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View Poll Results: Revert the spell resist rate to what it was prior?
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YES: It is killing the fun of playing a mage class at all, from raiders to soloers.
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68 |
47.55% |
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YES: It is enabling most melee players to easily outdps most mage players.
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28 |
19.58% |
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NO: The best buffed/geared mage still outdps's the best buffed/geared melee.
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9 |
6.29% |
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NO: The complainers just aren't debuffing enough.
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11 |
7.69% |
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NO: The potency of casting skill bonuses should be boosted to compensate.
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23 |
16.08% |
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LOL: We don't have these problems in (insert MMO here).
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4 |
2.80% |
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06-16-2008, 06:30 PM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,803
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Revert the spell resist rate to what it was prior? (Part 2)
This time's for keeps.
__________________
Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 75/97 Paladin
Blackburrow.Cavatina - 80/137 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
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06-16-2008, 07:23 PM
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L337 Poster
Character: Dakkota
Guild: Confirmed
Server: Unrest
Posts: 1,353
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Re: Revert the spell resist rate to what it was prior? (Part 2)
K.I.S.S. yes/no, pretty easy =/
__________________
Quote:
Originally Posted by Pinski
Don't fuck with my knowledge
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Quote:
Originally Posted by Pink Poodle
When people tries to sell Rhos drugs, Rhos just sniffs. Works every time.
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06-17-2008, 12:24 AM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,516
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Re: Revert the spell resist rate to what it was prior? (Part 2)
this poll makes me have to think, therefore i will not respond to it
also, there are no cute kittens in this thread, and i have an affinity for threads with awesome kitten pics in them.
in light of future posts in this thread i may reconsider offering my time and opinion!
__________________
Entropie N'evrending --Unrest-- 80 Mystic [Confirmed]
_Become Death --Nagafen-- 80 Brigand [The Kraken] ...retired
__Firamas Slytheryn --Unrest-- 80 Bruiser [Om Nom Nom] ...retired
___Firamas Shadowstrike --Tarew Marr-- 70 Monk [Enlightened Dark] ...retired
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06-17-2008, 06:13 AM
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Leet Witcher
Character: Lessing
Guild: Mythic Legion
Server: Runnyeye
Posts: 1,049
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Re: Revert the spell resist rate to what it was prior? (Part 2)
Deffo yes. 3 resists in a row on lvl 80 SOH trash? You gotta be kidding me. I mentored down my templar to lvl 20something and got a felt 50% resist rate on yellow mobs.
FFS, just remove resists from the game, and scale the spell effect according to the mob's resists. Can't be so fucking difficult to implement.
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06-17-2008, 06:33 AM
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metroid lava burns
Character: Davngr
Posts: 617
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Re: Revert the spell resist rate to what it was prior? (Part 2)
so is soe doing this because they feel that anyone that is still playing wont leave and anyone that starts playing now will accept the current resist rates? because this really sucks.
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06-19-2008, 02:07 PM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 766
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Re: Revert the spell resist rate to what it was prior? (Part 2)
I think casting skills need to be more noticable. +20 disruption should actually mean something (like what +50 disruption does now), since it's probably harder for a mage to get +disruption then it is for a melee to get +slash/crush/pierce.
I also think they need to tone way down the resist rate on solo/group content. If your a non-raiding mage, you really do have something to bitch about.
__________________
Quote:
Originally Posted by Pinski
Buff the god damn Bard.
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06-19-2008, 02:14 PM
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Tears
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Re: Revert the spell resist rate to what it was prior? (Part 2)
Quote:
Originally Posted by Dants
I think casting skills need to be more noticable. +20 disruption should actually mean something (like what +50 disruption does now), since it's probably harder for a mage to get +disruption then it is for a melee to get +slash/crush/pierce.
I also think they need to tone way down the resist rate on solo/group content. If your a non-raiding mage, you really do have something to bitch about.
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It's about the same ease of getting either +disruption or +slash. Momentary Sentiment cast, oh damn look at that, +60 or whatever for half the time!
Oh, and both Yes options suck. I'd vote saying Yes, because resists being this high for mages now is going to make it hell come next expansion.
__________________
All of the seasons and all of the days
All of the reasons why I've felt this way
So long...
So long
Then lost in that feeling I looked in your eyes
I noticed emotion and that you had cried
For me
I can see
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06-19-2008, 02:16 PM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,803
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Re: Revert the spell resist rate to what it was prior? (Part 2)
Quote:
Originally Posted by firamas
this poll makes me have to think, therefore i will not respond to it
also, there are no cute kittens in this thread, and i have an affinity for threads with awesome kitten pics in them.
in light of future posts in this thread i may reconsider offering my time and opinion!
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What if I told you that casting a vote here didn't mean you had to be my friend or believe everything I believed? Would that inspire you to think?
Quote:
Originally Posted by Pinski
Oh, and both Yes options suck. I'd vote saying Yes, because resists being this high for mages now is going to make it hell come next expansion.
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Then for you I would add a miscellaneous Yes option if I knew how. I just want an easy way to see everyone's thoughts on the matter in one glance.
__________________
Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 75/97 Paladin
Blackburrow.Cavatina - 80/137 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
Last edited by Illuminator; 06-19-2008 at 02:21 PM.
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06-19-2008, 02:53 PM
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L337 Poster
Character: AEERON/ aeryox
Guild: VV
Server: Nagafen
Posts: 981
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Re: Revert the spell resist rate to what it was prior? (Part 2)
yeah right, the resists in RE2 suck even with going with a illusionist last night 
__________________

Last edited by aeeron; 06-19-2008 at 02:55 PM.
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06-20-2008, 08:17 AM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,516
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Re: Revert the spell resist rate to what it was prior? (Part 2)
so if mages go back to a near-100% hit rate with little regard for mob resists or debuffs, can melee get some way to increase their static/unbreachable 67% autoattack hit rate?
(i mean outside of relying on two specific VP 6-set bonuses from other classes in their group, that is... because we all know how much raiders love being forced to wear set gear)
__________________
Entropie N'evrending --Unrest-- 80 Mystic [Confirmed]
_Become Death --Nagafen-- 80 Brigand [The Kraken] ...retired
__Firamas Slytheryn --Unrest-- 80 Bruiser [Om Nom Nom] ...retired
___Firamas Shadowstrike --Tarew Marr-- 70 Monk [Enlightened Dark] ...retired
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