Quote:
Originally Posted by Illuminator
If those two effects were additive then I'd see 4% cast time increase when unequipping 4% of raw cast time reduction. Instead it's comprising ~2%.
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Are you sure you are calculating haste correctly? I see far far too many people try to calculate haste where 100% equals infinity instead of equaling double.
Here is the incorrect way that approaches infinite reduction:
5.0s * (1 - 0.144 + 0.04) = 4.48s
Here is how it is calculated in EQ2:
5.0s / (1 + 0.144 + 0.04) = 4.22s
Something that is not obvious from the above is while the EQ2 curve has a higher reduction now, it is using diminishing returns, where the other curve is linear. The EQ2 curve starts faster then tapers off. The infinite curve linearly goes to zero casting time at 100% haste. We all know that 125% haste is possible, so that curve is impossible in this game.
Quote:
Originally Posted by BrightMorn
Depends on if you multiply or divide...
Showing Irradiate with several AAs Choices
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I unfortunately couldn't follow any of your math, as when I put it into a calculator, it did not come close to what you said it should. Are you sure you wrote the formulas correctly? They look similar to the ones I put above, but even when I fix the parenthesis, it doesn't come out right.