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03-30-2008, 12:10 PM
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Day One Noob
Character: Finally
Guild: Decided
Server: To Register
Posts: 6
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Balanced classes = Normalized DPS
When did Tiers of DPS go out the window?? Every "nerf" or boost put in was said to help "balance classes", but when is it too far.
Sure Predators and Sorcerers still top parses, but only barely and only the very good at thier class. Summoners and Rogues are damn near even and Conjys can beat a Wiz on grp encounters. Brigs and Swashys alot of times are even topping Assassins. Hell, even Warriors are showing up on parses and Crusaders/Brawlers cant be far behind.
So when did balancing classes come to mean normalized DPS. I know the devs use parsers (have the testers use them), so is the goal really to do away with the seperation of DPS. Balanced to me means its a give and take. Higher DPS means lower utility. Less surviability should mean more DPS. DPS was Tiered for a reason, why play one class over the other if theres no seperation.
Is it me losing my mind or have any others seen this happening??
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03-30-2008, 01:05 PM
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endless waltz
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Re: Balanced classes = Normalized DPS
there should not be class balance.
every class should have its strengths and weaknesses and should be left that way. attempting to balance things so that everyone can do everything is a waste of time.
edit:
Quote:
Originally Posted by Cheddar
Increasing stats does nothing, resists dont matter, spell quality is barely noticable beyond Adept3/Master and once you hit 80 and get 140 AA's the game is over and the vast majority of loot makes no real difference in terms of character progression.
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wrong on every account in my opinion.
though i think we might agree that most loot worth a salt is stupidly powerful, which leads to not worrying about stats and resists since there is already enough on all of your gear.
Last edited by kyros; 03-30-2008 at 01:10 PM.
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03-30-2008, 01:09 PM
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Regular
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by kyros
there should not be class balance.
every class should have its strengths and weaknesses and should be left that way. attempting to balance things so that everyone can do everything is a waste of time.
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There's too many classes for that to ever happen sadly.
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03-30-2008, 01:13 PM
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Visitor
Character: Ariste
Guild: Soulforged
Server: Antonia Bayle
Posts: 28
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Re: Balanced classes = Normalized DPS
Agreed. The whole notion of class balance is a fallacy; it only leads to bland classes and shallow game mechanics.
I'd rather have unbalanced, unique classes than balanced cookie cutters.
I think it boils down to this: class balance is something to shoot for, but it should always be secondary to depth and uniqueness.
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-Ariste
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03-30-2008, 01:32 PM
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Tears
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by kyros
there should not be class balance.
every class should have its strengths and weaknesses and should be left that way. attempting to balance things so that everyone can do everything is a waste of time.
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Uhh, balance doesn't mean everybody does the same thing. Balance means that their strengths make up for their weaknesses.
__________________
All of the seasons and all of the days
All of the reasons why I've felt this way
So long...
So long
Then lost in that feeling I looked in your eyes
I noticed emotion and that you had cried
For me
I can see
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03-30-2008, 01:37 PM
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endless waltz
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Re: Balanced classes = Normalized DPS
Quote:
Originally Posted by Pinski
Uhh, balance doesn't mean everybody does the same thing. Balance means that their strengths make up for their weaknesses.
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it depends on how you're looking at it. the original post dealt with comparing one class to another. the balance between one class's overall power compared to another's.
speaking of balancing a class by itself: yes, what you're saying is true.
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03-30-2008, 02:01 PM
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L337 Poster
Character: Dakkota
Guild: Confirmed
Server: Unrest
Posts: 1,360
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Re: Balanced classes = Normalized DPS
You can balance classes all you want and give them respective roles...but here is the problem. Take a huge pool of players - some clueless people, a huge amount of average players, and a decent handful of well above average players. Now disperse them randomly among all the classes. There you have seemingly unbalanced classes but in reality imo, they are doing their roles good enough and if you think a class doesn't compare with another, chances are you are comparing a shitty player to a good one, not a shitty class to a good one.
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03-30-2008, 02:53 PM
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Regular
Character: RedHawk
Guild: Saints of Norrath
Server: Blackburrow
Posts: 165
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Re: Balanced classes = Normalized DPS
IMHO, the litmus test of balance would be 'would you want that class in your group or raid'. If the answer is yes, then nothing needs to be changed.
Edit,
And fuck balancing for soloing, if you want to solo, you should just roll a soloable class.
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Last edited by RedHawk; 03-30-2008 at 02:54 PM.
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