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  1. #11
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    Default Re: Why reopen the devastation fist can of worms?

    I don't recall seeing it in any patch note either, but that's they way it is both listed on the icon and when you swing it.

    It's officially lost all true usefulness, aside from those times I really feel the need to slay some random shit mob as I run past it.
    I'll agree that it should never have been hitting for 150k... but like Gungo said, at least make it worth the space on the hotbar.

  2. #12
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    Default Re: Why reopen the devastation fist can of worms?

    The sooner you learn that ninja-nerfs are the way SoE rolls the better. They pull shit like this all the time.

    "Such and Such is now fixed"

    Translation: We nerfed the hell out of it, but to avoid backlash we're not gonna tell you about it and hope no one really notices.

    They tried to pull the same shit with the FD nerf.

  3. #13
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    Default Re: Why reopen the devastation fist can of worms?

    The only nerf to dev fist was removing the chance to crit.

    Previous to 42 it was bugged, allowing it to be used on named heroics by targeting through another player, and this was fixed. It was these large hits (25% of max health of a named mob + crit) that started a real stink anyhow. It was never supposed to work on these targets.

    It now will WORK on those named mobs, instead of doing the initial 200 damage, giving you the message that it can't be used on that mob, and still giving the stifle.

    not that it's worth using on a named.


    it still hits for 20-30k on non named heroics in RoK instances, so i'm sure people will still complain that it is over powered.

  4. #14
    The man with the plan
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    Default Re: Why reopen the devastation fist can of worms?

    I am sorry to hear about this, bruisers.. it just seems SoE doesn't get the whole concept of "small adjustments"

    If you're looking through a telescope, and want to see something, you don't swing the telescope wildly from one side to the other hoping you find what your lookin for, you have a clear idea of what you want, point in the direction of it.. and make SMALL adjustments until you can see your objective

  5. #15
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    Re: Why reopen the devastation fist can of worms?

    Well guyz, I don't pity you.

    Let me explain the truth of a none-bruiser DPS class here.


    On any RoK instance running, when you get a tank that do 100k damage and do 3k DPS zonewide for 1 easy button....


    Complaining to be nerf for a fucking retard easy button is completely shit. Your fist can do 30k and u complain, and complain, and complains... My Bolt of Ice (upgrade of Ice nova) do 20k on crits. With 1000 INT, 750 spell damage, it do (adept III) 8k-12k depends on the debuff.

    Well, I guess that this 100k one shot button was a freaking shit that was need to be flushed down the toilet for all. And you know what? They even didnt do that. So, enjoy your 30K and have fun with it.

    The song of lamentation.

    God damn, go roll any DPS classes and try to learn the best "chains" for the situation. You will put that to trash and come back to your easy button DPS king after that.

    Since ROK, you cry like baby moaning, doing 3k DPS parse on CoA or Vaults ride, tanking or DPSing... man... Batman not ask that much.

    Can I get a FD ride to the end of the worlds? Yeah, I would like to have superman power has well.

    At least, look at your epic weapon... a freaking nice tool that is the concrete pictures of a Bruiser -> Tank or DPS, just choose and position yourself.

    Has a wizard I don't even have nice ITEM on merchant faction. Our quests give 3 legendary slot that can have some longivity, we don't get 6 slots on merchant faction.


    In my eyes, SOE reward the moaner, the cry babies and the bull shitter.

    Jourdelune

  6. #16
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    Default Re: Why reopen the devastation fist can of worms?

    I think the part that upsets most of us brusiers isn't the fact that they nerfed it, its the fact that they left it in game until we pointed out what the bug was with hitting. Then a dev posted on our boards thanking us for detailed explinations of the bug and said it would be fixed.

    Then without notice or listing it in the update they also promptly nerfed/fixed the damage on as well as removed the critical change from it that had been around since day 1 of the spell.

    Now you have a 2 expansion old class CA that does less damage then an auto attack, will stun you so you can't use CAs and is expensive to use. It bascially back to its old format of a fun spell while soloing, but pretty much useless in a raid situation.

    granted it does hit the skeleton adds in PR for 70-90k, so it saves a couple of secs dps time for everyone and leaves you stifled to start fighting the named.

  7. #17
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    Default Re: Why reopen the devastation fist can of worms?

    Permit me to make something clear to you here. I am a wizard. I play a bruiser as a distraction toon, or when I don't feel like taking my wizard to the same instance for the 463rd time looking for <insert stupidly rare item here>. So perhaps I can clear up a few of your issues you have with brawlers complaining that D.Fist has been yet again nerfed.

    "Complaining to be nerf for a fucking retard easy button is completely shit. Your fist can do 30k and u complain, and complain, and complains... My Bolt of Ice (upgrade of Ice nova) do 20k on crits. With 1000 INT, 750 spell damage, it do (adept III) 8k-12k depends on the debuff. "

    The statement you're missing here is that Ice Nova (the T7 spell, mind you) does in the ballpark of 20-25k damage, is usable every 35 seconds, and will do that amount to any mob in the game for 373 mana. Devastation fist costs 500 mana, is only usable once every 3 minutes, stifles you for 10 seconds afterwards, and is now only usable on non-named heroic mobs if you want it to be worthwhile. It's in the same ballpark as nixing a mob with manaburn.
    In comparision, the bloodlines spell that wizards recieve the same time brawlers get D.Fist now does just as much damage as D.Fist does to any other mob in the game, except without the stifle and half the power cost.

    "Can I get a FD ride to the end of the worlds? Yeah, I would like to have superman power has well"

    We do. FD has already been nerfed into a 'travel but do not touch" spell. We have invis, and when that fails it's time to root and nuke... and since resist rate is so poor, it's unlikely that you won't succeed in killing anything except RoK named mobs ~ which by the way, brawlers can't solo w/o perhaps avatar gear anyway.
    Oh, and when FD does fail, which is does by the way, you're pretty much jello.

    "At least, look at your epic weapon... a freaking nice tool that is the concrete pictures of a Bruiser -> Tank or DPS, just choose and position yourself."

    And I'll bet you the majority of bruisers in this community would give up the tanking abilities that weapon provides in exchange for avoidance being fixed so they didn't NEED that kind of weapon to be considered a tank by 90% of the EQ2 community.

    "Has a wizard I don't even have nice ITEM on merchant faction. Our quests give 3 legendary slot that can have some longivity, we don't get 6 slots on merchant faction."

    I find this statement particularily irksome, because it shows how little regard you apparently have for any other conversations about equipment since the launch of RoK. If you HAD been paying attention instead of making a statement that makes you sound like you're whining, You would notice that those items are there because of the severe LACK of decent fighter leather from ANY quest in RoK. Instead of doing 1 quest and getting a legendary item that is, in some cases, better than many of the T1 raid drops (Fish embriodered gloves, woven silk underlay) or even just going out and killing a mob (Tormented Bracelet of Doom) Brawlers have to grind out 40k faction and blow 4-8pp per item. Want to trade?

    And even after all this, you missed the whole point.

    WE DON'T WANT A 100K D.FIST. WE WANT A D.FIST ON PAR WITH THE OTHER BLOODLINES SPELLS AS A DPS CLASS.

  8. #18
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    Default Re: Why reopen the devastation fist can of worms?

    Very well put, Scalebane. If only others had similar reason.

  9. #19
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    Default Re: Why reopen the devastation fist can of worms?

    Next everyone will hear.

    Melee hit rates are now Fixed.

    aka. nurfed because of the monk epic. Screw everyone who melee's

  10. #20
    Clerical Enforcer
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    Default Re: Why reopen the devastation fist can of worms?

    At least dev fist regardless of how well it does is a hell of alot better than the bloodlines spell for us guards...damm near practicly useless..unless i want to die anyway..no damage at all an no upgrade or change to something that is useful...

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