Re: Raid Groups
Those groups looks pretty close to in line with my vision of the max dps raid. Criticisms are as follows:
-You don't need a 2nd coercer for anything. Get an illusionist in the OT group instead for better dps buffs ftw.
-A sorcerer is non-optimal as the 6th spot in g3, though you could do it in a pinch. Contrary to what some will tell you, mages aren't completely useless without a troubador, though it is of course highly desirable to group them with one.
-Summoners are useless. Put a 3rd sorcerer in g4 instead.
-Consider a templar over a druid in g4 for better mage dps buffs.
-Consider a monk for raid cast haste, either as the OT spot in g2 or a dps spot in g3, though you should definitely have a knight on the guild roster for tanking sets of adds that are difficult to keep aggro on and such.
Some people will tell you that you should have "hybrid" dps groups that consist of a troubador, illusionist, and a mix of mage and scout dps. The problems with such groups are as follows:
-Most scouts see a very significant dps drop-off being grouped with a troubador instead of a dirge. Switching out a dirge for a troub, a scout loses dps mod (more needed than troub haste in most cases), base CA damage (assuming dirge mythical epic, more useful than troub base spell damage for a scout), melee accuracy (especially if dirge 6-piece bonus), proc rate increaser, dead calm damage proc, and maybe CoB (if your dirges do not have their mythical epic).
-Separating the sorcerers from each other and from the potential mage-group templar takes away from those classes' ability to buff each other. Specifically, mages will most notably be missing out on double wiz spell proc, double rays (some mages like rays), and (some mages) templar proc rate increaser.
-Separating scouts from the inquisitor and/or ranger causes them to lose those classes' buffs. The only way they can partially recover these buffs in the other group is from Fury Agitate or Warden Primitive Instinct (assuming warden 6-piece), assuming one of those priests in the other dps group. Again, however, the best priest for mage buffs is a templar.
Benefits of "hybrid" setups include:
-More efficient usage of illusionist special buffs (Time Compression, double attack).
-Double Maestro for the raid (assuming troubs have mythical epics).
-Sorcerer damage procs for the dps scouts in the dps groups.
-Better buffs for the g3 illu.
If a guild had a lot of really amazing mages, I could see them going with one "hybrid" group and making a brigand deal with being in that group with a troub. However, it's generally pretty bad to be sticking multiple melee dps classes in troubador groups (as opposed to dirge groups). I know for my guild, we have always had a really strong corps of dps scouts, so we keep intact a true scout dps group. I can't say this philosophy is the best for every guild, but it's definitely the best when you have a lot of hardcore scouts.
-Azleya, Ranger and Officer of Strike
Lucan D'Lere
Last edited by Azleya; 06-30-2008 at 08:11 AM.
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