Quote:
Originally Posted by EvilIguana966
False. Block doesn't get affected by +c/p/s skills and general to hit bonuses, but it is and always has been tied to level. You can test this by going up against a level 70 mob with a low level shield equipped. Furthermore, nobody has 50% block. A legendary tower/kite shield gives about 20% block at a given level. A good fabled shield gives about 23%, SoD reward adds a flat 5% to that (up to 28%) and there is a Paladin AP that increases your chances to block by 24% for a final result of almost 35%. As far as I am aware, there is no way to do much better. Thus even the very best will never block anywhere near 50% of your attacks.
As for what caused the situation in the screenshot... possibly just really really good luck. Although effected by level, block chance is probably on a different sort of curve than mitigation is. Thus it's possible you might actually have a 1% chance to block or something like that even against a mob 74 levels above you. Contrast that with the mitigation level penalty that results in a nearly 120,000 point hit from a mob that probably hits under 10,000 (unmitigated) to a level 70.
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Actually at level 1 the starter tower shield for guardians gives 70% block vs level 1.
We know that level affects block rate, but the real question is does the level of the player affect it also. It appears that a lower level player will actually block more with the same shield than a higher level against the mob based on the OP, and based upon some further testing i did.
Valor wasn't up (well, i didn't bother to check), so I sent my level 1 froglok guardian to TT and against the level 56 torpid bloodblooms saw a 16 blocks out of 26 attacks. I don't want to work out the math but I'm pretty sure that it's unlikely this is a statistical anomoly; certainly the true block rate is more than 1%.
Assuming the test above roughly reflects the true block rate, that's more than the rating of a fabled tower shield for a level 56 player would be, let alone this level 1 shield with 32 protection. As such, it would appear that the reduction in block for higher level mobs is a function of the base block for the player's level, and that in fact a lower level player can have a higher block chance than a better geared higher level player. Too bad mitigation doesn't seem to work in the same way or my little froggy could qualify for MT :P (Well I guess not b/c of aggro issues... =p)