigation a person will recieve when evaluating your effective mitigation against X level of mob. You must factor in quality(treasured/mastercrafted/legendary/fabled), tier level(tier 7 or tier 8 or the mystery efffects of eof fabled olabeled as level 70), level of the wearable armor( is it 68 or 69 or 70 versus a 73,74 or so on). Unless they change diminishing returns more than i think they will, the only true way is to see how the percentage of mitigation number changes when switching between a eof piece and a kunark piece, and even that is based on mitigation versus a solo mob of your level. Rule of thumb in past expansions was that a treasured piece in a higher tier that is more than 4-5 levels will out class legendary gear of the earlier tier. Eof fables has to be evaluated case by case but if the level is more than 5 levels difference the kunark piece will most likely be more effective. The avoidance numbers we can get to will also be interesting to see, especially block/parry/defense and so on...:-)

  10. #10
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    Default Re: Diminishing Returns Vs Lv 80 Gear..

    Interesting thing i found out about Armor Lv vs Worn Lv, As the gap between You Vs Armor level increases, The returns on the numerical gain increases. Example: as Armor Level decreases, # returns increases.

    I took NPC Mercnat Armor of diff teirs to compair their returns. Armor has no stats .. ONLY mitigation and Level. Breast Plate was only thing changed. No Self buffs. No Def stance as the +15% mit would effect. Only My Fable BP had stats.

    Level ........BPMit ..Base ...New# ...#Change ...%Gained
    10 ............65 .....3577 ...3710 .....+133 .......+204%
    24 ............108 ...3577 ...3753 .....+176 .......+164%
    31 ............151 ...3577 ...3796 .....+219 .......+145%
    60 ............281 ...3577 ...3926 .....+349 .......+124%
    68(Fable)....567 ...3577 ...4211 .....+634 .......+89%

    So does that mean if i had a Lv 10 BP with 500Mit, it would show on my mit# as +1002Mit? 500X2.04?

    Does lower teir Armor give better returns?.
    [SIGPIC][/SIGPIC]
    Ahdam Smashr - Pwning noobs sense 2004.
    http://www.youtube.com/watch?v=NisCkxU544c

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