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01-30-2008, 10:37 AM
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endless waltz
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Re: Threat numbers question
Quote:
Originally Posted by kaif
Welcome to EQ2, we call it hate.
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except in the spell examine boxes, tooltips, etc. 
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01-30-2008, 10:46 AM
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Don't be a Dumbass
Character: Valeros
Posts: 1,630
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Re: Threat numbers question
Quote:
Originally Posted by Kriddle
The statement 1 heal = less than 1 hate is incorrect.
1 heal = 1 threat = 1 hate = 1 damage
It has been stated by Devs several times on the official forums so if this is not correct then blame the devs.
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The quote was 1 damage = 1 threat = 1 hate > 1 heal. That post from the previous page I took from the official forums, was made around the time that dev quote was announced. Hence the reason the post was made.
Quote:
Originally Posted by Kriddle
As for warriors and other fighter classes I do agree that threat should equal 2 or more damage, healing, or hate instead of 1 while having fighters (especially guardians) doing less DPS. Keeping berserkers a DPS type class is fine as long as there is a balance. You dont want the same hate amount generated using guardian threat and berserker DPS because that would obviously make berserkers better because more DPS is always better than less DPS (except for crab I suppose).
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Zerkers generate more hate than Gaurdians in the MT slot, it's the Guardian's superior survivability that make them the favored candidates for MT. Aggro means nothing If you can't live long enough to hold it.
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Last edited by aduros; 01-30-2008 at 10:48 AM.
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01-30-2008, 11:08 AM
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Visitor
Character: Ahdam Smashr
Server: Permafrost
Posts: 89
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Re: Threat numbers question
Quote:
Originally Posted by Kriddle
The statement 1 heal = less than 1 hate is incorrect.
1 heal = 1 threat = 1 hate = 1 damage
It has been stated by Devs several times on the official forums so if this is not correct then blame the devs.
As for warriors and other fighter classes I do agree that threat should equal 2 or more damage, healing, or hate instead of 1 while having fighters (especially guardians) doing less DPS. Keeping berserkers a DPS type class is fine as long as there is a balance. You dont want the same hate amount generated using guardian threat and berserker DPS because that would obviously make berserkers better because more DPS is always better than less DPS (except for crab I suppose).
As for power to hate ratio I do believe it has been stated that 1 point of power regen = 1 point of hate. I cannot confirm this but I think I remember reading a post by a dev on this exact topic.
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Wrong Kriddle .. Dev Lockeye on this subject
House of Commons Developer Chat: Continued
Quote: Heals/Wards have less than a 1:1 threat return. - Lockeye
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Ahdam Smashr 80/0/140 Guard
Cinnz Izbad 70+/0/100+ Defiler
Yummy Izbad 70+/70/100+ Shadowknight (retired)
Vissara 70+/0/100+ Bruiser
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01-30-2008, 11:10 AM
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Character: Devastatin
Guild: Revelations
Server: Unrest
Posts: 1,870
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Re: Threat numbers question
Quote:
Originally Posted by ahdam
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I was just about to post the same thing
... =(
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01-30-2008, 11:15 AM
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Character: Kriddle
Guild: Virulence
Server: Befallen
Posts: 123
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Re: Threat numbers question
Sorry you are right I didnt remember correctly. I actually posted on this exact topic back in October of 2006 when they totally screwed up the game combat.
As for berserker vs guardian tanking I am not even going to get into that here as there are about 100 threads debating it already.
PS It doesnt take 3 people to post the same thing lol. I admit when I am wrong and will double check my info.
Last edited by Kriddle; 01-30-2008 at 11:17 AM.
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01-30-2008, 03:48 PM
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Visitor
Character: Wtfman
Guild: Reborn
Server: Befallen
Posts: 15
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Re: Threat numbers question
OK
Some things are a bit clearer.
Do Guards/Zerkers get Threat (Hate) modifiers? like do their auto attacks generate 1.5 threat per damage instead of 1. Do they get bonuses to threat on their taunts?
I have heard that taunt is a jump to the top of agro list, so it finds highest person on agro, and puts the tank 1,000 threat above them, is this true? (if they are the top threat then they get 1,000 more hate)
To the guy who couldnt understand how a guard doing 3k dps would hold agro on a raid doing 50k dps.
Because the raid isn't being parsed as a whole vs the tank, each person in the raid is.
And I know about hate transfer stuff, as far as capping on reduction and transfers and stuff.
Does overheal cause threat?
If healing is less than one point has any testing been done to find out how much lower?
Do resists cause threat? If so, then how much? Any testing done?
If there are boards where people theorycraft and actually test things in game, please point me to them, because I have found none.
I am very surprised people in this game dont do very much min/maxing to maxmise damage and that no threat watch mods have come out.
I see a LOT of potential for more DPS from any class if they only knew how close to the tank they were in threat.
I am a PC tech, not a software engineer or I would try and program a mod that would help with it.
But so far the attempts at theorycrafting/testing I have seen on any EQ2 boards/forums have been lackluster at best.
Just because SoE says it's this way doesn't mean it's actually working that way.
Why don't people go out and test these things, grab a guard, grab another class, have a wizard nuke a mob for like 4k, see if a taunt from a guardian can pull agro off him, if not, then it doesn't put him over the top person by 1k, it's a static 1k.
Unfortunately being only level 55 at this current time in the game (I have only been playing 2 weeks) I don't know many people that i can go out and run testing stuff with, but once I do I'll post results here.
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01-30-2008, 03:59 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,212
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Re: Threat numbers question
I'm not sure I actually agree with 1 heal = 1 hate thing.
The best way I see this not functioning in this manner would be something like old Avatar of Flame.
When adds would spawn I could throw down 4k in total healing in close to 1 second and never pull agro. If it works out correctly the way described that like a 24k AE to the adds, not to mention a regen could still be ticking people to full thus adding even more agro.
But even at that the number could even increase depending on the situation being ripe for it.
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01-30-2008, 08:09 PM
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Regular
Character: Thundaarr
Guild: Nightcap
Server: Unrest
Posts: 655
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Re: Threat numbers question
Only certain things will modify actual hate position. Guardian skill called re-enforcement, paladin holy ground, rescue, and peel are the only skills that actually change your place on the aggro list.
The taunts themselves are numerical, and don't modify hate position, but rather the numerical amount of hate you are at currently.
I'm not completely sure if peel for monks is an actual hate list modifier, or if it is just a forced target thing like bruiser drag.
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01-30-2008, 09:47 PM
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Back And To The Left
Character: Fungie / Vendetah
Server: Unrest
Posts: 265
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Re: Threat numbers question
I had figured that threat decayed over time. I had noticed aggro issues on my necro... I was pulling aggro off my pet. I spec'd sta line (has a pet taunt) in order to put an end to this, and it worked for the most part, but then I got enough AA together to have sta, TH, and LB.
I figured I'd have some fun with the 25x3 in EFP, so I sicked my pet on him, and after about 5 seconds, I started casting. I figured he was going to be able to keep aggro off me, but he did not. At about 40% (about 3 minutes worth of dps'ing -- I was 60ish at the time), the epic got off my pet and started hitting me. I FD'd and tried again, and this time, I gave my pet about 2 minutes worth of whacking & taunted at the thing, thinking it would generate enough aggro upfront to not rip it off my pet. I was wrong. Again, the epic ripped off me at about 40%.
As far as the 1 threat = 1 damage goes, I am slightly skeptical of this, but I guess I shouldn't be because I usually don't consider how much threat I'm getting out of my Hold the Aggression (a passive CA), and I don't know how much deaggro a dps class in the group is doing. Regardless of whether or not this 1:1 thing is completely accurate (I'd assume it is, coming from an SoE dev), I think if you're looking for a decent estimate for how it plays out after hate modifiers & deaggro come into play, I'd say it's 1 threat = 1.5-2 damage... and don't forget to count things such as Guardian's "Hold the Aggression".
Last edited by Fungie; 01-30-2008 at 09:56 PM.
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