What's the general preference for a MT group? Personally, I lean towards the defiler, for the sheer HP alone if nothing else . The extra debuff proc never hurts either. Even with caps being changed, mystic buffs won't ever give the same amount of HP as a defiler will. Also, Bolster can be cast cross-raid, making that a null point. Just curious if anyone had a different perspective on the matter.
Defilers in my MT group make me a happy panda.
defiler, if the crazy overpowerdness doesnt sell you, tendrils of horror will
oh, and as someone who often finds himself in mt group, gonna have to choose defiler for dire invective <3razieh
Due to Tendrils, and the large amount of raw HP that a Defiler buffs, a Defiler is better than a Mystic in the MT group. HOWEVER, if your defiler sucks ass at playing, then the Mystic is better.
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II
Skillset affects everything no doubt. I'm finding myself mismatching some grps based on skill rather than trying to go for class balance.
When EoF comes out, who knows...the mystic might be more wanted in the MT group based on the encounters. Those who are not privy to final game data will have to play around with different setups to see.
Snark, have you guys (or anyone for that matter) tried a Mystic in the MT group due to the cap raising? I understand what Defilers bring to the table, but the HP should be sort of offset with the stamina cap being raised....
Just wondering how much, if any.
Well, from my experience, Stamina is at max 5.5 hit points per stat point. Numbers hereafter are calculated using that figure. (There might be a little error in here since I don't have a mystic to look at, using the item database for numbers)
For a Mystic, consider 75 Sta from the group buff and 76 from Ancient Avatar. That's (rounded) 413 and 418 hit points. Add to that the 643 from Prophecy and you've got a total of 1474. That's assuming all mastered buffs and that you don't go over the point of diminishing returns, which I believe is still 510-ish.
Anyway, with all buffs mastered, a Defiler would give 943 from Portent, and another 666 from Rapacity. That's a total of 1609 -raw HP-. No stat caps or diminishing returns to think about, since honestly I've not seen a warrior in a raid MT position who hasn't been far over the Sta cap with a Mystic.
So, overall, no matter how caps are changed, there'll still be several hundred more HP from a Defiler over a Mystic.