Quote:
Originally Posted by Cenarius
just for you... group instances are not the end game.. no one gives a fuck about it. Can a good played wizards outparse a coercer on raid.. fucking yes so keep your "nerf" somewhere else..
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Good fucking god is he right. If I hear one more person talk about how group content mechanics should be affecting the game I'm going to medieval on their ass.
Of course, I'm sure the OP of this quote knew that Coercer dmg is still pretty much based off of people doing your work for you, IE hitting the mob with a melee weapon, or with a spell. And macroing a temp attack to yourself. So if you think that a class that has short reuse timers, constant and consistent damage, shouldn't be outparsing you for quick little fights when your biggest nukes on their 1+ minute timers are down; learn the fucking game by the time you get to 80.
Quote:
Originally Posted by firamas
I think you want Darkfall... that's completely classless (skill trees).
But back on topic, I do strongly believe that condensing into 12 classes vs the 24 subclasses we have now would have made this game a hell of a lot easier to balance. Eq1 had what... 9 classes? And it wasn't any less fun for it. You don't need a bajillion varieties of scout or mage to enjoy playing a game, you need class dynamics that make sense.
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Yeah because it would only make sense to have your Rogue have the offensive and defensive debuffing capabilities as both classes, that's not a
necessary class for your raid anymore is it? Oh and fuck it, let's give the enchanters 6 mezs, all of their temp buffs, dps mod and haste to give out (why not just make it one buff!!!!!!!!!!!), and a proc buff, and a decrease hate gain buff. And lets turn the predators into the craziest DPSer in the game consdiering they'll be able to launch off 20k dmg in arrows before running in for another 100k in a matter of seconds. That won't make them higher up on the scale at all. Oh and lets make the sorcerers the same too, that way we don't have to hear about Warlocks complain about multi target encounters, we can just make all single mobs so the dev's lives are easier. Oh and bards will have allllllll the buffs they could ever dream of, hell a melee proc AND a spell proc? dps mod AND haste? You guys are onto something here... Absolute twinkage of every class!
If they merged the classes together we would see literally months of updating and tweaking before all the casuals quit their complaining about this guy does so much more dps in a group then me.
Quote:
Originally Posted by Orochan
The problem is when this game started the classes actually had pretty defined abilities and roles, but as the game went on the lines blurred more and more and with the addition of 2 AA trees the lines have almost become non-existent.
So yes good idea and I fully agree with you, but just saying at the beginning of eq2 most classes ( once you finally achieved the title @ 20 ) behaved very differently imo.
Though I'm pretty sure even then some classes weren't defined enough, which obviously just got worse over time.
Edit : this has prolly been mentioned already though in this thread lol!
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AA trees define your play style, in-case you haven't figured that out after 3 expansions now. And Pre-LU 13 was a completely different game Oro. Getting to level 20 didn't mean shit back then and still doesn't now.
Class definition hasn't gotten worse, it's gotten much better. Some mechanics are just affecting some archetypes more so than others and show a different story. If you don't think a swash is an offensive debuffer, well then I don't know what the fuck attacks you're reading. And if you don't think a coercer is the most badass power management system in the game, well give me what you're smoking. And if your warlock doesnt blow away your Wiz on AE fights (the ones that still exist /tear) then they should betray.
My simple assessment, call it ignorance if you will. The people voting and wanting class reductions and consolidation are casuals and groupers. Not raiders. So don't complain about something that takes 6 people to kill please, when you never go out with anyone but 5 others and yourself.
I know I would hate to have to raid with 12 people all of the sudden just because they're just as good as 24, that's not what raiding is about to me, nor is that what an MMO is about; especially one with raid content. It's about diversity and allowing the people to play with their own style; which we've been able to do ever since KoS AAs came out.