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Old 03-18-2008, 01:56 PM  
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Default Re: GG on screwing up Nexona SoE

it would be a major problem if everyone dies once at some point.
it's a pain in the ass having to re-assign people to collect these stupid things just because they got killed by a rogue add or necrotic rot.
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Old 03-18-2008, 04:14 PM  
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Default Re: GG on screwing up Nexona SoE

This is in the patch notes on test for the 18th to be fixed, so just waiting for the next hotfix to go live to fix this... once again quality QA testing every encounter!! (Bullshit)
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Old 03-18-2008, 04:33 PM  
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Default Re: GG on screwing up Nexona SoE

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Originally Posted by frodex View Post
This is in the patch notes on test for the 18th to be fixed, so just waiting for the next hotfix to go live to fix this... once again quality QA testing every encounter!! (Bullshit)
It's because QA Testing consists of Dev Avatar.
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Old 03-18-2008, 04:35 PM  
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Default Re: GG on screwing up Nexona SoE

well... at least they've already got a fix for it. too bad it has to wait.
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Old 03-18-2008, 05:00 PM  
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Default Re: GG on screwing up Nexona SoE

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well... at least they've already got a fix for it. too bad it has to wait.
Funny how they can hotfix a change into their production environment, np, but when it comes to putting out a fix for a known bug, they need to wait so and so amount of days.
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Old 03-18-2008, 05:16 PM  
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Default Re: GG on screwing up Nexona SoE

it is funny, isn't it?
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Old 03-19-2008, 01:24 PM  
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Default Re: GG on screwing up Nexona SoE

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It definitely made the encounter more of a pain in the ass, but it was still beatable. Pathing is still the only real hold back IMO.
plus the 3 to 5 seconds spell lag I expirience in the whole zone atm

and the pathing is seriously gay usually shit can ghost thru the environment but shiney adds follow a predefined path down all the time

apart from that still one of the best fights
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Last edited by Rhymez; 03-19-2008 at 01:26 PM.
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