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09-21-2007, 05:13 AM
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I don't like you
Character: Iheals
Server: Oasis
Posts: 2,004
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Re: Pure Mage Group and Pure Melee Group
Vote Templar for blessings.
That is all.
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09-21-2007, 10:17 AM
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Something witty!
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Re: Pure Mage Group and Pure Melee Group
Quote:
Originally Posted by Kytar
No RL wants to listen to the mage that does not get to be with the troubadour whine, hence we get caster groups. (J/k...mostly)
Melee types rather like being with a dirge/inq too.
When I do see a melee class end up in a caster group, they normally do very nice DPS. I presume because of the shear amount of procs they get. They certainly have alot of glow effects going on  (last sentence was just so I got to use that emote)
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Putting a Rogue with the caster group, if the caster group doesn't have an Illusionist, is a waste
With the right setup I was able to do about the same dps in a so called caster group (Fury, Troub, Illusionist, Warlock*, Conjuror) then I was in a melee group (Dirge, Inquisitor, Zerker, w/e melee).
* A Warlock is > then a Wizard - especially if you don't have a dirge
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09-21-2007, 11:09 AM
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Visitor
Character: Eclipsee
Server: Lucan D'Lere
Posts: 86
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Re: Pure Mage Group and Pure Melee Group
Quote:
Originally Posted by Davngr
if you dont give a troub to all casters your loosing dps.. and to give a troub to any true melle class over a caster is just retarted.
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LOL! Hey fucktard...do me a favor and go back to PL toons and following your raid leader around and wonder why he puts people in what groups. Dont call people retards unless you actually know WTF your talking about...dumbass. Was going to explain the buffage for you since your obviously a complete retard even though you have like 12 level 70's but Thorren already did that for me... 
__________________
Eclipsee - 80 Brig/Alchy T8 Transmuter
Dedaehder - 80 Zerker/Armorer T8 Tinkerer
Weiss - 76 Fury
Ateehc - 74 Wizard/79 Sage
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09-21-2007, 01:41 PM
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metroid lava burns
Character: Davngr
Posts: 727
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Re: Pure Mage Group and Pure Melee Group
Quote:
Originally Posted by Thorren
On a good night when we have all of our folks, we run:
Fury/Troub/Illu/Wizard/Conjuror/Brigand
&
Inquisitor/Troub/Illu/Warlock/Necro/Ranger.
I can't think of any buffs going to waste in either of these groups (except for maybe Chilling Inquest sucking on the troub). Fury has agitate for melee scout, plus IA and Haste from Illu, Troub haste, Wiz and Conj melee buffs.
Second group, the Ranger pwns w/ Inquis' dps buff, Fanatacism, Act of Faith for Ranger and all mages, IA, Haste, Troub haste, and of course Propagation for the entire group.
Illu Synergism+TC+Troub buffs for mages is self-explanatory.
I could see switching Inquisitor for Mystic I guess. Depends how you would set up your OT group. We do Warden/Mystic usually, but you could Inquis/Mystic if you're worried about keeping the tank up, and shove the warden in dps group, but that'd kinda be a waste.
*shrugs*
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yea theres nothing wrong with those groups, nice set up really i like it.. only thing that would be a problem is an iquis healing thru life burn.
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09-21-2007, 01:48 PM
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metroid lava burns
Character: Davngr
Posts: 727
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Re: Pure Mage Group and Pure Melee Group
Quote:
Originally Posted by Dedaehder
LOL! Hey fucktard...do me a favor and go back to PL toons and following your raid leader around and wonder why he puts people in what groups. Dont call people retards unless you actually know WTF your talking about...dumbass. Was going to explain the buffage for you since your obviously a complete retard even though you have like 12 level 70's but Thorren already did that for me... 
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summoner/enchanter benefit way more from a troub than a soercer if you put them in the "shit group" your raid leader is dumbshit and you are as well.. by the way i can play all my toons better than you can play your main.. sorry guy 
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09-21-2007, 01:52 PM
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L337 Poster
Character: Dakis
Guild: Darkhand
Server: Blackrock
Posts: 1,852
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Re: Pure Mage Group and Pure Melee Group
In a melee scout in a group such as:
Fury/Illu/Wiz/Conj/Troub/Brig-Swash-whatever
Of course he will have good DPS from the procs and IA, but a Ranger would benefit 100x more from those, especially if the Troubadour has Fortissimo. A melee scout in that group will do good, but can do much better in a melee group... even without an Illusionist. Rangers are not as buff dependent as a melee class, but if you give them the procs, 10% double attack (Fortissimo), and Illusionary Arm, they will be so much better off (easy mode plux).
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09-21-2007, 02:29 PM
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Fisters!
Character: Kahna
Guild: U.S. Army
Server: Fort Riley, KS
Posts: 868
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Re: Pure Mage Group and Pure Melee Group
Quote:
Originally Posted by Dedaehder
LOL! Hey fucktard...do me a favor and go back to PL toons and following your raid leader around and wonder why he puts people in what groups. Dont call people retards unless you actually know WTF your talking about...dumbass. Was going to explain the buffage for you since your obviously a complete retard
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You're the complete retard for your earlier statement. You want to build a raid force worth a shit well then you better not go bringing along high dps classes and not giving them what they need. I'm sorry your Summoners suck for you to believe such a thing but there are those of us who know what the fuck we are doing and can out parse just about anyone barring other exceptional players playing high dps classes as well if we are given the basic tools.
Quote:
Originally Posted by Davngr
summoner/enchanter benefit way more from a troub than a soercer if you put them in the "shit group" your raid leader is dumbshit and you are as well..
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I was gonna say something to this effect, but you said it for me. Thanks.
Sorcerors need their Troubadors primarily for hate decrease, Summoners need them primarily for getting 2x the benefit from group buffs than any other Mage.
Some guilds run a pure Mage group because they only have a single Troubador and 2 Sorcerers and 2 Summoners. Hybrid Mage/Scout groups are better, but you're going to need/want at least 2 Troubadors to support all or most of the Mages.
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Kahna - 80 Conjuror - Kithicor - Retired
Jarren - Rank 18 Swordmaster -Any Last Words-, Gorfang Server, Warhammer Online
Teh Laptop - 2.26Ghz Centrino 2 Duo, 4GB DDR3, GeForce 9800M GTS 512MB, Vista x64
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09-21-2007, 02:36 PM
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Regular
Character: Raelyn
Server: Permafrost
Posts: 297
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Re: Pure Mage Group and Pure Melee Group
It depends entirely on if there's illusionists to go around or not.
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09-21-2007, 02:55 PM
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Something witty!
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Re: Pure Mage Group and Pure Melee Group
Quote:
Originally Posted by Dakis
A melee scout in that group will do good, but can do much better in a melee group...
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False. The rest of your argument is fine, a Ranger would probably benefit from that group more then a Rogue or Assassin - but a Rogue (at least Brigand, and I am assuming Swashie could as well) will parse just as good (maybe better depending on how much they benefit from haste) as in a melee group.
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09-21-2007, 02:57 PM
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Stone Free
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Re: Pure Mage Group and Pure Melee Group
Quote:
Originally Posted by Dakis
In a melee scout in a group such as:
Fury/Illu/Wiz/Conj/Troub/Brig-Swash-whatever
Of course he will have good DPS from the procs and IA, but a Ranger would benefit 100x more from those, especially if the Troubadour has Fortissimo. A melee scout in that group will do good, but can do much better in a melee group... even without an Illusionist. Rangers are not as buff dependent as a melee class, but if you give them the procs, 10% double attack (Fortissimo), and Illusionary Arm, they will be so much better off (easy mode plux).
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Rangers aren't buff dependent? ROFL.
__________________
Everyday in the week i'm in a different city
If i stay too long people try to pull me down
They talk about me like a dog
Talkin' about the clothes i wear
But they don't realise they're the ones who's square
Hey! And that's why
You can't hold me down
I don't want to be down i gotta move Hey!
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