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Old 04-06-2008, 11:54 PM  
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Default PvE Control Effect Immunities for Players

On one extreme we know being stunned/stifled/dazed/feared/rooted 100% of a fight would be rediculous and not enjoyable at all since you are not playing the game at that point. On the other extreme you don't get stunned/stifled/dazed/feared/rooted at all, and it is at least enjoyable in the fact that you can play the game. Somewhere in between there is the point where the game turns from enjoyable to annoying.

I think it is time for SOE to decide what that point is, and then enforce it with a new game mechanic. The mechanic would function just like the Epic immunity to stunned/stifled/dazed/feared/rooted effects, but for players. For example, if a player is stunned by a mob, then the player would become immune to any additional stun effects for a duration of time.

This mechanic can already be seen at work in other games such as Lord of the Rings Online, where both players and Mobs get stun immunities. The idea is simple. Not being able to play the game, is not fun, and not challenging. Many control effects in the game, namely on avatars, can just randomly land on you during the course of the fight. But even though it may be programmed to only land on you for 5% of the fight, it is random, and a streak of bad luck can, and will happen where you get the control effect back, to back, to back. By having a temporary immunity to the control effect like epics, it at least guarantees that you will have some breathing room between control effects.

I realize this probably isn't an easy thing to implement, and I won't muddle this post with my thoughts on how it should be done. Of course, they could just not put in encounters that have a borderline insane amount of control effects to begin with, but this is at least another option.
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Old 04-07-2008, 12:01 AM  
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Default Re: PvE Control Effect Immunities for Players

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Originally Posted by Dehah View Post
I realize this probably isn't an easy thing to implement, and I won't muddle this post with my thoughts on how it should be done. Of course, they could just not put in encounters that have a borderline insane amount of control effects to begin with, but this is at least another option.
its implemented on pvp even though it only works half assed
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Old 04-07-2008, 12:20 AM  
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Default Re: PvE Control Effect Immunities for Players

Immunities operate under the assumption that you come out of the effect stronger than before, when every human experience tells me that you should come out weaker. I would shitcan immunities and just cut the duration of control effects across the board. I would also get rid of the bizarre auto-recast mechanic to make interrupts and focus truly count for something in between control effects.
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Old 04-07-2008, 12:41 AM  
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Default Re: PvE Control Effect Immunities for Players

if they do continue along the path of annoying ass stuns, stifles, fears, etc. it would be nice to see some more ways to combat the effects in some way or another.

Shard of fear tried with their 2% resist fear pieces, but those were a failure. However SOF also produced some chain pants that proc a short duration fear immunity that really helps a lot on mobs such as venril. It's not reliable or dependable, but it is at least noticeable.

More items/ways to help keep control of your toon would be great, but there would have to be myriad of ways to not only trigger the effect (unless its passive) for all classes, but also have them for all types of effects, so hard to see how these could be put into the game or where, but there is a place for them.
Unless it gets to the point where they design encounters around the items to make em obsolete - for a new level of hardness...much like the current resist mechanics now.
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Old 04-07-2008, 01:07 AM  
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Default Re: PvE Control Effect Immunities for Players

I think immunities would be a good solution, even if it was just on a 1:1 basis.
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Old 04-07-2008, 01:08 AM  
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Default Re: PvE Control Effect Immunities for Players

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Originally Posted by Illuminator View Post
Immunities operate under the assumption that you come out of the effect stronger than before, when every human experience tells me that you should come out weaker.
Not trying to nitpick, but what about immunixation shots? Don't we get those so we are stronger against them? aka gain immunity?
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Old 04-07-2008, 01:13 AM  
Fucking SICK of spell resists
 
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Default Re: PvE Control Effect Immunities for Players

But what good are those if you skip your Flintstones vitamins?
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Old 04-07-2008, 01:28 AM  
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Default Re: PvE Control Effect Immunities for Players

LOTRO has a status immunity for ~10 seconds after you are affected with daze, stun, or mezmerize effects. It's actually quite nice and would be a good add to ease the frustration of not being able to control your character for ~10 seconds at a time.
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Old 04-07-2008, 02:01 AM  
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Default Re: PvE Control Effect Immunities for Players

They could instead of having to do this, think of other mechanics to impede player ability. Instead of using Control Effects over and over again.
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Old 04-07-2008, 02:05 AM  
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Default Re: PvE Control Effect Immunities for Players

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They could instead of having to do this, think of other mechanics to impede player ability. Instead of using Control Effects over and over again.
Since this is unlikely, I'll live with immunity :p
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