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Thread: OMG rumors...

  1. #1
    ♥ nom NOMs nom ♥ Gaige's Avatar
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    Default OMG rumors...

    Nothing solid, but I have heard this:

    Percentage based skill mods are going to be changed to a rating system with TSO. So things like crit, double attack and everything else are going to be changing to something more like haste and dps mod is now. I've also heard that this involves everything so they'll probably be restructuring haste/dps mod etc etc.

    Now, lol, I realize we're all quickly approaching the soft caps (if not hard caps) in everything, but lets be realistic, what this "fix" is really going to do is set everyone back from where they are now with the same gear and effectively make them start over to get back to where they are now.

    Imagine you're getting to 100% crit/da in raids the final night of RoK. You buy the expansion and load into TSO the next day and now with the "new totally awesome omg ratings" you're getting to 30% crit/da in TSO raids WEARING THE SAME GEAR.

    So basically, if this ends up seeing the light of day (and I imagine it will) gratz on wasting a year in RoK for nothing.

    I realize they need to fix shit, but to me this is a band-aid on a much bigger problem that shouldn't exist in the first gd place, but whatever.

    All I'm asking is, pure speculation obviously, how would you guys feel if you log into TSO weaker than you left RoK?

    I personally would be pretty pissed off, just saying.

    Edit: The other reason this amazing fix irks me, is if it does happen its only a temporary band-aid that eventually will put us right back where we are now with ppl capping everything and the "ratings" (or whatever they end up calling the new system) needing to be "reset" again in order to allow progression.

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    Default Re: OMG rumors...

    Honestly ... i think this is a dumb idea lol..

    they should just leave crit the way it is and just add crit to gear + new stats with the new system they want. I personally don't like the idea of logging in to TSO and being weaker than I was the day before because of their own inability to balance this game properly.
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  3. #3
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    Default Re: OMG rumors...

    Heard similar things a while ago.

    Need more info before I speculate, but if they don't do it correctly, it could turn into a massive shitstorm that involves all players, casual and hardcore.
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    Is it juicy fruit? serum321's Avatar
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    Default Re: OMG rumors...

    Wouldn't this just be another idea they stole from WoW?

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    Default Re: OMG rumors...

    Yeah it does suck, but honestly, what other direction could they go when people already can hit 100% on those mods now.

    If they do make this change, and pretty much toss them to the same system DPS/Haste work on, then they need to remove the target level effect on the crit chances. (ie, you have an effective 75% crit, you WILL crit 75% of the time regardless of the lvl of the mob you are fighting).

    But It definitely will suck going from 100% crit rate now, to something like 60-80% Crits with the exact same gear.

  6. #6
    Scito te ipsum Slippery's Avatar
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    Default Re: OMG rumors...

    Lateral growth.

    Edit: Also, you can't really put Crit on a curve like haste and dps. You either crit or you don't. Unless they are going to make it so the crits hit harder, in which case you might as well just leave the system as is and do that right now (ie lateral growth).

  7. #7
    Kanye Knows
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    Default Re: OMG rumors...

    triple attack ? just keep the dps scaling up with new, and make the mobs beefier imo.
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  8. #8
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    Default Re: OMG rumors...

    Quote Originally Posted by Gaige View Post
    All I'm asking is, pure speculation obviously, how would you guys feel if you log into TSO weaker than you left RoK?

    I personally would be pretty pissed off, just saying.

    Something like this would very likely move me to cancel all 3 of my accounts and write this game off for good.
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  9. #9
    Done with MMOs, once again.
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    Default Re: OMG rumors...

    Non-NDA Stuff, as I am not in beta, nor are these posts taken from a forum with a NDA:

    Quote Originally Posted by Aeralik
    It's a fairly simple system actually. If you have items which are around your level you really don't lose anything. If you have a bunch of level 70 items and you are level 80 then you can expect a nice drop off though since those items should not be supplying the same percentage increase as something that is level 80 or higher. It doesn't apply to attributes either so if you like a level 70 item because it has lots of strength and stamina or something then you are still free to wear it. It also doesn't currently apply to things like the choker or dark orb of the mind. It's pretty limited to the percentage based skills like double attack, crits, accuracy, haste, dps, uncontested avoidance stats, etc. Like I said though as long as you gear is at a similar level to you it shouldnt be an issue with this expansion.
    Quote Originally Posted by Pinski
    Is it actually visible? Like, say you're Level 90 and this old item has "9 Spell Crit and 125 Spell Damage", and it's a Level 80 item. At level 80, obviously it gives 9 Spell Crit and 125 spell damage, but at level 90 does the item visiblely change and show a lower Spell Crit level, or is it more of a rating system, and say it works like Haste works. That being, you need 9 Spell Crit Rating for 1% Spell Crit at Level 90, and 8 Spell Crit Rating for 1% Spell Crit at Level 80, so would the item be in this new system 72 Spell Crit Rating, so that when you are Level 80 you get 9% Spell Crit, and you can easily tell that at Level 90 that it's now only worth 8% Spell Crit?

    I mean, the biggest thing is, can you easily glance at an item and tell there is a difference? If you can't, that's something is hugely important to pretty much the entire population so that they can easily glance at an item and tell the difference in power between 2 items. If it works like stated above(or something similar), then you've achieved that goal, but if it still says 9 Spell Crit on it when you're Level 90, but it gives less than 9% Spell Crit, while an item that's Level 90 that says 9 Spell Crit, gives 9% Spell Crit, something needs to be changed so that way you can tell the actual difference between the 2 items without actually having the item. Information on the items is hugely important.

    Also, something to keep in mind is Adornments and how they work into this. As I'm sure you know, at Level 80, there are no Level 80 adornments, so that 3% Parry adornment is considered Level 70. Is this going to be an issue?
    Quote Originally Posted by Ilucide
    Unlike mitigation (which has the difficult job of displaying what your armor is vs. an even level mob), this is easy to display and view. You just want the highest number possible. No guesswork involved.
    Quote Originally Posted by Pinski
    Okay, that sounds fair enough. The next important thing is, are we going to end up being lower from where we were the last day of RoK vs. first day of TSO, even if all our gear has a Level 80 requirement?
    Quote Originally Posted by Ilucide
    At this point, likely only if you're using really old-tier gear. An example might be... using EoF-era avatar gear (level 70ish) instead of current tier fabled/mythical (level 80+).

    Edit:

    We're also frustrated with mitigation display too, trust me. The problem is finding a way to display it accurately and clearly. The entire system is a little wonky to display what's actually going on under the hood. It's on our radar, just only so much we can do, and we have to pick our priorities.

    Until I saw that last post, I did kind of agree with Gaige(we all know, the devs have in the past done stupid shit like suggested), but now well, probably not, if this holds to be true. Here's hoping they actually do this correctly and don't nerf the fuck out of us.

    Just want to clear this up, since as you can see I was too concerned at first, now less, but still am.
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  10. #10
    Scito te ipsum Slippery's Avatar
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    Default Re: OMG rumors...

    If they are basically applying the same concept as mitigation to crit that wouldn't be that bad.

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