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04-21-2008, 04:32 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,122
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Re: Original 4 cures being combined
Quote:
Originally Posted by alvarez
i read that as .. the 4 primary cures will be combined into one. i don't see anything about mages getting a cure-all, or group cures being touched.
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Are you suggesting that game announcements and changes are always completely thought out and never game changing when released?
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04-21-2008, 04:36 PM
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.
Character: Anarius
Server: Unrest
Posts: 10
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Re: Original 4 cures being combined
Quote:
Originally Posted by LFG
Using the same logic as your assumption, raid gear that only works while raiding and not while PVPing, PVP gear that doesn't work during PVE encounters, plus different spells, abilities and combat arts for PVE and PVP servers is also just around the corner!
But your hypothesis has an even greater fatal flaw. And that is the presumption that all mob dots and debuffs will remain separated into the current five types: arcane, elemental, noxious, trauma, and curse.
No, I think if they are going to combine everything into being able to be cured by one spell (perhaps two: cure and curse), all mob dots and debuffs will also be combined into only one type.
I doubt this is really intended as a player benefit, to free up hotbar slots or whatever. No, this is a designer benefit, to make it easier to design encounters by just having mobs cast generic debuffs and dots.
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You are completely incorrect. The curing will not change, only that priests now only have one cure instead of four; that is: Priests will cure 88 levels of all effects with one ability, just like the Warden spell Purity, an upgrade of Tranquility. (without the heal component)
Argue it if you want, but it's been confirmed.
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04-21-2008, 04:41 PM
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mythical collector
Character: alvarez
Server: butcherblock
Posts: 603
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Re: Original 4 cures being combined
Quote:
Originally Posted by LFG
Are you suggesting that game announcements and changes are always completely thought out and never game changing when released?
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haha, touche sir!
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04-21-2008, 04:42 PM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,803
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Re: Original 4 cures being combined
Quote:
Originally Posted by Anarius
The curing will not change, only that priests now only have one cure instead of four; that is: Priests will cure 88 levels of all effects with one ability, just like the Warden spell Purity, an upgrade of Tranquility. (without the heal component)
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It's the only way that could cleanly be extrapolated based on what we already know.
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Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 74/91 Paladin
Blackburrow.Cavatina - 80/137 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
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04-21-2008, 04:51 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,122
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Re: Original 4 cures being combined
Quote:
Originally Posted by Anarius
You are completely incorrect. The curing will not change, only that priests now only have one cure instead of four; that is: Priests will cure 88 levels of all effects with one ability, just like the Warden spell Purity, an upgrade of Tranquility. (without the heal component)
Argue it if you want, but it's been confirmed.
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What can I say, my main hobby in life is arguing on the Internet. 
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04-21-2008, 05:17 PM
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Tears
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Re: Original 4 cures being combined
Case in Point, they're changing it as I expected. The single-target cures for PRIESTS become 1. Everything else remains the same.
__________________
All of the seasons and all of the days
All of the reasons why I've felt this way
So long...
So long
Then lost in that feeling I looked in your eyes
I noticed emotion and that you had cried
For me
I can see
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04-22-2008, 12:42 PM
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Conjuror of pants
Character: Jaysn
Guild: Celestial Mischief
Server: Butcherblock
Posts: 45
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Re: Original 4 cures being combined
Anyone know when this is slated to go to test / live servers?
-Jaysn
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04-22-2008, 02:27 PM
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L337 Poster
Character: Dakkota
Guild: Confirmed
Server: Unrest
Posts: 1,351
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Re: Original 4 cures being combined
inc more uncurable effects
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04-23-2008, 02:42 PM
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Visitor
Character: Mahsta
Guild: Black
Server: Blackburrow
Posts: 41
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Re: Original 4 cures being combined
Quote:
Originally Posted by dakkota
inc more uncurable effects
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good bet
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04-23-2008, 06:57 PM
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Visitor
Character: Wolfe
Server: unrest
Posts: 77
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Re: Original 4 cures being combined
What kind of worries me is the dev has commented several times about the topic and questions in the topic but has totally ignored the direct question of will the cast/recast times change for the new all in one cure.
This leaves me with a bad feeling that we may see a increased recast time simular to the cure curse recast time instead of the 0 recast time.
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