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  1. #21
    endless waltz
    Join Date
    Sep 2006
    Posts
    2,893
    Character
    Madcap
    Guild
    Server
    Mistmoore

    Default Re: GG on screwing up Nexona SoE

    it would be a major problem if everyone dies once at some point.
    it's a pain in the ass having to re-assign people to collect these stupid things just because they got killed by a rogue add or necrotic rot.

  2. #22
    rm -rf /
    Join Date
    Jan 2007
    Posts
    192
    Character
    Guild
    Server

    Default Re: GG on screwing up Nexona SoE

    This is in the patch notes on test for the 18th to be fixed, so just waiting for the next hotfix to go live to fix this... once again quality QA testing every encounter!! (Bullshit)

  3. #23
    Done with MMOs, once again.
    Join Date
    Sep 2006
    Posts
    14,233
    Character
    Calaglin
    Guild
    Dissolution
    Server
    Guk

    Default Re: GG on screwing up Nexona SoE

    Quote Originally Posted by frodex View Post
    This is in the patch notes on test for the 18th to be fixed, so just waiting for the next hotfix to go live to fix this... once again quality QA testing every encounter!! (Bullshit)
    It's because QA Testing consists of Dev Avatar.
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  4. #24
    endless waltz
    Join Date
    Sep 2006
    Posts
    2,893
    Character
    Madcap
    Guild
    Server
    Mistmoore

    Default Re: GG on screwing up Nexona SoE

    well... at least they've already got a fix for it. too bad it has to wait.

  5. #25
    Senior Member
    Join Date
    Sep 2006
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    1,002
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    Default Re: GG on screwing up Nexona SoE

    Quote Originally Posted by kyros View Post
    well... at least they've already got a fix for it. too bad it has to wait.
    Funny how they can hotfix a change into their production environment, np, but when it comes to putting out a fix for a known bug, they need to wait so and so amount of days.
    Quote Originally Posted by Snark View Post
    AVATAR CLOAKS WILL BE READY SPRING 08
    OOPS I MEAN SUMMER 08
    I THINK THEY FORGOT WE'RE IN THE CLEAR

  6. #26
    endless waltz
    Join Date
    Sep 2006
    Posts
    2,893
    Character
    Madcap
    Guild
    Server
    Mistmoore

    Default Re: GG on screwing up Nexona SoE

    it is funny, isn't it?

  7. #27
    n/a
    Join Date
    Oct 2006
    Posts
    1,509
    Character
    Leyris
    Guild
    Relentless
    Server
    Splitpaw

    Default Re: GG on screwing up Nexona SoE

    Quote Originally Posted by Choadley View Post
    It definitely made the encounter more of a pain in the ass, but it was still beatable. Pathing is still the only real hold back IMO.
    plus the 3 to 5 seconds spell lag I expirience in the whole zone atm

    and the pathing is seriously gay usually shit can ghost thru the environment but shiney adds follow a predefined path down all the time

    apart from that still one of the best fights

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