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05-21-2008, 04:32 PM
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Moody'Mystic
Character: Aeras
Guild: Rapture
Server: Blackburrow
Posts: 68
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Re: Balanced classes = Normalized DPS
I believe the game has become even more off balance since LU 45 and the changes to the coercer. I've ran a few instances with a coercer, lock and wiz (good ones) and the coercer was out parsing them on almost every fight. The coercer is generally hitting about 4k in an instance group on most encounters.
Yeah, I think coercers needed some love and some dps-boostage, but making it to where they are capable of out parsing warlocks and wizards, who know how to play their class, is overdoing it a bit on Sony's part. The only way I can see them fixing this is by nerfing the damage of convulsions since convulsions procs more now.
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05-21-2008, 05:14 PM
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Hourglass Specialist
Character: Kearn
Guild: Dirty Dozen
Server: Oasis
Posts: 309
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by Aeras
I believe the game has become even more off balance since LU 45 and the changes to the coercer. I've ran a few instances with a coercer, lock and wiz (good ones) and the coercer was out parsing them on almost every fight. The coercer is generally hitting about 4k in an instance group on most encounters.
Then your Wiz and Warlock are not very good. 4k as a Wizard or Warlock is not good it is subpar.
Yeah, I think coercers needed some love and some dps-boostage, but making it to where they are capable of out parsing warlocks and wizards, who know how to play their class, is overdoing it a bit on Sony's part. The only way I can see them fixing this is by nerfing the damage of convulsions since convulsions procs more now.
See above
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Coercers finally got the boost they needed and they are nowhere near to outparsing Sorc's that are worth a fuck.
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Zim - Gir, why is there bacon in the soap?
Gir - I MADE IT MYSELF
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05-22-2008, 11:39 AM
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Regular
Character: Sziroten
Server: Lagserver Valor
Posts: 400
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by Aeras
I believe the game has become even more off balance since LU 45 and the changes to the coercer. I've ran a few instances with a coercer, lock and wiz (good ones) and the coercer was out parsing them on almost every fight. The coercer is generally hitting about 4k in an instance group on most encounters.
Yeah, I think coercers needed some love and some dps-boostage, but making it to where they are capable of out parsing warlocks and wizards, who know how to play their class, is overdoing it a bit on Sony's part. The only way I can see them fixing this is by nerfing the damage of convulsions since convulsions procs more now.
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just for you... group instances are not the end game.. no one gives a fuck about it. Can a good played wizards outparse a coercer on raid.. fucking yes so keep your "nerf" somewhere else..
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05-23-2008, 03:59 AM
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Wish I had a tail
Character: Sakua
Guild: Harm's Way
Server: Nektulos
Posts: 207
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by Serias
Coercers finally got the boost they needed and they are nowhere near to outparsing Sorc's that are worth a fuck.
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QFT.
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My toon is a chick rat, but I'm not.
80 Illy - Lady Kuaa the Fox (Nektulos)
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07-08-2008, 03:39 AM
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Regular
Guild: Gay Communist Gun Club
Posts: 292
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by SammaelCB
A couple of threads below this one in the combat discussion is a crusader complaining about how Sony won't let him do enough DPS, and omg "crusaders should be able to dual wield". Cool, I'd like some plate and lifetaps please. And after that, what the hell do I call my class? People want their class to have everything every other class does, when they forget what a crusader's role and purpose is. .
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Probably because compared to warrior dps, crusader dps is shit.
WTF, I mean SK were supposed to be an offensive plate tank and guardians blow them out of the fucking water.
Evac and a few meager lifetaps make up for that? I think not.
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Last edited by Philo_Beddoe; 07-08-2008 at 11:10 AM.
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07-09-2008, 07:02 AM
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Leet Witcher
Character: Lessing
Guild: Mythic Legion
Server: Runnyeye
Posts: 1,042
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Re: Balanced classes = Normalized DPS
Remove classes from the game and give everybody the chance to pick 20 abilities from all current abilities in the game. Can be "respec'd" at home without cost. As a bonus and an incentive for character progress, introduce slightly upgraded abilities from long quest lines and from killing difficult bosses.
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07-10-2008, 12:40 PM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,500
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by mafoe
Remove classes from the game and give everybody the chance to pick 20 abilities from all current abilities in the game. Can be "respec'd" at home without cost. As a bonus and an incentive for character progress, introduce slightly upgraded abilities from long quest lines and from killing difficult bosses.
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I think you want Darkfall... that's completely classless (skill trees).
But back on topic, I do strongly believe that condensing into 12 classes vs the 24 subclasses we have now would have made this game a hell of a lot easier to balance. Eq1 had what... 9 classes? And it wasn't any less fun for it. You don't need a bajillion varieties of scout or mage to enjoy playing a game, you need class dynamics that make sense.
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Entropie N'evrending --Unrest-- 80 Mystic [Confirmed]
_Become Death --Nagafen-- 80 Brigand [The Kraken] ...retired
__Firamas Slytheryn --Unrest-- 80 Bruiser [Om Nom Nom] ...retired
___Firamas Shadowstrike --Tarew Marr-- 70 Monk [Enlightened Dark] ...retired
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07-10-2008, 03:03 PM
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EverQuest 1
Character: nauz
Guild: none
Server: Classic
Posts: 850
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by firamas
I think you want Darkfall... that's completely classless (skill trees).
But back on topic, I do strongly believe that condensing into 12 classes vs the 24 subclasses we have now would have made this game a hell of a lot easier to balance.
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QFEx1000
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07-10-2008, 05:10 PM
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NoFuture
Character: Jin-n
Posts: 1,710
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by firamas
I think you want Darkfall... that's completely classless (skill trees).
But back on topic, I do strongly believe that condensing into 12 classes vs the 24 subclasses we have now would have made this game a hell of a lot easier to balance. Eq1 had what... 9 classes? And it wasn't any less fun for it. You don't need a bajillion varieties of scout or mage to enjoy playing a game, you need class dynamics that make sense.
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The problem is when this game started the classes actually had pretty defined abilities and roles, but as the game went on the lines blurred more and more and with the addition of 2 AA trees the lines have almost become non-existent.
So yes good idea and I fully agree with you, but just saying at the beginning of eq2 most classes ( once you finally achieved the title @ 20 ) behaved very differently imo.
Though I'm pretty sure even then some classes weren't defined enough, which obviously just got worse over time.
Edit : this has prolly been mentioned already though in this thread lol!
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07-21-2008, 01:07 AM
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King of the Ellipsis...
Character: Lounge (retired)
Server: Mistmoore
Posts: 1,820
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Re: Balanced classes = Normalized DPS
Dunno if it has been said, but was thinking earlier...
Why not make the best defensive stance of Warriors convert their dmg to threat. This allows them to keep the same amount of control over the mob, but not make the parse. The middle stance can be for soloing, or if you have good healing in a pug. While the offensive stance will remain the same.
Just something I was thinking about earlier, and honestly it should be applied to any class that can tank, including brigs...
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