Quote:
Originally Posted by Drool
The fix is really quite simple.
Re-work the Agility line to grant 2-hander bonus and double attacks. This would make our parse on par with Warriors buckler bonuses.
Re-work Wisdom line to grant Crusader a raid-wide Deathmarch and a group-wide Fear immunity.
Make us fucking useful. If we had a raid-wide DM, the % of SKs wanted on raids would jump from 2% to 50% overnight.
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Agility line is fine if they remove the blasted mount requirement on the last 2 abilitys. I would rather not have the shared crusader wisdom line reworked for only 1 of the 2 classes on deathmarch, if you want that ask for it in your shadowknight tree, not the shared crusader one, group fear immunity would be nice tho. Here is a summary of other ideas, none of which should conflict.
I mentioned earlier:
The 4th ability in the Wisdom line is by far the most worthless option in our crusader tree. A small amount of health regen for group that is a drop to the bucket to even group instance mobs damage let alone raid mobs, with a even smaller bonus regen cap extender. Fearless morale is limited use as a final ability as the amount of fear mobs in the expansion, use a fear aoe and having your healers feared means you are down in 3 swings instead of 2. The 2% bonus to wards, heals, spell, melee is not bad, but could use a boost.
If SOE wanted to boost the WIS line, they could replace the 4th ability with a max 8 points of 10% double attack for group, with percents scaling per point like the 10% max rank hate in STR line. Then follow it up with 50% double attack on self in Fearless Morale. You want to push it even more apply a 8% additional reposte if wielding a 2 hander on the last ability for those wanting some protection in 2 handed mode.
Skar mentioned earlier:
How about this...an AA ability that increases base spell and combat art damage by 5% per rank, and increases the group's base spell dmg by 2.5% per rank. Replace the +hate ability in str line with it. Hell, we'd even be wanted in raids omg!
Xanoth mentioned earlier:
Changing pledge to permanently "intercept" some damage done to the MT would give more of a point to OT's throughout all this single mob content.
On Xanoth idea, others have mentioned that pledge line maynot be the best for this, i always thought personally that a crusader should have the most efficient intercept ability. On the paladin tree we can spec to halve the recast time of intercept, i don't know if shadowknight's have a similar AA choice in theirs. Why not have a additional piece to where we reduce the damage we take when we intercept? Currently a master 1 intercept will protect the target for 1 hit if their health is over 50% or 2 hits if under 50% health. With the way raid mobs hit, and the fact a caster of intercept takes 100% damage, alot of times the OT/MA crusader will become 1 shotted from the intercept or shortly after on a aoe hitting at the wrong time. Why not make it 15% damage reduction per rank on the shadowknight/paladin trees in additional to the quicker recast leaving a total 15 second recast and caster takes 25% of the damage at max 5 points. If shadowknights dont have a AA in their tree, is there room to replace a cruddy one with it?
Just wanted to repost and summarize some of our ideas, to show that the thread isnt completely taken over with guardian versus crusader posts...:-)