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View Poll Results: Who makes the best OT/MT combination
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Guardian MT Guardian OT
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78 |
22.94% |
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Guardian MT Paladin OT
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179 |
52.65% |
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Other
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83 |
24.41% |
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04-18-2008, 10:33 AM
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Character: Sqee
Guild: Children of Darkness
Server: Nektulos
Posts: 860
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Re: Who is the better Off Tank?
This pole is lacking some options - no vote.
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04-18-2008, 10:33 AM
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Welcome to Paradise
Character: Shandreya
Guild: Validus
Server: Splitpaw
Posts: 590
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Re: Who is the better Off Tank?
Quote:
Originally Posted by boli
Hardly.... our zerker betrayed leaving me out of a job.
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Well that's up to your guild/raid leadership, really! Pretty sure there's nothing in VP you can't tank!
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04-18-2008, 10:40 AM
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Just cuz I'm a fairy doesn't mean i can't kick your ass.
Character: Kerith
Guild: Twisted Priorities
Server: Najena
Posts: 175
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Re: Who is the better Off Tank?
My vote would be for SK, but I'm a little biased.
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Truly moral people don’t need the threat of eternal damnation to do the right thing.
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04-18-2008, 11:07 AM
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I Tank'n'Spank
Character: Onra
Guild: Dracos Argent
Server: Butcherblock
Posts: 568
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Re: Who is the better Off Tank?
All being equal it would depend on the zone/encounter. Paladin in general though.
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DracosArgent.com
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04-18-2008, 12:53 PM
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You call that an Ice Nova? Watch this...
Character: Aysha
Guild: The Black Knights
Server: Butcherblock
Posts: 19
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Re: Who is the better Off Tank?
I would vote the paladin hands down because of the fact that the paladin has a raid wide buff for wis and heal bonus (with aas, 110 wis, 115 heal bonus from an ad 1) that increases overall raid effectiveness. and if they put into raid armament, then you have additional physical mit for all raid members except the fighters. overall, that gives better resists, better heals, and better survivability vs the aoes raid wide, as well as the insane aoe tanking ability of the paladin against smaller mobs (if they know what they're doing). Although vs a single realy tough mob, or if you have 2 or 3 really uber toons that over nuke, i'd go the guardian for the second moderate and the better chance to recover when the mob inevitably starts bouncing around. Again though thats 100-150 heal per tick every tick from the healers raid wide less than if you have a paladin as well as everyone being about 200-300 lower on all magical resists, including your mt. The paladin doesn't really have anything that they shine on anymore except for the buffs they give, where as the second guard will only really contribute to managing agro a bit better (in the case that your mt sucks, or you have a poorly porportioned raid force) and a little more dps than the pali can give since the raid wide buffs are getting doubled and one set is being overwritten. Having my paladin though prolly makes me a biased sob, but honestly, from my squishies point of view, and from his debt history, the guard + pali combo seems to be much easier on the healers and squishies survival rate. Even though the tanks like to be the shining grandeur of the raid and the center of attention, the tank can't be the whole raid, and without consideration to increasing the entire raids effectiveness, the raid wont be as good as it can be.
The less the healer has to work on the other members, and the less the squishies spend face down in the dirt, the easier it will be to kill the mob and the higher the raid wide dps is. 1+.5 vs 1+2 is how it appears to stack out imo.
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04-18-2008, 01:19 PM
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Fuck You, You Fuckin' Fuck!
Character: Looloo / Laalonx
Guild: The Forsaken
Server: Special Needs
Posts: 1,380
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Re: Who is the better Off Tank?
Quote:
Originally Posted by Demented Penguin
I would vote the paladin hands down because of the fact that the paladin has a raid wide buff for wis and heal bonus (with aas, 110 wis, 115 heal bonus from an ad 1) that increases overall raid effectiveness.
If they put into raid armament, then you have additional physical mit for all raid members except the fighters. overall, that gives better resists, better heals, and better survivability vs the aoes raid wide, as well as the insane aoe tanking ability of the paladin against smaller mobs (if they know what they're doing).
Although vs a single realy tough mob, or if you have 2 or 3 really uber toons that over nuke, i'd go the guardian for the second moderate and the better chance to recover when the mob inevitably starts bouncing around. Again though thats 100-150 heal per tick every tick from the healers raid wide less than if you have a paladin as well as everyone being about 200-300 lower on all magical resists, including your mt.
The paladin doesn't really have anything that they shine on anymore except for the buffs they give, where as the second guard will only really contribute to managing agro a bit better (in the case that your mt sucks, or you have a poorly porportioned raid force) and a little more dps than the pali can give since the raid wide buffs are getting doubled and one set is being overwritten.
Having my paladin though prolly makes me a biased sob, but honestly, from my squishies point of view, and from his debt history, the guard + pali combo seems to be much easier on the healers and squishies survival rate.
Even though the tanks like to be the shining grandeur of the raid and the center of attention, the tank can't be the whole raid, and without consideration to increasing the entire raids effectiveness, the raid wont be as good as it can be.
The less the healer has to work on the other members, and the less the squishies spend face down in the dirt, the easier it will be to kill the mob and the higher the raid wide dps is. 1+.5 vs 1+2 is how it appears to stack out imo.
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Fixed, so ppl will wanna read it. 
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If I had a million dollars... I'd buy a damn brewery, and turn the planet into alcoholics.
If I had a magic wand... I'd make the world suck my dick without a condom on, while I'm on the john.
If I had a million bucks... It wouldn't be enough, cuz I'd still be out robbin' armored trucks.
If I had one wish... I would ask for a big enough ass for the whole world to kiss.
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04-18-2008, 01:46 PM
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Brought to you by Carl's Jr. Carl's Jr, Fuck You I'm Eating.
Character: Antarafein & Kajar /KFizzle
Guild: Fellowship of Heavenly Fire/Hi Times
Server: Nektulos
Posts: 1,042
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Re: Who is the better Off Tank?
I voted for other, mostly because my old main was a zerker (although I play my mystic almost exclusively on most raids), and i still tank SOME raids with him (PR, and numerous of the BS contested X4's that can be like 1 grouped ... ok its not impressive, but i'm never allowed to bring him to Kor'Sha and he's not flagged for Levi or VP) ... But they are Still capable to OT.
Zerks got a bit of a bum rap right now (not to say we cant use some kinda bump in DPS or Agro or Survivability to counter Guardians DPS/Agro and Survivabilty being close/better/better), and i will one day get a chance to /flex in a tough zone.
So that's why i chose other. (But my guild runs Guard/Guard usually)
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04-18-2008, 01:47 PM
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get off my ass!
Character: Lyger
Guild: Trinitas
Server: Mistmoore
Posts: 516
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Re: Who is the better Off Tank?
Quote:
Originally Posted by Shandreya
Well that's up to your guild/raid leadership, really! Pretty sure there's nothing in VP you can't tank!
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and i'd say his leadership are tools, zerks are fine for either role but it just takes a little more attention with a zerk MT than a guard and more balanced gear for the zerk than a guard.
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04-18-2008, 01:55 PM
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Regular
Character: Nardaak
Guild: Paragon
Server: Everfrost
Posts: 381
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Re: Who is the better Off Tank?
it doesnt matter what the fuck class it is, any of the plate tanks can tank anything in this game when played properly.....
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04-18-2008, 02:10 PM
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Visitor
Character: Skoshi
Guild: LCN
Server: Guk
Posts: 26
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Re: Who is the better Off Tank?
Last I checked that "my uber class shouldn't get nerfed so I will lie my ass off" tactic didn't work.
Zerker's can't OT as well anymore because we have no positional hate... and our DPS isn't high enough to get aggro back once it's lost.
Guards and zerks have the same amount of DPS on single target mobs.
Guards have better taunts
Guards have better snap aggro
Guards hve better "OMG I am going to die!" stuff like tower of stone.
Guards can now with a mythical have higher avoidence without dropping double attack and immunity to riposte.
So if you are trying to say all plate tanks are created equal... you are blind... or you are trying to keep SOE from fixing it... All tanks can't tank all content just fine... My rescue just like your on a what 10 min timer? With +1 position? LOL... isn't that that like the 3rd best taunt on your bar? Because for Zerkers... that's the best we have.... Every 10 minutes I can ALMOST get aggro back.
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