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Old 09-27-2007, 06:35 AM  
Regular
 
Character: Raelyn
Server: Permafrost

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Default Re: Intended Avatar of Flame change?

WTF is with melee shields of some type, especially stuns? Proc rates aren't normalized on those so if you have a fast-CA melee class like assassins you're fucking useless. The designers of these encounters need to get a fucking clue.
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Old 09-27-2007, 08:25 AM  
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Character: Kaizan
Guild: Xanadu
Server: Runnyeye

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Default Re: Intended Avatar of Flame change?

changes to flame are only really going to pis off your swash and brigs.

and the reason the proc on TNT golems goes off so much is because it procs on ANY damage, if you want to get stuned less, change what you do.

<sarcasm>
Seems TNT was great success, with such challegning trash, its popularity has now seen similar challenges more common place.
</sarcasm>
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Old 09-27-2007, 11:54 PM  
Lil Newbie
 

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Default Re: Intended Avatar of Flame change?

Hitting double up on this mob can put you in orbit if you are not thinking about where you are standing, kinda funny tbh.
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Old 09-28-2007, 12:00 AM  
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Character: Grind
Guild: Malicious Intent
Server: Smolderthorn

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Default Re: Intended Avatar of Flame change?

I hear in RoK every mob has a 100% chance to stun you for 6s if you walk within 100m of it.

Its called "challenging and fun".

In seriousness tho, where'd the inventiness go, and not just making most encounters that have been beaten, and will remain beaten, more lame. I absolutely dispise TTR, but are these changes ment to make TTR seem like the norm and fun encounters.

Since TFD introduced EoF's favorite trick, incremental AE damages. I honestly hope this isnt the crap we get to expect in RoK.
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