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Old 04-22-2008, 04:54 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

Quote:
Originally Posted by Pitty View Post
I havent read all this shit but whoever said SK's get the least amount of health is wrong

lets say a SK thats tanks like me has 18k HP
We have bloodletter which doubles that to 36k, plus 2k for pools of blood x2 thats 40k

Now add the 6 set VP bonus, thats another 18k + 2k + 40k = 60k HP's roughly max health.

we do however need some more base defense

People seem to forget that the Guardian has a shitload more buffs on him when he is MT'ing - thats probably why hes outparsing you while he is in defensive
I was talking about hp u get from lvling up, and iirc it is still like that.

Brawlers get the most hp but least power

Warriors get in the middle for both stats

Crusaders get the least hp but most power

I think that is also the way for base hp/power too , but not sure on that. This is assuming SOE hasn't changed it of course.

Also your post assumes way too much, for starters you completely ignore base hp, and then you require the SK to have the 6 piece bonus from VP set, and bloodletter on. ( iirc cant bloodletter be stripped or did soe fix that? )

If you were referring to me I was only talking about base + lvling HP which again, takes out factors like yours.
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Last edited by Orochan; 04-22-2008 at 04:57 AM.
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Old 04-22-2008, 06:53 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

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Originally Posted by Orochan View Post
I was talking about hp u get from lvling up, and iirc it is still like that.

Brawlers get the most hp but least power

Warriors get in the middle for both stats

Crusaders get the least hp but most power

I think that is also the way for base hp/power too , but not sure on that. This is assuming SOE hasn't changed it of course.

Also your post assumes way too much, for starters you completely ignore base hp, and then you require the SK to have the 6 piece bonus from VP set, and bloodletter on. ( iirc cant bloodletter be stripped or did soe fix that? )

If you were referring to me I was only talking about base + lvling HP which again, takes out factors like yours.
Think thats the same now aswell for all tank classes. The only HP boost a guard have over the others is buffs. Crusaders still get the moste Power however since they get it from 2 stats
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Old 04-22-2008, 07:16 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

It is quite apparent the tools in this cannont be reasoned with and it would be utterly waste of time for me to attempt it.

However, this is directed at the crusaders who are keepin tabs on this thread. There has been quite a few ideas tossed around amongest heepin pile of donkey dung, some good, some not so good.

Imho DW for us would be a bad thing for us, much of the same reasons Dogmae pointed out in his earlier posts. I fully hardly agree that there needs to be tweekage/revamp to the Wis line. However, I do not agree with some of the suggested changes implementing large amounts of DA to make up for class deficientes. In the end this will be nothin but a quick patch fix for the same problems we have always had. I need not state the changes that are openly clear to us because we know these all to well.

A quick patch fix that should be made is a % increase to 2H's. They are vastly underpowered compaired to DW.

A long term fix would be better gear itemization for not only crusaders but bards also. They have recently organized enough brain cells in the proper alignment to understand that we need both + to CA and Spell to recieve the same amount of benefits as others and have implemented it on some gear. (Mostly VP revamps and SoH gear.) Altho we have been frustrated with poor itemization since DoF. The likelihood of this gettin fixed this x-pac is slim and all we can do is hope for the next (If we are still around by then) to be better.

Another long term fix would be the revampin of this sub par curve system we have atm that and in the process fixin crusaders being dependant on 4-5 stats (Depends which crusader you are.) or some sort of equalization of stats for us.

Either way just some thoughts from a crusader who has seen and done just about everything there is to do in the game atm.

EDIT: I hope somone actually posts again crusaders have real utilty and actually lists these great utilies we have. So they can read there own words and realize arguin crusaders utility in any matter of compairison equates to how mentally challenged they really are.

Last edited by Mahgnus; 04-22-2008 at 07:27 AM.
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Old 04-22-2008, 07:37 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

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Originally Posted by Ower View Post
Think thats the same now aswell for all tank classes. The only HP boost a guard have over the others is buffs. Crusaders still get the moste Power however since they get it from 2 stats
YES! I was extemely happy today when I looked at our guards (Exill) and our Zerker (Hoodhop) and seen that I had 201 more self buffed power. At that very moment I knew!! that my 201 extra power would allow me to use my great Paladin utility one more time durin that fight and it would get us the WIN! Then I realized that it requires atleast 250 + power to even use one of those 1337 ablities.

Last edited by Mahgnus; 04-22-2008 at 07:39 AM.
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Old 04-22-2008, 09:07 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

and what a fuck do you cry over? All i said that the base HP is the same for all the fighter classes but crusaders can get more power since they have 2 stats that give them that. Did i yell nerf or something? You are fucking stupid.
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Old 04-22-2008, 11:16 AM  
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Default Re: The fix to crusaders being left in the dust for DPS...

The fix is quite simple.Turn all sks into full blown necros and forget sk even existed.
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Old 04-22-2008, 12:25 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

give all SKs a free copy of AoC and delete the class. Fixed.
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Old 04-22-2008, 01:20 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

Quote:
Originally Posted by Mahgnus View Post
YES! I was extemely happy today when I looked at our guards (Exill) and our Zerker (Hoodhop) and seen that I had 201 more self buffed power. At that very moment I knew!! that my 201 extra power would allow me to use my great Paladin utility one more time durin that fight and it would get us the WIN! Then I realized that it requires atleast 250 + power to even use one of those 1337 ablities.
Amem. I run with say like 8k power or something. I forget what it gets bufffed to in a raid but this is how much power I use in a raid.

5%

yes lets hear that again

5%

Yuppers with a chanter I rarely drop below 95%... hell on the VS fight the hardest thing for me is keeping my power low so I'm spamming sprint like anythign in order to drop it.

Nice to hear I'm gonna get ubbah bonuses to increase my power pool even more... yup we're gonna need that! /sarcasm off.
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Old 04-22-2008, 06:41 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

Paladin Abilities
Attributes

Health

* 1 STA = 5 health

Power

* 1 STR = 2.5-2.6 power
* 1 WIS = 1.7-1.8 power (up from 0.8-0.9)

Shadowknight Abilities
10 STR = +x% combat art damage and +25.9 power @ level 70
10 INT = +x% spell damage and +17 power @ level 70
10 STA = 50 health
10 WIS = +28.6 to all resists

Bruiser/Monk, Guardian/Berserker Abilities
1 point of stamina gives 5 Health
1 point of wisdom gives ~3 resists
1 point of strength gives 4.9 power



* MAXIMUM = (player-level)*15+20 with diminishing returns over *10+20
* Level 50 = 770
* Level 60 = 920
* Level 70 = 1070
* Level 80 = 1220

Many start seeing lower benefit of stats at around 550 on a level 80 player then it becomes worse as the the

numbers come closer to 15*level plus 20 cap.

ALL FIGHTERS recieve the SAME BONUSES on STA for 5 health per sta point below softcap with diminishing returns(at 880 STA i think i have like 2 health or so per point additional)

ALL FIGHTERS recieve the SAME BONUSES on AGI for to hit bonus and basic avoidance(most contested avoidance versus epics)

ALL FIGHTERS recieve the SAME BONUSES on INT pertaining to bonus damage to procs they may have on them in groups and raids(adornment procs and imbuements also fall into this catagory too).

ALL FIGHTERS recieve the SAME BONUSES on WIS pertaining to increasing spell resist, the easy number is 3 points of resist versus 1 point of wisdom, but the closer number is 2.86 or so per wisdom point.

Just wanted to toss some real numbers out there so people are not using false info or making crazy assumptions, crusaders get power from 2 stats, but the power combined is still less than a single point of STR from the other classes and it was capped on total power we could have(i believe the finally fixed it).

Anymore the stats between fighters is smaller issue than the native buffs/abilities they have and the itemization they have to enhance their class's potential. If you need more info on parry/defense/reposte/block and base avoidance i can provide that also for the fighter classes...:-)
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Old 04-22-2008, 08:04 PM  
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Default Re: The fix to crusaders being left in the dust for DPS...

But y ?.There is 2 easy fixes as we just stated.

Option a) turn all sks into necros.
Option b) give them all 2 months free aoc when relesed.So then you can bitch bout your boobs not being big enough.=)
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