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View Poll Results: Revert the spell resist rate to what it was prior?
YES: It is killing the fun of playing a mage class at all, from raiders to soloers. 68 47.55%
YES: It is enabling most melee players to easily outdps most mage players. 28 19.58%
NO: The best buffed/geared mage still outdps's the best buffed/geared melee. 9 6.29%
NO: The complainers just aren't debuffing enough. 11 7.69%
NO: The potency of casting skill bonuses should be boosted to compensate. 23 16.08%
LOL: We don't have these problems in (insert MMO here). 4 2.80%
Voters: 143. You may not vote on this poll

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Old 06-16-2008, 06:30 PM  
Fucking SICK of spell resists
 
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Default Revert the spell resist rate to what it was prior? (Part 2)

This time's for keeps.
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Old 06-16-2008, 07:23 PM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

K.I.S.S. yes/no, pretty easy =/
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Old 06-17-2008, 12:24 AM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

this poll makes me have to think, therefore i will not respond to it

also, there are no cute kittens in this thread, and i have an affinity for threads with awesome kitten pics in them.

in light of future posts in this thread i may reconsider offering my time and opinion!
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Old 06-17-2008, 06:13 AM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

Deffo yes. 3 resists in a row on lvl 80 SOH trash? You gotta be kidding me. I mentored down my templar to lvl 20something and got a felt 50% resist rate on yellow mobs.

FFS, just remove resists from the game, and scale the spell effect according to the mob's resists. Can't be so fucking difficult to implement.
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Old 06-17-2008, 06:33 AM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

so is soe doing this because they feel that anyone that is still playing wont leave and anyone that starts playing now will accept the current resist rates? because this really sucks.
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Old 06-19-2008, 02:07 PM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

I think casting skills need to be more noticable. +20 disruption should actually mean something (like what +50 disruption does now), since it's probably harder for a mage to get +disruption then it is for a melee to get +slash/crush/pierce.

I also think they need to tone way down the resist rate on solo/group content. If your a non-raiding mage, you really do have something to bitch about.
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Old 06-19-2008, 02:14 PM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

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I think casting skills need to be more noticable. +20 disruption should actually mean something (like what +50 disruption does now), since it's probably harder for a mage to get +disruption then it is for a melee to get +slash/crush/pierce.

I also think they need to tone way down the resist rate on solo/group content. If your a non-raiding mage, you really do have something to bitch about.
It's about the same ease of getting either +disruption or +slash. Momentary Sentiment cast, oh damn look at that, +60 or whatever for half the time!

Oh, and both Yes options suck. I'd vote saying Yes, because resists being this high for mages now is going to make it hell come next expansion.
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Old 06-19-2008, 02:16 PM  
Fucking SICK of spell resists
 
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

Quote:
Originally Posted by firamas View Post
this poll makes me have to think, therefore i will not respond to it

also, there are no cute kittens in this thread, and i have an affinity for threads with awesome kitten pics in them.

in light of future posts in this thread i may reconsider offering my time and opinion!
What if I told you that casting a vote here didn't mean you had to be my friend or believe everything I believed? Would that inspire you to think?

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Oh, and both Yes options suck. I'd vote saying Yes, because resists being this high for mages now is going to make it hell come next expansion.
Then for you I would add a miscellaneous Yes option if I knew how. I just want an easy way to see everyone's thoughts on the matter in one glance.
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Last edited by Illuminator; 06-19-2008 at 02:21 PM.
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Old 06-19-2008, 02:53 PM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

yeah right, the resists in RE2 suck even with going with a illusionist last night
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Last edited by aeeron; 06-19-2008 at 02:55 PM.
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Old 06-20-2008, 08:17 AM  
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Default Re: Revert the spell resist rate to what it was prior? (Part 2)

so if mages go back to a near-100% hit rate with little regard for mob resists or debuffs, can melee get some way to increase their static/unbreachable 67% autoattack hit rate?

(i mean outside of relying on two specific VP 6-set bonuses from other classes in their group, that is... because we all know how much raiders love being forced to wear set gear)
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