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05-01-2008, 10:36 AM
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Regular
Character: Anjin
Guild: United Kingdoms
Server: Splitpaw
Posts: 143
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Re: The fix to crusaders being left in the dust for DPS...
wtf are you on? I wasn't saying anything about that. All I was saying was that just because a player might be at the avoidance cap, it might not mean they can't get better avoidance. I was replying to this part of the previous post:
"what i said was if you are at cap on avoidance you cant get more. So why spec up more..."
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05-01-2008, 12:07 PM
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Regular
Character: guapo
Server: splitpaw
Posts: 350
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Re: The fix to crusaders being left in the dust for DPS...
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Your ignoring the point and this isn't some college essay paper for a dumbass professor, do not try to bullshit me. The fact is Guardian are fucking godlike compared to every other tank, Fact. You don't need self-heals because you have more avoidance, and dps then every other tank! Not to mention your class wasn't designed that way. Go fucking figure!
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You plainly ignored the sarcasm that was with in.You asked is it fair that 1 has 10 % more mitigated avoidence then outhers.I explained yes in fact it is when your class doesnt excel in any of those outhers fields like the outher fighters.Reason? becuase we are all supposed to be different, with advantages /disadvantages.
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He didn't ask for the abilities of Guardians persay. Read his fucking OP. Dickhead. He asked for some DA. Everyone can use it, it's not just a fucking Guardian ability.
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Nah duele didnt ask for duel wield/ability simular to that of tos/nor did he ask for as stated above equivalent survivability to that of a guard.Maybe you should reread his bullshit again.
Quote:
Originally Posted by Tyirul
Actually, before I quit I was better than most Guards when tanking, and I had MT'd over some crappy ones. I am a better Tank then you will ever be. But that's besides the point, so stop bullshiting around the motherfucking bush and stay on fucking topic.
Have been on topic the entire time sks do need dps improved/spell dps improved/ and mitigation fixed a bit to be more impar with outher tanks.Grats to your glory years, times have changed.maybe you should come back to game and redo them.
Shadowknights really didn't bitch all that much in EQ1. It was basically Paladins, and they had alot of reason to. This isn't about EQ1 though, thanks again for once more completely ignoring the true purpose of this entire post. Your like a fucking bitch, always bringing up past topics and side issues afraid to stay with the main point. Annoying little cunt.
No its not about eq1.Its about not allowing the bull shit to happen here like eq1.The past always tends to enterfear with the future.Nor is this or has been a side issue.
No one will be getting nerfed. Nothing will ever be done. Why? People with your shitty ass mindset actually fucking play the game and feed the idiocy that is $oE. You tell them that hey you've fucked up, but it's okay! Dumbass.
Yeah those who actually play the game should not voice opinions.Those that quit aka {YOU} should have alot to say and opinions heard.Yeah i think now i know why soe does fuck up alot.Stead of listening to players who actually play they listen to those that quit.
I don't believe in Crusades. I believe in a steady logic, and intelligence which you most certainly do not. It's too late.. if Shadowknights get fucked up as a class anymore, they'll just SUCK more it won't be that noticeable of a difference. If you ever actually played a proficient Shadowknight and played a Guardian as well, you MIGHT (VERY UNLIKELY) be able to notice just how vastly different they are!
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They are different becuase there not supposed to be simular in play style period.People play what they want to play and have reason from creation.My first character i made was my guardian since beta.Reason i made guard was becuase infact i knew the class be needed mostly for end game content/important.
Why would i want to play an sk?.What does sk give that brings my attention to it.Its a hybrid in spell casting and tanking , not doing either any better then the primary classes.Hence not as usefull.
That being said, this thread was meant to be about a fix to Shadowknights/Paladins. Whatever may have been said during the process regarding anything else because of the badgering, rambling, madness, idiocy or drivel that may have been posted is irrelevent.[/quote]
Yes and i have put in my opinions on the fact that they do need some fixes.Those being dps/spell dps/ bumped up mit a bit to be more inline with outher fighters currently.So i have been on topic the whole time just voiceing my opinions which i have right to do so.
Last edited by guapo1 : 05-01-2008 at 12:11 PM.
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05-01-2008, 12:18 PM
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Quest Addict
Character: Steel Battleguard
Guild: Desecration
Server: Crushbone
Posts: 122
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Re: The fix to crusaders being left in the dust for DPS...
Okay, people need to quit fucking derailing the topic thread, it is not about avoidance, guardian abilities or superioties, mitigation or values from EQ1. It is about increasing Paldins and Shadowknights DPS the right way to allow crusaders a competitive edge in either tanking or generally in raiding. Originally the OP said Dual wield, but like myself, the vast majority of crusaders have said we do not want dual wield at all but double attack and enhancements to using a two hander weapon.
Majority of the posters will agree that the majority of 2 handers in the game are crap and the few that are good still have a hard time to compare for us to some of the excellent 1 handers and shield combo. We cant have much changes to our heals/wards/lifetaps or other classes will scream it is unfair(like changing them to combat arts). Increasing our spell damage is going to a small benefit to us when 65% or more of our damage is autoattack and combat arts. Our combat arts have a low amount of damage to them so we cap pretty quickly on plus combat art damage.
Double attack is one way to help us that requires no power usage, having a AA line in the crusader side that would give us a 60% DA for one handers and 75%/80% DA for a two hander would be a nice enhancement to the crusader class and would actually have some use in both dps and tanking mode. A additional uncontested reposte when using a two hander would give us a niche in 2 handed tanking.
Any other stuff i have mentioned before was things that they need to fix: Divine Favor to be scaled in the heal, replace the stifle/daze with a root and make it last till it procs instead of 3 min duration while keep the 30 min recast. Change Divine Aura to be a full 10 sec stoneskin either native on the AA or enhanced by both out mythicals, the penalty is 10 minute recast, which is more than enough. Remove the horse restrictions on the bottom 2 agility line abilities as they removed it on the other agility line abilities above, makes no sense to leave that crap in there when it you cant recast inside instances your mount.
Unless you wish to give more dps ideas, or fixes to some of our abilities, posters that have been derailing this topic need to move on. I don't give a flying shit about the history of EQ1, Warrior changes or avoidance on the fighter classes, we are talking fixes on bad AA abilities and enhancements to dps on crusaders and need to stay focus...
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05-01-2008, 12:52 PM
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Regular
Character: Anjin
Guild: United Kingdoms
Server: Splitpaw
Posts: 143
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Re: The fix to crusaders being left in the dust for DPS...
What exactly is wrong with Paladins? They have amazing aggro control with amends and the highest inherent avoidance of any plate tank. The 2 prime requirements for tanking are aggro control and survivability and Paladins have both. SK's are a different matter though.
Instead of solely looking at DPS, if you want to make a decent tanking class you need to look at aggro control and survivability again. Unless of course you're striving to make SK's DPS machines rather than tanks.............
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05-01-2008, 01:09 PM
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Quest Addict
Character: Steel Battleguard
Guild: Desecration
Server: Crushbone
Posts: 122
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Anjin
What exactly is wrong with Paladins? They have amazing aggro control with amends and the highest inherent avoidance of any plate tank. The 2 prime requirements for tanking are aggro control and survivability and Paladins have both. SK's are a different matter though.
Instead of solely looking at DPS, if you want to make a decent tanking class you need to look at aggro control and survivability again. Unless of course you're striving to make SK's DPS machines rather than tanks.............
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WE do not have the highest inherent avoidance, as others have stated the only difference in avoidance we have is blocking mastery which is 24% more effective shield protection, tally up our normal tanking gear with that and add the agility we have along with no parry on our defense stance and we are behind guardians when they go down the buckler AA for the 8% uncontested reposte. That difference is even larger when you have the guardian use his mythical and keep the 8% reposte buckler line. Before ROK, we could could say that paladins were the highest on uncontested avoidance but that was changed with itemization in ROK.
As brawlers know very well, if you don't have reliable survival skills, having the mob's hate is inmaterial if you are dead. The changes i was asking on divine aura reflect that along with the divine favor and the agility line mount restrictions removed. Also i would like to point out the title of the thread is "The fix to crusaders being left in the dust for DPS", not "what brawlers thinbk we need on avoidance and survival skills". Unless of course you think having lower mitigation, survival skills, and uncontested avoidance should mean we have the lowest dps of the fighters? OR maybe you are saying paladins do too much dps already and don't need a improvement?
If you wish to talk about survival skills/agro in non dps form for crusaders, here is a tip: create a new topic that says "The fix to crusaders to allow them to tank better". Instead you are derailing dps talk to tanking talk in this topic...
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05-01-2008, 10:51 PM
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Regular
Character: Anjin
Guild: United Kingdoms
Server: Splitpaw
Posts: 143
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Re: The fix to crusaders being left in the dust for DPS...
So should I say this thread is a load of bollocks? SK's have a problem, yes. Paladin do NOT have a problem. Why? Fighters are tanks, Paladins can handle both tanking requirements very well, SK's can't.
I have no problems with SK's pushing for some tanking love, but paladins trying to push the "crusader" cause is a load of shit.
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05-01-2008, 10:53 PM
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Regular
Character: Anjin
Guild: United Kingdoms
Server: Splitpaw
Posts: 143
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Re: The fix to crusaders being left in the dust for DPS...
and if any idiots think it's just down to DPS the go back to plebsville and never come back - you're not doing your class any favours.
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05-02-2008, 08:40 PM
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The Devil's Other Advocate
Character: I SoE
Guild: Have Undeniably
Server: Fucked Up
Posts: 568
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Anjin
So should I say this thread is a load of bollocks? SK's have a problem, yes. Paladin do NOT have a problem. Why? Fighters are tanks, Paladins can handle both tanking requirements very well, SK's can't.
I have no problems with SK's pushing for some tanking love, but paladins trying to push the "crusader" cause is a load of shit.
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Actually. It is an issue.
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05-02-2008, 08:42 PM
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The Devil's Other Advocate
Character: I SoE
Guild: Have Undeniably
Server: Fucked Up
Posts: 568
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by guapo1
You plainly ignored the sarcasm that was with in.You asked is it fair that 1 has 10 % more mitigated avoidence then outhers.I explained yes in fact it is when your class doesnt excel in any of those outhers fields like the outher fighters.Reason? becuase we are all supposed to be different, with advantages /disadvantages.
Nah duele didnt ask for duel wield/ability simular to that of tos/nor did he ask for as stated above equivalent survivability to that of a guard.Maybe you should reread his bullshit again.
They are different becuase there not supposed to be simular in play style period.People play what they want to play and have reason from creation.My first character i made was my guardian since beta.Reason i made guard was becuase infact i knew the class be needed mostly for end game content/important.
Why would i want to play an sk?.What does sk give that brings my attention to it.Its a hybrid in spell casting and tanking , not doing either any better then the primary classes.Hence not as usefull.
That being said, this thread was meant to be about a fix to Shadowknights/Paladins. Whatever may have been said during the process regarding anything else because of the badgering, rambling, madness, idiocy or drivel that may have been posted is irrelevent.
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Yes and i have put in my opinions on the fact that they do need some fixes.Those being dps/spell dps/ bumped up mit a bit to be more inline with outher fighters currently.So i have been on topic the whole time just voiceing my opinions which i have right to do so.[/quote]

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05-02-2008, 09:24 PM
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I drink for the government
Server: Najena
Posts: 981
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Re: The fix to crusaders being left in the dust for DPS...
Quote:
Originally Posted by Anjin
and if any idiots think it's just down to DPS the go back to plebsville and never come back - you're not doing your class any favours.
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You are mostly an idiot... the rest can be chalked up to a grade 3 level of reading.
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