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Old 10-29-2006, 05:58 PM  
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Default Re: Some tips on our dps numbers

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Originally Posted by Scafloc View Post
374 in Lyceum? That troub is terrible. Troubs should have STR and WIS or they're less effective. It's perfecty reasonable to expect a troub to do up to 800dps in normal zones and up to 1k in Lyceum. You'd do more with AGI, but there's no way any bard should pick it over STR.
The highest i've seen normal, good troubs do is around 700, they were doing 500 in HoS. Keep in mind this isn't a hardcore guild, and I don't think many of their players could be considered exceptional.
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Old 10-29-2006, 06:36 PM  
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Default Re: Some tips on our dps numbers

i've seen scafloc's parses go up in the mid-900s on the troubador boards...

but that's beside the point.
you might wanna take a look at your group setups and try a few different things. the assassin should be doing a lot more than that... especially if she/he is in the tank group for the hate transfer. assassins, swashbucklers, and summoners typically have a higher dps value than i do. i'll watch a few parses next raid and see how it turns out and amend my statements if needed. i'm just going with my memory... and i don't pay particular attention to it.
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Old 10-29-2006, 06:52 PM  
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Default Re: Some tips on our dps numbers

Yeah, my parses were at the top end, but 300-400 is just lazy. My autoattack parsed higher than that.
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Old 10-29-2006, 06:54 PM  
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Default Re: Some tips on our dps numbers

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Originally Posted by Scafloc View Post
374 in Lyceum? That troub is terrible. Troubs should have STR and WIS or they're less effective. It's perfecty reasonable to expect a troub to do up to 800dps in normal zones and up to 1k in Lyceum.
Ya, almost all of our healers do more than 374 in Lyceum.
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Old 10-29-2006, 06:57 PM  
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Default Re: Some tips on our dps numbers

That assassin from the labs parse is scary bad on that parse. Unless his group was like him and templar x5 he needs help.
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Old 10-29-2006, 09:27 PM  
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Default Re: Some tips on our dps numbers

First question is, what do your groups look like? Nm, found that answer.
Comments on your 2nd tank group: Zerk, Coercer, Swash, Defiler, Inquis, Palladin. Looks pretty fucking good for DPS and second tanking. Everybody in that group is sub-par at DPS though, specially with the buffs they get from the group. Also, Illusionists get a good benefit from a Troubador for DPS, but they are better at buffing melee people who need haste, which honestly they can do good DPS without the troubador, and don't pull aggro anyway, so it's better not to put them with your singular troubador.
Melee DPS Group: brigand, illusionist, fury, bruiser, wizard and conj, sorry but wizards need more de-aggro, this is why your wizard can't parse worth a damn, he has no de-aggro thus he dies too often and isn't worth having on a raid.
Assassin group: Wizard, Necro, Conj, Assassin, Warden, Troub That is a fucking joke. Wardens are crap for DPS groups, put a Fury in there. Also why not put the Conjuror and Necro in another group and swap in the Illusionist there along with another Scout-class. That would make that a huge benefit, plus Necros and Conjurors do not need the de-aggro that troubadors give, whereas Sorcerors do. Not to mention, give Agitate to the Brigand, and Haste to both Brigand and Assassin, that'll give them a really fucking good group, and give the wizard a de-aggro that they need. But if you have 2 Wizards, and they aren't pulling 1.5k+ usually, you need to boot them and just get people who are better.

Second question is, everybody is "basically" full masters and 50 AAs in the right setup?

Okay, onto your HoS parse. SK looks really good. As does the guardian. Rangers looks semi-bad. Your swash looks, okay. While yourself, looks really good. The necro looks, okay could just be an AA change or master change to get him parsing better here. Your Conjuror, looks like ass. Your Zerker, also looks pretty bad. Bards&Enchanters look pretty fucking bad too.

Labs parse. Swashie, and brigand both looking good. Wizards look, okay, Necro and Assassin suck. Guardian good, Conjuror sucks. Ranger sucks. Zerker, blows goats. Bards&Enchanters, again fucking bad.

Lyceum parse. Brigand really good. Necro fucking kick him out of guild. Same with the fucking Conjuror. They are AFK and doing pet attack, and very little else. Your swashie sucks. Bruiser, depends on his group setup whether he's any good. Guardian really good. Wizard is a pile of shit. SK looks good i guess. Zerker blows goats. Paladin, meh could do better DPS. Oh, and Enchanters&Bards, learn how to use your abilities please, do not just sit there AFK and make all enchanters&bards look bad.

Honestly from looking at the parses, you have people who suck ass in your guild, not much you can do, you however look pretty good, and maybe just need to move on to a new guild if you want to advance.
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Old 10-29-2006, 09:43 PM  
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Default Re: Some tips on our dps numbers

Typical parses for classes usually fit within these numbers..

Assassin 1600 + (Decent DWs and they're set)
Brigand 1k-1.3k
Swashbucklers 1600+ (Melee weapon)
Coercers 700-1k
Illusionists 1k+
Monks 1k+
Bruisers 1k+
Berserkers 1k+ (Melee weapon)
Rangers 1300+
Conjurors 1200+ (Other than labs, that zone sucks for Conjurors)
Wizards 1200+
Troubadours 500+
Dirges 600 +
Guardians 700+
Warlocks 1200+
Shadowknights 800+ (gear is a big issue)
Paladins 800+ (gear is a big issue)
Necromancers 1400+

Here's a little guide to class DPS I posted on my guild forums, this is merely what players considered good at their classes should be parsing in my opinion. This does not apply to people who play their classes exceptionally.

This works out to 18.9k Raid DPS, minus healers which I did not list. These numbers mostly apply to decently geared classes who are over 50% mastered, also in parenthesis would sidenote what it would take to accomplish said numbers. Obviously numbers will shift if not everyone can hold their weight and Raid DPS looks like shit, but I base these numbers on AA/ class abilities. All these numbers are pretty achievable in my opinion.
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I've got a friend with autism taught me more about living than the system I was caught in
Stereotypes we fought them
Just by the places I had brought him the life of intolerance was shortened
I guess society had missed him when they counted out the citizens
they build a house of freedom but
somehow they couldn't fit him in.

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Old 10-30-2006, 01:27 AM  
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Default Re: Some tips on our dps numbers

Well we just did Lycaeum tonight. About the zerk. He's the 2nd tank so we usually give him hate transfer to pickup aggro if the tank drops. I think this is messing him up. What we tried to do tonight is give him only the hate transfer from the swashy and the coercer would wait to give him his hate buff until it was needed.... we never wiped or had the tank drop so I'm not sure if that would work because we never had a chance to use it.

Regardless giving him the hate trans even from the swash is killing his dps because he's pulling aggro like mad. Would you recommend he not get any hate buffs to parse higher then?

Another thing is I'm not sure who was late to what raid. It's hard to say and someone could have been late.

This may be a dumb question but you guys include names in zonewides right? I'm asking because everyone's hitting the numbers you desribe but there's always one name that kills zonewide parses. Like Gnillaw the demented kills our zonewide for Lycaeum.

Here's the zonewide for tonight, no one was late but we're casual with sort of the same groups but they always change. I had a supergroup so I parsed high:

51:42) 48638963 | 15,679.87
Brigand 4749500 | 1,531.11
Conj 3578013 | 1,153.45
Swash 3477101 | 1,120.92
Wizard 3356172 | 1,081.94
Wizard 3019987 | 973.56
Bruiser 2968323 | 956.91
Ranger 2851787 | 919.34
Guard 2827361 | 911.46
Conj 2658253 | 856.95
SK 2653030 | 855.26
Zerk 2646242 | 853.08
Dirge 1724322 | 555.87
Pally 1695476 | 546.58
Coercer 1668296 | 537.81
Troub 1594143 | 513.91
Dirge 1565877 | 504.80
Fury 1266010 | 408.13
Coercer 1171290 | 377.59
Illusionist 1101226 | 355.01
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Old 10-30-2006, 04:33 AM  
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Default Re: Some tips on our dps numbers

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Originally Posted by Iskiab View Post

51:42) 48638963 | 15,679.87 horrible
Brigand 4749500 | 1,531.11 sweet
Conj 3578013 | 1,153.45 sucky
Swash 3477101 | 1,120.92 decent
Wizard 3356172 | 1,081.94 sub-par
Wizard 3019987 | 973.56 bad
Bruiser 2968323 | 956.91 not sure what they're supposed to do we don't have any
Ranger 2851787 | 919.34 bad
Guard 2827361 | 911.46 nice
Conj 2658253 | 856.95 sucks
SK 2653030 | 855.26 looks good
Zerk 2646242 | 853.08 looks ok
Dirge 1724322 | 555.87 average
Pally 1695476 | 546.58 below average
Coercer 1668296 | 537.81 crap
Troub 1594143 | 513.91 can do better
Dirge 1565877 | 504.80 below average
Fury 1266010 | 408.13 decent
Coercer 1171290 | 377.59 /guildremove
Illusionist 1101226 | 355.01 /guildremove /cry /sad
imo
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Old 10-30-2006, 08:38 AM  
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Default Re: Some tips on our dps numbers

skaer's numbers seem pretty close, but i'd put troubadors on the same level as dirges at 600+. more often than not, i've seen them do better than the dirge.
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