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  1. #1
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    Default Sorcerors now Tier 2 DPS?

    Lately I've been noticing a large discrepency and I'm curious if others are seeing it as well. Sorcerors with comparable levels of gear to that of a predator or even a rogue are being consistently outparsed by them.

    For example, in VP last night I had a handful of extremely good fights, where everything procced well, and I got double spell attacks on my Fission and Bolt of Ice and managed to turn in a 9454 parse on a single trash mob... I was ecstatic but parses like that are run of the mill for the two top predators. Even our Brigand is coming in at 7k+ most fights. With all the buffs in order, our top geared wizard and warlock (neither of whom are me) are posting parses in the 6-7k range.

    This doesn't even begin to speak of Shard of Hate, where apparently SoE decided all Mages should be the next best thing to useless. Monday night in SoH, I had a resist rate of 18%... on white and yellow con trash mobs. Some serious BS right there if you ask me.

    I think the problem can be traced directly to the buff of melee hit rates. This caused scout DPS to skyrocket with no corresponding buff to mages. With their brand new patch, enchanters (well the illusionists at least) are parsing damn near equal with the sorcerors.

    Thoughts?

    Signature courtesy of Vegaxe.

  2. #2
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    Default Re: Sorcerors now Tier 2 DPS?

    I would actualy think it is more to do with gear. I can think of several items that increase a scouts DPS much higher than any item would boost a sorc. Case in point Cursed coif every hit it does tons of dmg for like 15 seconds and a scout is going to hit 2-3 times a second. The answer for mages is wicked wand of malace, the proc does no where near as much dmg per hit and on the same note a sorc will not be landing 2-3 hits ever second rather 0-1 a second as they have much slower casting.

    This is just one small example, and I play an assassin, And I will be one to tell you gear in RoK definatly seems tilted in the scouts favor.

  3. #3
    Done with MMOs, once again.
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    Default Re: Sorcerors now Tier 2 DPS?

    Quote Originally Posted by Gummby8 View Post
    I would actualy think it is more to do with gear. I can think of several items that increase a scouts DPS much higher than any item would boost a sorc. Case in point Cursed coif every hit it does tons of dmg for like 15 seconds and a scout is going to hit 2-3 times a second. The answer for mages is wicked wand of malace, the proc does no where near as much dmg per hit and on the same note a sorc will not be landing 2-3 hits ever second rather 0-1 a second as they have much slower casting.

    This is just one small example, and I play an assassin, And I will be one to tell you gear in RoK definatly seems tilted in the scouts favor.
    You're stupid for comparing those 2 items, you're comparing a 15s effect every 5 minutes vs. a constant effect. And no scout will be landing 3 CAs in a second, (except maybe Double Up), it's impossible. The gear is fine, the people who compare ultra stacked group Scout vs. non-ultra stacked group Mage are the reason why there's a difference.

    Stack a Mage with the best possible buffs(Give them a Troub, Dirge, Illusionist, Templar, Warlock) and see how well they do compared to the Scout who gets an Illusionist, Troub, Dirge, Zerker, Warden. Oh look, you say the scout will have practically 100% hit-rate in that group and 110% Haste/DPS in that group, along with enough STR and probably capped DA as well? Well Gee! You could even drop the Troub and place an Inquisitor instead for even more DPS/proc/heals and you'd have a just as stacked group(of course the scout will probably pull aggro way more often). But really, it's because you are comparing the ultra-stacked scout, try comparing to the scout in your Illusionist/Dirge/Inq group that doesn't get IA for yourself as the one without TC, then notice the lack of a DPS difference.

    And the fact that you claim Illusionists got buffed with the last GU shows your lack of knowledge of this game. Illusionist DPS went down on VP trash, and if your Illusionist's DPS went up on VP trash then something is seriously wrong with your Illusionist.
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  4. #4
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    Default Re: Sorcerors now Tier 2 DPS?

    Its just plan stupid how they have messed up the sorceror's class. The resist disparity cannot be denied. Sorceror's already have the longest cast time and to have that spell resist consistently surely hinders the dps output even with the best gear in the game. It is my hope that SOE will fix this immediately and not just pretend that its suppose to be this way.

  5. #5
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    Default Re: Sorcerors now Tier 2 DPS?

    Pinski do you play a scout? A raid scout? Leme share some information with you. There is this thing, its called double attack, and if you are an assassin, like myself, you even get this cool thing called flurry, OMG. Oh and we also get this really cool reduced casting time AA. so hitting a mob 2-3 times in 1 second is not hard in any way. Now when you can use the coif once every 3rd fight and do 30k easy with that proc alone. and you can keep the wand on the whole 3 fights and do maybe 20k , coif still wins.

    In one fight i will land more hits than a wizz/lock will in the next 3 fights combined, thus why the coif wrecks face in the hands of a scout and the wand is not ass effective in the hands of a sorc. Now give it to a speedcasting coercer or ill and its a different story.

    Now you want another pice of gear tiped in the scouts favor, look at the proc chest piece out of SoH, nothing like having the entire raid bump your DPS 2-4k

  6. #6
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    Default Re: Sorcerors now Tier 2 DPS?

    Quote Originally Posted by Gummby8 View Post
    In one fight i will land more hits than a wizz/lock will in the next 3 fights combined, thus why the coif wrecks face in the hands of a scout and the wand is not ass effective in the hands of a sorc. Now give it to a speedcasting coercer or ill and its a different story.

    Now you want another pice of gear tiped in the scouts favor, look at the proc chest piece out of SoH, nothing like having the entire raid bump your DPS 2-4k
    The coif only procs off CAs you stupid fuck.

    The BP from Maestro is only overpowered if you have dual proc increases on single target trash AND if you're the only one in the raid with it on. Even then, it only does like 500 DPS max zw and closer to around 2-300 zw and since the proc breaks stealth, you pretty much forfeit all stealth CA damage.

  7. #7
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    Default Re: Sorcerors now Tier 2 DPS?

    You are also aware, that the Coif is a CA proc right? Oh, what's that. It procs off CAs? Which means your auto-attacks won't proc it at all, right? If so, grats on not even knowing what the item does.

    And your Poise+Repeated Stabbings drops your CAs to around .25s recovery and around .37s cast, so that's .62s per CA. Wait, did I say that it's impossible for a scout(sans Double Up) to hit more than 2 CAs in 1 second? Why yes, yes I did. Because unless you've found someway to distort time and allow you to condense 1.86s into 1s, then I must be living in a different universe than you.

    The coif isn't as good as you make it out to be with a 5 minute recast. Check the ZWs and compare the 2, then talk. Here I'll do it for you. Hrm, you'll probably get around ~110DPS from the helm vs. ~200DPS from the wand on a Sorc. Wait, what's that, ZW the wand does 200DPS, while the helm only does 110? Shit!
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  8. #8
    Scito te ipsum Slippery's Avatar
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    Default Re: Sorcerors now Tier 2 DPS?

    Quote Originally Posted by Pinski View Post
    Stack a Mage with the best possible buffs(Give them a Troub, Dirge, Illusionist, Templar, Warlock)
    Fuck that noise! Illu, Troub, Sk, Mystic, and Inquis (Temp instead if doing something with a lot of control effects!)

  9. #9
    DPS Ho
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    Default Re: Sorcerors now Tier 2 DPS?

    For the record, we almost always run Illy, Wizard, Wizard, Warlock, Troubador (usually high on pot), and a Fury(sometimes a templar). Somehow I'm thinking it's not the buffs.

    Flame on,

    Signature courtesy of Vegaxe.

  10. #10
    Scito te ipsum Slippery's Avatar
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    Default Re: Sorcerors now Tier 2 DPS?

    If you don't have TC it is the buffs.

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