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Old 09-27-2007, 08:02 PM  
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Character: Drakhammor
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Default Actual Crit rate LOWER than reported?

Heya, I was checking DPS on 2 weapons and ran some parses testing them (using only melee auto-attack) so I can see which would be "better" as relates to JUST auto-attack dmg.

2 weapons in question were Lucanic Sabre and 1H version of Wurmslayer.

My Persona Screen reports 20% crit rate from equipment, no procs/potions were used to increase this.

Summary of Parses:
328.54 DPS @ 381 hits (71 crit) 18% actual crits (reported 20%) (Lucanic)
338.89 DPS @ 493 hits (82 crit) 16.6% actual (reported 20%) (wurmslayer)
(DPS for each weapon low, was single-wielding, but not spec'd empty offhand. Just for consistent testing)

I was fighting greenies in loping, so hit rate was 100% in both cases, and statistically speaking, 350+ swings of a weapon SHOULD be enough to ween out any statistical anomalies due to RNG flakiness (atleast within a more acceptable margin of error than missing 2-3.5% of my REPORTED crit%). To the best of my knowledge, I don't think any mobs there would cast a spell(s) that would lower crit-rate (please correct me if I'm mis-informed in this).

So, in short, has anyone else experienced a lower-than-reported crit% when checking auto-attack parses? (say, of more than 500 swings? 1000 swings)

If other people experience this, is it something a dev could possibly look into?

And if this is intentional, what is the explanation that our equipment doesn't work the way it is described?
Thanks,
-Drakhammor, 70 swash, Everfrost
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Old 09-27-2007, 08:40 PM  
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Default Re: Actual Crit rate LOWER than reported?

Quote:
Originally Posted by Drakhammor View Post
350+ swings of a weapon SHOULD be enough to ween out any statistical anomalies
doubt it

Quote:
Originally Posted by Drakhammor View Post
RNG flakiness
yup! When in doubt we can always blame this. (But why doesn't it ever flake in our favor?)

Quote:
Originally Posted by Drakhammor View Post
So, in short, has anyone else experienced a lower-than-reported crit% when checking auto-attack parses?
yes, most of the time. I've heard that the crit % actually drops vs higher level, and skilled mobs. Not sure if this is true or not, but I mostly fight higher level skilled mobs and blamed it on this. I've haven't studied it alot vs even con or lower.

Edit: are you sure that every one of the counted "hits" are only auto attack? (and not from procs of any kind from gear, buffs, ca's, spells, whatever)

Last edited by Lizerd Keng; 09-27-2007 at 08:44 PM.
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Old 09-27-2007, 08:42 PM  
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Default Re: Actual Crit rate LOWER than reported?

meh, well can't edit.
So, to be thorough I put on both weapons at same time, tested with larger sample:

506.1 DPS @ 938 hits (182 crit) 19.5% actual (reported 20%) (Lucanic + Wurmslayer)

So I guess closer to where I would expect it to be. But still, why the discrepancy when only wielding 1 weapon? Maybe if flaky RNG I'd have to test with larger # of swings and maybe then it will work itself out, and why even the fairly large difference between those two weapons when using as 1-hand?
Ah well, I dunno. Any thoughts welcome.

Edit: TY for input Lizerd. I guess when I have time I'll try exact same setup and maybe shoot for 1k swings each weapon.
And YEAH, why doesn't RNG flakiness ever work out in our favor???

Last edited by Drakhammor; 09-27-2007 at 08:44 PM.
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Old 09-27-2007, 08:46 PM  
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Default Re: Actual Crit rate LOWER than reported?

I guess it could flake in our favor one way. Swing one time, if it's a crit, you have 100%!
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Old 09-27-2007, 09:48 PM  
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Default Re: Actual Crit rate LOWER than reported?

Last I heard, crits % was dependent on mob level. You will crit heaps more on grey mobs, more on green, and a little less on orange and yellow. You only really notice it on orange though.

The positive adjustments to crit % are far more noticable than the negative ones. It is only a small difference against orange in comparison to the % increase vs green.
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Old 09-28-2007, 08:47 AM  
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Default Re: Actual Crit rate LOWER than reported?

This is totaly normal.
Why?
Just because it's 20% of crit when you got 100% hit chance, as when you miss, you could loose some crits.
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Old 09-28-2007, 01:47 PM  
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Default Re: Actual Crit rate LOWER than reported?

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Originally Posted by Necodemus View Post
This is totaly normal.
Why?
Just because it's 20% of crit when you got 100% hit chance, as when you miss, you could loose some crits.
Nice logic...
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Old 10-01-2007, 03:14 AM  
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Default Re: Actual Crit rate LOWER than reported?

Chicken Little here:
Just wanted to report that the sky is indeed NOT falling.
After about 2k swings testing each weapon, 1 came out to a nice plump 20.25% crit-rate, and the other at 19.8%, which is right where they should be at a reported 20%.
So, chalk it up to the RNG messin' with my head during my 350-swing test.
Just wanted to give some closure to this if anyone else was curious I guess. It is "Working as Inteded"(tm). No, fer real, it is.
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