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04-25-2008, 09:13 AM
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GNOMETHROWER
Character: Mahgnus
Posts: 450
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Kaylee
Best idea in this thread so far.
Also, nerf guardians.
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If you are going to plead for something ffs make it reasonable
\aITEM -1556439464 1176896923:Dragon's Marrow\/a
Theres no way in hell they would change the pos Wis line to 15% Spell DA. I also srsly doubt they will make it even 10% normal DA... Why? b/c thats what bards put 20 points in there Sta line for. Could you imagin the cryin ppl would have that crusaders are overpowered b/c they can buff like a bard... not sayin I wouldn't want it but lets be forreal.
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04-25-2008, 09:18 AM
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Regular
Character: Kaylee
Guild: Elysium
Server: Crushbone
Posts: 445
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Re: The fix to crusaders being left in the dust for DPS...
Oh. Not saying they would do something like that, but it sure would be nice.
Edit: But then again, giving spell haste to a monk on a normal buff is something noone ever imagined they would do either.
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Last edited by Kaylee; 04-25-2008 at 09:20 AM.
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04-25-2008, 09:50 AM
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GNOMETHROWER
Character: Mahgnus
Posts: 450
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Kaylee
Edit: But then again, giving spell haste to a monk on a normal buff is something noone ever imagined they would do either.
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true story if I ever heard one
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04-25-2008, 09:58 AM
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Regular
Character: Deule
Guild: Diesel
Server: Befallen
Posts: 190
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Re: The fix to crusaders being left in the dust for DPS...
15% spell DA would not be over-powered. It would just mean that all mages get to taste the spell DA a little and wizards with their mythical would still be sitting pretty with their 25% spell DA. Its no different than somebody having melee DA on their epic, and than being buffed by a bard for that additional DA. Spell DA is a whole new beast SOE could play with, and this is an oppurtunity for SK's to fit into that new niche.
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04-25-2008, 10:11 AM
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Visitor
Character: Giralus
Guild: The Iron Fortress
Server: Butcherblock
Posts: 37
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Deule
This is exactly what I would like SOE to do. Basically, pick the niche in a raid where a SK owns it. They did this with the monk by giving them a great utility with their raid buff, so they could do it with the SK also. Basically give us something that makes SK's wanted on raids as much as monks are. Something where the slight loss in DPS from a DPS class is not that great when weighted with the DPS and whatever else a SK brings. I would love to see some type of group buff from AA's in the wisdom line that gave like spell DA. Something mages scream for, but something that is not too overpowered. 15% spell DA would be nice.
Personally, I would love to have SOE lean towards the side of giving SK's more utility in a raid. The MT spot is well secured by guardians, and even if we could contend guilds are way too used to this spot. The OT spot is also hard to get into because you have Paladins/Zerks/Guards all competing and good candidates for the position, and since RoK pretty much requires 1 OT at most, that is a lot of fighters competing for that spot. I would love to see the SK in a Utility/2nd OT spot. Somebody that brings nice utility to raise a raids DPS/Survivability, much like a monk.
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/SAD sk's so beat down there willing to take anything soe will throw there way, even to the point of not being a Plate tank in a raid, content with a crappy utility that gets em into a dps group /Sigh, anyone not raid if they dont have a Monk ? how many Monks do OT ? how many monks MT ? well if Sk's get more utility Dev's will nerf some of there tankability and so SK's will be even further behind in the Tanking department, will not be in competition for OT and able to fill in as Mt if needed, and have a crappy Utility that wont cement them a spot in a raid, and if guilds dont have a Sk im sure they wont miss there raid wide buff. and life will go on in raids without sk's(becuase now there more useless then ever, not a Tank and have 1 utility for raids Woopty fuckin Doo)
in ROk Sk's have fallen behind in the Tanking department. they need some improvements to there Current skills to be on equal footing and be picked to fill the job based on there ability to utilize there skills to fill the spot.
Survivability/Agro/Dps>utility
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04-25-2008, 10:12 AM
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L337 Poster
Character: Dakkota
Guild: Confirmed
Server: Unrest
Posts: 1,203
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Deule
15% spell DA would not be over-powered. It would just mean that all mages get to taste the spell DA a little and wizards with their mythical would still be sitting pretty with their 25% spell DA. Its no different than somebody having melee DA on their epic, and than being buffed by a bard for that additional DA. Spell DA is a whole new beast SOE could play with, and this is an oppurtunity for SK's to fit into that new niche.
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Spell DA is a lot more powerful than Melee DA. It would be overpowered. Spell DA since it doesn't effect DoT's remaining ticks is a lot less effective for mages with more DoTs. Wizards are mostly big DD hits so thats why we got spell DA. DoT classes got stuff like effects that increase the dmg of each consecutive tick of their DoT. Or pet classes with pets got enhancements there like illys not needing a concentration slot for theirs or Summoners getting Master 4 pets.
Not to mention a wizard with 25% spell DA would be overpowered (atleast right now in the game)  10% DA is already pretty powerful for us. Plus Deule, classes like yours are made to run Pickup instances like a champ, that is yo niche!  
Last edited by dakkota; 04-25-2008 at 10:15 AM.
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04-25-2008, 10:34 AM
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Regular
Character: Deule
Guild: Diesel
Server: Befallen
Posts: 190
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Re: The fix to crusaders being left in the dust for DPS...
Fuck you Dakkota, you damn stalker.
No, seriously. Ok, so 15% spell DA would be extremely beneficial for DD spell casting classes and not so beneficial for DoT casting classes. Maybe 15% spell DA is slightly over-powered but you can't tell me 10% spell DA is insanely over-powered for the group, especially since the ones that get the most use out of it would be the 2 classes that should be at the top of the parse....
You joke about our class is made to run Pick-up instances, but the funny part about that Dakkota is that you and I both know that that is not that far from the truth. Quite, sad that SK's are the butt of so many jokes and basically every class in the game knows that they need some major shit tossed at them.
To Giralus, ok monks are not neccesarily "needed" for raids, but they are sought after for what they bring in that one little buff. It has been enough to have guilds actively recruit a monk for that sole purpose. And as far as if they gave SK's something to make them recruited there is no way they would have to take away some of our tank ability. As of right now, there is almost no chance a SK is going to MT for a raid, and the OT spots are already performed better by the Zerk/Pal/Guard. So, unless SOE wakes up and completely revamps the way that raid content works in RoK and arguably all of EQ2, it will always be the same problem where there are only 2 spots for tanks on raids, and every plate fighter is fighting for those 2 spots, in RoK it just got worst because there is 2 spots in raid...1 spot secured by Guards, and than the other spot being fought over by the 4 plate fighters.
Can I OT...yes. Can I as well as an equally skilled/geard Pal/Zerk/Guard...no, the tools just are not there...and if SOE does give us more of the tools than it will just be another one of the plate fighters sitting on the side lines.
So, since SK's tools aren't up to par on the tank issues than either DPS or Utility needs to be thrown into the mix. That is what balance is. Classes that have a shit load of utility should not parse close to T1 DPS. Classes with high survivability should not DPS higher than the other plate fighters. For every gain there has to be losses and for some damn reason SOE does not understand this. Instead you have extremely high utility classes doing very nice dps (rogues, illu), you have Guards having the highest survivability and the highest DPS out of tanks, and than you have a handful of classes falling way behind (SK's, Coercer, Ranger, Bruiser).
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04-25-2008, 12:04 PM
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Regular
Character: guapo
Guild: evolution
Server: splitpaw
Posts: 514
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Pinski
SLIGHTLY OVERPOWERED? Are you fucking RETARDED?
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The answer is YES deule is.Nothing new i stated that several times.Shadownights would be better apointing some one that actually had a fucking clue, and some good ideas then this idiot.
Lets see first he wants DW.Then he wants a simular tos ability that of guardians.Then he wants 15% spell da.How about increaseing your own fucking abilities not stealing from outhers.Yes sks do need help in there own form of abilities ,and dps as well as maybe a bit more survivability.FFS if you cant figure out how to do that stfu deule.
Jesus right now you are the one being the brunt of every ones jokes.
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04-25-2008, 01:33 PM
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Silent Death
Character: Mixer
Guild: The Lost
Server: Butcherblock
Posts: 201
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Re: The fix to crusaders being left in the dust for DPS...
Joram the greatest Pally/dps on Butcherblock. True story. He is so good he no longer is considered a pally, he is JORAM!!
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