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Old 01-03-2008, 12:48 PM  
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Default 2 Guardians? The new top-end raid requirement?

Is this the new standard? I noticed most the top-end raiding guilds have 2 Guardians because of the randomness of getting 1 shotted.

Are Crusaders/Brawlers even worth having anymore? It seems like they lack the survivability in RoK.
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Last edited by Niber; 01-03-2008 at 12:52 PM.
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Old 01-03-2008, 12:55 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

Our Zerker and Monk off tank just fine if the tank goes down, I see no need for 2 Guardians in a raid.
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Old 01-03-2008, 01:06 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

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Originally Posted by Slippery View Post
Our Zerker and Monk off tank just fine if the tank goes down, I see no need for 2 Guardians in a raid.
That doesn't sound like a ringing endorsement for Crusaders or Brawlers. I imagine Zerker is definitely a runner-up but wouldn't a Guardian be preferable (better survivability)? Especially with what I assume will be over-conned 1-shotting Avatars on the horizon.

It seems like a real step backward when it comes to bringing diversity to raid tanking going from EoF where you wouldn't be caught dead with 2 Guardians to RoK where you only need Guardians.

Why would any raiding guild recruit a Brawler or Crusader?
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Old 01-03-2008, 01:08 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

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Originally Posted by Niber View Post
Is this the new standard? I noticed most the top-end raiding guilds have 2 Guardians because of the randomness of getting 1 shotted.

Are Crusaders/Brawlers even worth having anymore? It seems like they lack the survivability in RoK.
you say that as if Crusaders/Brawlers were worth having before RoK. I really believe if SoE came out and said "eh crusaders and brawlers aren't needed we are deleting them and allowing those who rolled those classes to choose another class"

after the initial shock people wouldn't miss them, they don't bring anything useful to a raid or anything anyway.

fuck it SoE just proclaim Guards and Zerkers as Tanks and make Crusaders and Brawlers Hybrids.
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Old 01-03-2008, 01:08 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

With all dirges having Confront Fear, I don't see why Tsunami and Adrenaline aren't sufficient for offtanking until the guard gets back up and de-rez sickness'd.
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Old 01-03-2008, 01:09 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

2 guards, 1 paladin, 1 monk = best fighter setup imo.

Zerkers are more or less redundant at the moment, and even more so when people have tonnes of haste/dps gear.
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Old 01-03-2008, 01:11 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

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Originally Posted by Ravanos View Post
you say that as if Crusaders/Brawlers were worth having before RoK. I really believe if SoE came out and said "eh crusaders and brawlers aren't needed we are deleting them and allowing those who rolled those classes to choose another class"

after the initial shock people wouldn't miss them, they don't bring anything useful to a raid or anything anyway.

fuck it SoE just proclaim Guards and Zerkers as Tanks and make Crusaders and Brawlers Hybrids.
Paladins were amazing in EoF. They could pick up heroic adds like nobodys business and EoF was full of heroic adds. I loved them. And Brawlers, they were almost as amazing. Great raid wide buffs and they could tank anything from T7 Avatars to Woushi. They definitely were more viable back then.

Now? They have zero survivability. They're taking the spot of a caster and we all know casters dominate RoK.

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Originally Posted by Shinzul View Post
With all dirges having Confront Fear, I don't see why Tsunami and Adrenaline aren't sufficient for offtanking until the guard gets back up and de-rez sickness'd.
Yah, Zerkers .. maybe. But even then I imagine most would prefer a Guardian. Monks? Not gonna happen, tsunami or not.
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Old 01-03-2008, 01:12 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

Adrenaline + rescue hasn't failed me yet, gives more than enough time for the guard to get back up and stable.
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Old 01-03-2008, 01:21 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

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Now? They have zero survivability.
Hmm, go down Hero line or whatever it is with insane block and have a decent Tower shield, and they've got more than enough survivability for any off tanking scenario should it arise, and should have enough survivability to tank whilst the MT is rebuffed and such.

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Monks? Not gonna happen, tsunami or not.
Bruisers Drag vs Monk Peel + Tsunami... hmmm
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Old 01-03-2008, 01:28 PM  
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Default Re: 2 Guardians? The new top-end raid requirement?

Paladin can be useful for excessive add swarms if you stick a amended warlock on

SK isn't too bad, and their M1 buff gives a raidwide +115 spell dmg or so, put them in a mage group and they can parse 3500 and hit DM to give every fast casting every couple min.

Monk has probably the most amazing raidwide buff imo. +cast speed and +attack (i think it is). A monk raidwide buff is better than the NightTime buff in Loping Plains.

Brusier has a raidwide buff..which I forgot. But there is a handful of fights where their drag is extremly useful.

Imo the non warrior tanks can be extremly useful when used right.
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