Quote:
Originally Posted by Khryll
What the hell ever happened to the idea of teamwork in an instance rather than just trying to be top on the parse? Wasn't the point of casters such as Wizards and Warlocks supposed to be extreme DPS? And now you are getting that taken away?
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What the hell happened to necroposting?
Quote:
Originally Posted by Khryll
How do all of you plan on taking down those epic mobs now? I can assure you that without the hits of casters, the difficulty of it will at least triple. The guild likes taking me along to big zones for the simple reason that I CAN deliver hits on orange mobs with good hits.
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Difficulty will at least triple? Quit pulling numbers out of your ass. Fact is, the caster "nerf" is live and fact is also that the hit rate went down by less than a percent. There's some numbers for you.
Quote:
Originally Posted by Khryll
Why does it effect you? If you REALLY want to kill something that fast, go kill some grey mobs or something. Don't take away from those of us that work with teamwork and want fun more so than loot.
If topping on the DPS parse is just so valueable to you, group with some 20s or 30s.
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I wanted to comment on that but the sheer argument is just too stupid.
Quote:
Originally Posted by Khryll
I'm sorry if I am talking in circles but this just dazes me entirely. If you want DPS like a caster, then damn it, make a caster!
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Bottom line is, you're just another one of those who don't get it, I'll summarize and quote this until my fingers bleed if necessary.
- Games are about balance.
- Balance means that every class should have the ability to bring an equal benefit to the table.
- Having classes that bring the same amount of utility and a different amount of DPS is
not balanced, one of them clearly has an advantage. Btw, that has jack shit to do with caster/melee argument.
Ask yourself the following intelligent question: In a system where people strive for the maximum possible, why would they make a choice that lowers the maximum possible?