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Old 04-16-2008, 12:25 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

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Originally Posted by Lopann View Post
Because you cant predict when you are going to need it fucktard... god damn this entire thread is a fucking abomination, keep moaning you whiney bitches...
Its the same fucking way with ToS. You cant fucking know when you getting spiked you say... If anyone are a fucktard here its you. Read my fucking post you lowlife. I say it again. If MT goes down. you take over with that shit up. You wont get one shoted and the MT can easy take over with out any problem. Got it this time? wont me to type it again? Maybe in bigger letters?

You are fucking forgetting that your class have a few nice add ons. since you are to busy about looking at the guard stuff. And who is moaning here? loads of SK:s
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Old 04-16-2008, 12:32 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

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Originally Posted by Deule View Post
There is no such thing as hybrids....this is not EQ1.

If that is the case than Guards are fucking Hybrids of Warriors and a fucking Dev's mom.

Seriously, wake up. Yes SK's use spells, Warriors use CA's. Wow, so since that is the case than SK's should be fucked? I mean where is my Lifeburn ability than? SK's are TANKS!!! They just do it a little bit differently, or that is the idea behind them. Now I am willing to let the fact that Guards get the most survivability, but only if the trade off means that SK's get to fucking own them in all other areas. And I love the fact that you state Zerks should get to DPS more than SK's and tank better than SK's. I mean, what do you think every warrior should just get the best of everything?

Zerks and SK's are under the same principle. Both are offensive tanks. If one is going to DPS more than the other than again the other needs something to make up for that loss...and no Lifetaps do not make up for that loss since Zerks get temp buffs.

Anyway, yeah since the Guards have come into this thread it has gotten pretty retarded. Anybody can see that they will say anything to make sure their uberness is maintained.

P.S. WTB the dev or devs Guards are blowing.
Thats where you wrong retard... i have never said that guards isent the best and moste fucking uberness tank in the game. They are for sure. and Hybrids? are you fucking joking me? ofc they are hybrids... Crusaders that is.

And now that one off tank have more dps than the other one doesent say a shit about the classes should have the same dps... SK:s have more fucking hate tools than a zerk. Zerk is pure dmg to hold aggro. And you turned this fucking thread in to something retarded. Moste of us have said that yes they need something.. like boost the 2handers so they work better since they really suck vs DW. Make the SK epic like the wurmslayer so you can change it to 1h to 2h. What you did was turning this thread in to a nerf Guard thread. And said that guards dont need dps to hold aggro. We do... moste of the tank classes arent worth a shit with out it.

Last edited by Ower; 04-16-2008 at 12:45 AM.
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Old 04-16-2008, 12:51 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

I like how they keep saying its guardians epics / mythicals.Look before the fucking epics came out guards where still fucking useing buckler spec with sod/weapon from coa on trash ,and still doing damn good dps.

It is not just becuase of our epics. Paladins ,and sks do need to be bumped up some more.No where near to the point of doing the gay shit your wanting.Turn the paladin sk epics into 2 handers give them some kinda increase on spell dmg or da.Still you wont end up higher then a zerk in dps ,or better then a guard defensively give it up.

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Old 04-16-2008, 04:03 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

I gotta agree. I don't want sony to unfairly unbalance us, I just want an AA double attack bonus. MAYBE turn our spells into CA's and give us the ability to cast on the run again, possibly a 2h clicky effect on the epic weapon.
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Old 04-16-2008, 09:17 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

Make a line kinda much like the buckler line with DA if you use 2hands sword? that would be nice tho. And redo the epic so you can change it from 1h to 2h.
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Old 04-16-2008, 12:14 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

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Originally Posted by guapo1 View Post
I like how they keep saying its guardians epics / mythicals.Look before the fucking epics came out guards where still fucking useing buckler spec with sod/weapon from coa on trash ,and still doing damn good dps.

It is not just becuase of our epics. Paladins ,and sks do need to be bumped up some more.No where near to the point of doing the gay shit your wanting.Turn the paladin sk epics into 2 handers give them some kinda increase on spell dmg or da.Still you wont end up higher then a zerk in dps ,or better then a guard defensively give it up.
Guardians that refuse to see the overpowerness of the guardian mythical are either blind, or wish to spin it as no big deal. You gain maximum protection/defense with a tower shield with maximum offense in double attack along with the other AA's in the line. If Soe does not wish to reduce the damage that warriors gain with these items along with the combo of AA's and gear that has been released lately, then they need to vamp up crusaders on damage output, being as we all agree that it will be a cold day in hell when they fix some of our survival options on a crusader.

I am sick and damn tired of posters saying that in a raid setting our heals/lifetaps is reason to have the lowest survival skills and dps compared to warriors. With less gear needed a guardian can have superior uncontested avoidance than a equally geared crusader. They already have a superior edge on mitigation and survival skills/ death prevention in raids, they should not dominate uncontested avoidance. The only way a crusader could really use our heals/lifetaps in a raid is if it allowed us to cast on self as a combat art so we had .5 sec cast time and no movement restriction.

People that state that crusaders are fine for group content on tanking need to realiize that the way itemization is now, a well geared rogue can do the same if not more for instance zones and tanking is really measured in raids. For the guardians that say they are worthless without MT position seem to conveniatlly forget that more guilds are playing around with 2 guardians for the level 80 spell to toss agro back, moderate has out of MT use, and good application of stone speher can help out also. Not to mention the way a dps spec guardian can put out nowadays they are pretty good in raids when OT or assisting.

Here is something i posted on the EQ2Players site that has a similar thread to this. Like there, i do not want dual wield as that hurts us even more on survival, while double attack allows us to use sword and shield with increased dps. Below is the crusader wisdom line which most will agree is the weakest line we have for choices.

The 4th ability in the Wisdom line is by far the most worthless option in our crusader tree. A small amount of health regen for group that is a drop to the bucket to even group instance mobs damage let alone raid mobs, with a even smaller bonus regen cap extender. Fearless morale is limited use as a final ability as the amount of fear mobs in the expansion, use a fear aoe and having your healers feared means you are down in 3 swings instead of 2. The 2% bonus to wards, heals, spell, melee is not bad, but could use a boost.

If SOE wanted to boost the WIS line, they could replace the 4th ability with a max 8 points of 10% double attack for group, with percents scaling per point like the 10% max rank hate in STR line. Then follow it up with 50% double attack on self in Fearless Morale. You want to push it even more apply a 8% additional reposte if wielding a 2 hander on the last ability for those wanting some protection in 2 handed mode...
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Old 04-16-2008, 12:19 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

BTW, just so people are reminded again, allowing for a epic to shapechange in EQ2 is a bad idea. For those that don't remember, the act of going from 1 handed to two handed will destroy adornments on it, so the epic would have to be labeled ORNATE so no adornment could be applied. It is the reason why you can't adorn Wurmslayer after they learned the hard way. If Shadowknights want a 2 hander epic, fine, but lump paladins in the two hander epic wish list, as we can find good 2 hander drops in the game in later tiers for us.
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Old 04-16-2008, 12:23 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

fix some of our survival options on a crusader? you are a pally... you have your glory shit on things... you can get medium high avoidance... and you have the best fucking hate tools there is. Pallys dont need a shit imo... they work fine and are uber as it is.
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Old 04-16-2008, 01:42 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

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Originally Posted by Steel View Post
Guardians that refuse to see the overpowerness of the guardian mythical are either blind, or wish to spin it as no big deal. You gain maximum protection/defense with a tower shield with maximum offense in double attack along with the other AA's in the line. If Soe does not wish to reduce the damage that warriors gain with these items along with the combo of AA's and gear that has been released lately, then they need to vamp up crusaders on damage output, being as we all agree that it will be a cold day in hell when they fix some of our survival options on a crusader.Anouther one that cant read.I stated your dps needs to be increased some But not higher then a zerker ,but higher then a guard..You are not supposed to be top dps fighter.Guardians mythicals only stops us from haveing to switch shields on trash,while allowing us to have a bit more dps on names only.

I am sick and damn tired of posters saying that in a raid setting our heals/lifetaps is reason to have the lowest survival skills and dps compared to warriors. With less gear needed a guardian can have superior uncontested avoidance than a equally geared crusader. They already have a superior edge on mitigation and survival skills/ death prevention in raids, they should not dominate uncontested avoidance. The only way a crusader could really use our heals/lifetaps in a raid is if it allowed us to cast on self as a combat art so we had .5 sec cast time and no movement restriction. It is not just your heals /lifetaps moron you have better utility and debuffs.When they balance classes out they balance them out starting from solo then to raid.Your utility needs to be increased or made better to have more use and your dps does need a small boost.

People that state that crusaders are fine for group content on tanking need to realiize that the way itemization is now, a well geared rogue can do the same if not more for instance zones and tanking is really measured in raids. For the guardians that say they are worthless without MT position seem to conveniatlly forget that more guilds are playing around with 2 guardians for the level 80 spell to toss agro back, moderate has out of MT use, and good application of stone speher can help out also. Not to mention the way a dps spec guardian can put out nowadays they are pretty good in raids when OT or assisting.Again yes your class needs some fixes but to think higher dps of a zerker or equivalent protection as a guard your fucking dumb.

Here is something i posted on the EQ2Players site that has a similar thread to this. Like there, i do not want dual wield as that hurts us even more on survival, while double attack allows us to use sword and shield with increased dps. Below is the crusader wisdom line which most will agree is the weakest line we have for choices.

The 4th ability in the Wisdom line is by far the most worthless option in our crusader tree. A small amount of health regen for group that is a drop to the bucket to even group instance mobs damage let alone raid mobs, with a even smaller bonus regen cap extender. Fearless morale is limited use as a final ability as the amount of fear mobs in the expansion, use a fear aoe and having your healers feared means you are down in 3 swings instead of 2. The 2% bonus to wards, heals, spell, melee is not bad, but could use a boost.

If SOE wanted to boost the WIS line, they could replace the 4th ability with a max 8 points of 10% double attack for group, with percents scaling per point like the 10% max rank hate in STR line. Then follow it up with 50% double attack on self in Fearless Morale. You want to push it even more apply a 8% additional reposte if wielding a 2 hander on the last ability for those wanting some protection in 2 handed mode...
Sk/paladins need to have dps increased to be inbetween a guardian /zerker.Wether that be increaseing there spell dmg or giveing them some sort of da.Increase there utility to be more usefull.That is it.

Guardians mythical again just prevents us from needing to switch from tower to buckler to begin with on trash mobs.While allowing us to use tower the whole time ,and keep the extra dps from the stam line for better agro control.Even if the mythicals where not in game or the epics. Guardians would still be useing buckler on trash with sod, or the weapon from coa ,and parseing fucking high zw. da comes from our aa line in buckler tree not our epic.
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Old 04-16-2008, 02:28 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

Since no one reads which is aparent. I mentioned earlier to go read the eq2 hand manual giveing discriptions of each class sub title.Here let me break it down for you.


[Warrior:] Guardian / Zerker

{Warrior description} Warriors utilize heavy armor and weapons to safeguard there companions, and infact damage upon oponents.They stand bravely at the forefront of battle,strikeing fear into the hearts of enemies.


{Guardian description} Guardians can don the heaviest armors to protect themselfs in combat, and aide in the defense of there allies.They stand firm against any threat ,and bear the brunt of attacks while felling opponents with any of a variety of weapons.

Armor: heavy ,vanguard , plate.


{Berzerker description} Berserkers are chaotic warriors who inflict HEAVY DAMAGE with all manner of weapons. They protect themselfs by wearing heavy platemail armor.There furious attacks overwhelm their opponents, to whom they show no mercy.

Arnor : heavy , plate only.

Notice both mention they can use plate.#2 Zerkers HEAVY DAMAGE.
[Crusader:] Paladin /shadowknight

{Crusader description.} Crusaders are armored defenders that call upon divine powers to aide them in battle. They wield a wide variety of weapons in combat, and are capable of dealing impresive physical damage.


{Paladin description} Paladins are crusaders for all things good and right.Wearing heavy armor these valiant defenders of truth fight for honor,virtue,and nobility.

Armor: Heavy , Vanguard.

{Shadowknight description} Shadowknights are insidious dark crusaders who use the power of evil to advance there cuases.They live to inflict fear,hate,and despair on all who cross there paths.

Armor: heavy ,vanguard

Where does this mention you should have plate ?. Which that explains exactly why you do not have equal survivability as true warriors.#2 Crusaders have impressive damage not HEAVY damage but far more impressive then a guardian.
[Brawler] bruiser/monk

{Brawler description} Brawlers speacialize in physical combat styles that bring them face-to-face with the enemy. Favoring light armor and hand- to- hand combat tactics, brawlers have honed there bodies into potent weapons.

{Bruiser description} Bruisers are powerfull thugs who use raw physical force to pummel there opponents .They have transformed there bodies into brutal,damageing weapons.

Armor: light


{Monk description}Monks are disciplined combatents who speacialize in martial arts.They hone there bodies to be nimble to avoid enemy blows,and to deliver clean,and efficient couterattacks.

Armor: light

Brawlers are infact the dps pros they have light armor high avoidence becuase of there speed.They are martial arts and hand to hand combat experts.If know anything of the sort faster you are less likely you will get hit.For the moronic sk that was in here prior crying, that brawler in less gear then him was out parseing him at a raid. They are supposed to you dumb fuck.


Perfect example of what i stated crusader: sk /paladin are inbetween warriors and brawlers. They have higher dps then a guard but less dps then brawlers.They have less defense then a guardian but more surviability then a brawler.

You are not designed to be top dps nor best defensive get used to it.Dont believe anything i just typed go read your manuals ,becuase i took it striaght out of the hand book.

Last edited by guapo1; 04-16-2008 at 02:30 PM.
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