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Old 02-22-2008, 12:11 PM  
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Default Re: Swing timer and Comabt arts

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Originally Posted by lostforever View Post
100% Crit v 100% DA, which is better?

Say i have weapon that does, 1 - 4, with 1s delay meaning DR of 5 DPS.

Now if i have 100% Crit, my weapon now does 4 -5.2, meaning DR of 9.2 DPS

If i have 100% DA, my weapon now does 2 -8, meaning DR of 10 DPS.

So Surly 100% DA better than 100 % Crit? or my math is crap?
Your math is horrible.

1% MCrits, 100% DA, 1-4/1s weapon gives 5.04754 DPS.
100% MCrits, 0% DA, 1-4/1s weapon gives 4.87692 DPS.
1% MCrits, 0% DA, 1-4/1s weapon gives 2.52377 DPS.

Thus, your auto-attack will increase the most with 100% DA, however you don't just auto-attack to do damage, so 100% MCrits will gives you the most benefit.
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Old 02-22-2008, 01:48 PM  
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Default Re: Swing timer and Comabt arts

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Originally Posted by Pinski View Post
Your math is horrible.
Thus, your auto-attack will increase the most with 100% DA, however you don't just auto-attack to do damage, so 100% MCrits will gives you the most benefit.
I think your statement is correct for most classes.

Previous to this hitrate fiasco, I valued MC and DA about even (disclaimer I have a crit robe and spend around 20% of the time over 100% crit).

In yellow zones, as a brig, in my normal group (granted i have decent gear and a decent group) autoattack damage can be anywhere from 45-55% of my dps, with around 15-20% coming from procs, and the remaining 25-35% from CA's), in vp things shift to around 40-45% AA, 20% procs, 35-40% CA.

Currently, I think MC is far superior to DA for virtually every class in game because of poor hitrates (which lead to a larger % of CA dmg and lesser % of AA dmg).

What is interesting to me is, my CA's will not gain any significant boost for the rest of the expansion, my mythical should do much better dps than the weapons I was using in the parse I referenced above, pair that up with a decent undiscovered avatar/trak drop and the numbers could shift even further in AA autoattacks favor.

Take it a step further, if they end up fixing melee hitrates, or nerfing spell/CA hitrates, that could tip the scales even further in AA's direction for a lot of classes, and as Calaglin pointed out above, the further things push in the autoattack direction, the more advantageous DA becomes relative to MC, so we could be in a situation where 2 months from now, for some classes DA is superior to MC.
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Old 02-22-2008, 01:52 PM  
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Default Re: Swing timer and Comabt arts

What does more dps, all your CA's or all of you autoattack?

It's on thing to be efficient, but it's another to waste a lot of time figuring out a way to get a smaller portion of your dps higher
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