Quote:
Originally Posted by Ower
And a guard with out dps cant hold agro. Get it this time? or do i have to write it again.
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HAHAHA!!!!
I am sorry but when I last checked out Guardian Skills, almost every single one had a Taunt associated with it. So aside from the damage you also get a bonus amount of hate with the Taunt.
A SK has 3-4 abilities with a taunt built in. *Keep in mind I haven't played in some time.*
From what I last recalled, a SK gain's hate from the spike damage, and small amount's of hate/taunt's as they tick away. Plus we have to balance INT/STR for the damage, and Guard's have STR to focus on for damage.
A Guardian also get's Moderate, and a ton of trick's to use for holding and maintaining aggro.
A SK has... oh oh oh oh ... Death March, a joke called Rescue, and the biggest joke called Death Touch.
But this isn't about aggro issue's it's about dps concern's.
So back on topic, I agree that the SK class does need some help in the dps department. Adding something to the stance's would be a step in the right direction. And from what I have read the mythical needs be able to go to 2 hand as other's have suggested.
Just my 2cp.