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Old 11-01-2006, 07:08 PM  
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Default Calculating DPS For a Weapon with Procs

How would you calculate the DPS for a weapon with procs. For example Talonsreach

Min. Damage: 20
Max. Damage: 60
Delay: 1.3

Proc: 5% to do 138-230

The (min + max) / delay of this particular weapon is 61.54.

With the proc I did some funky math and got a potential 9.2 addional dps? is that wrong?

I got 9.2 but taking the median damage given by the proc 184 and took 5% of that.
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Old 11-01-2006, 07:24 PM  
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Default Re: Calculating DPS For a Weapon with Procs

5% chance on a 1.3 delay weapon is really only 2.17% chance to proc. So every 46 swings you'll the extra damage of 138-230 average of 184, so 184/46 or 4 damage on every swing average. So (24+64)/1.3 gives 67.7 DR.
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Old 11-02-2006, 05:47 AM  
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Default Re: Calculating DPS For a Weapon with Procs

Sweet, thanks
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Old 11-02-2006, 11:48 AM  
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Default Re: Calculating DPS For a Weapon with Procs

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Originally Posted by Pinski View Post
5% chance on a 1.3 delay weapon is really only 2.17% chance to proc. So every 46 swings you'll the extra damage of 138-230 average of 184, so 184/46 or 4 damage on every swing average. So (24+64)/1.3 gives 67.7 DR.
i know that for the number of swings you divide 60sec/1.3 delay
and for the average proc is 138+230/2

but what equation you used to calculate the real change of proc?
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Old 11-02-2006, 11:59 AM  
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Default Re: Calculating DPS For a Weapon with Procs

(Displayed % to proc) / (3 / weapon delay)

5 / (3/1.3) = 2.17%


All listed proc values are based off a 3s delay.
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Old 11-02-2006, 12:00 PM  
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Default Re: Calculating DPS For a Weapon with Procs

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Originally Posted by Mezter Boricua View Post
i know that for the number of swings you divide 60sec/1.3 delay
and for the average proc is 138+230/2

but what equation you used to calculate the real change of proc?
actual delay * proc chance / 3.0
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Old 11-02-2006, 12:18 PM  
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Default Re: Calculating DPS For a Weapon with Procs

nice thanks 1.3[100(.05/3.0)]
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Old 11-02-2006, 01:04 PM  
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Default Re: Calculating DPS For a Weapon with Procs

Another thing to consider is str and dps mod. If you go /weaponstats it calculates the real damage you're doing. With capped str you're doing about 2.8 times the base damage. Then with 100% dps mod it's double that.

When I calculated it out and from parsing it out, any proc in game atm is equal to about .5-1 DR. Procs are nice to have on weapons but they really don't make a difference. Go for damage raiting.
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Old 11-02-2006, 06:00 PM  
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Default Re: Calculating DPS For a Weapon with Procs

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Originally Posted by Iskiab View Post
Another thing to consider is str and dps mod. If you go /weaponstats it calculates the real damage you're doing. With capped str you're doing about 2.8 times the base damage. Then with 100% dps mod it's double that.

When I calculated it out and from parsing it out, any proc in game atm is equal to about .5-1 DR. Procs are nice to have on weapons but they really don't make a difference. Go for damage raiting.
Thanks, I'll keep that in mind.
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Old 11-03-2006, 04:33 PM  
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Default Re: Calculating DPS For a Weapon with Procs

Well, since the proc is already normalized to 3.0 seconds, you don't really need to convert it to proc % per swing since you're only looking at DPS. That just kinda needlessly complicates the matter.

(138+230)/2 = 184/3 = 61.3/20 = 3.065 additional DPS
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