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02-25-2009, 07:37 PM
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And this time, Don't Suck!
Character: Tool
Guild: Prophecy Reborn
Server: Mistmoore
Posts: 7,647
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Re: TSO DPS Raid setup
Roldor, the biggest problem with where you put the assassin is that he'll likely be dying a lot without the troub dehate song. Course, with 2 coercers, one of them should be able to spare a link, and that'll help a lot. But I support trying to get the assassin into a group with someone who can make good use of the apply toxins buff. Still, I'd rather be in G3 in your setup.
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02-25-2009, 08:05 PM
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haz emo hairs and batwings
Character: Posh
Server: Permafrost
Posts: 320
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Re: TSO DPS Raid setup
i'm suprised no one made fun of the op
helpfull responses ftw
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02-25-2009, 11:19 PM
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Regular
Character: Roldor
Guild: Nexus
Server: Najena
Posts: 116
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Re: TSO DPS Raid setup
Quote:
Originally Posted by Hoss
Roldor, the biggest problem with where you put the assassin is that he'll likely be dying a lot without the troub dehate song. Course, with 2 coercers, one of them should be able to spare a link, and that'll help a lot. But I support trying to get the assassin into a group with someone who can make good use of the apply toxins buff. Still, I'd rather be in G3 in your setup.
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Mmmm I disagree. The dehate song is not a compeling reason to place the assassin with a Troub. An assassin has the ability to manage their own hate pretty effectively. With the setup I describe for G1 there are four sources of hate so hate really shouldn't be a problem so long as everyone in G1 is pulling their weight.
I think IA, rapidity and PoM are more compelling reasons to move a melee dps into G3 in which case I'd swap the conjy with the ranger. The haste from the troub and illy along with IA will see big gains for the ranger. Conjys are generally average where ever you put them so they shouldn't do too badly with Dirge buffs for all their pets.
- Roldy
Last edited by Roldor; 02-25-2009 at 11:20 PM.
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02-26-2009, 01:42 AM
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Mezelast
Character: Mezelardo
Guild: Vendetta
Server: Najena
Posts: 438
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Re: TSO DPS Raid setup
Yeah I would say swap the conj and the assasin. There's so many better buffs in there for them; troub dehate, IA, rapidity, wiz/lock proc buffs, troub haste, feral. Plus apply poison will do better on troub than on monk since monks don't usually have much spell crit ^_^.
True, the conj will lose out on aria, peace, and gift, but he'll gain luck of the dirge and blessings. The ass will get much more dps out of the buffs he gets. And the mit buff will help with the monk. With only 2 tanks and 1 of the plate you really dont want either of them dropping, which has a negative impact on dps. ^_^
Moving the ranger in for the conj instead might work but honestly g4 is pretty good for ranger. He's only missing IA and he can use everything else, whereas the ass pretty much won't be using anything other than dirge buffs.
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Mezelardo - 80 Paladin 80 Shadowknight
Mezelast - Najena's first 80 Warlock
Mezelanka - 80 Troubador
Mezelina - 80 Berserker
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02-26-2009, 12:11 PM
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Internet Bully
Character: Kriks
Guild: Stasis
Server: Nektulos
Posts: 902
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Re: TSO DPS Raid setup
This my raids current setup when we are shooting for DPS. I change some stuff around if we are OTing, etc. Have some free time here at work and wonder what people think
Guardian
Swash
Dirge
Coercer
Defiler
Temp
SK
Warden
Temp
Dirge
Illy
Assassin
Troub
Dirge
Illy
Brigand
Monk
Mystic
Troub
Illy
Conj
Wizard
Fury
Inq
These are the classes we have so if you are going to make a suggestion dont change the classes 
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02-26-2009, 12:22 PM
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Visitor
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Re: TSO DPS Raid setup
Only enchanter that raids, last time my group was Me, Conj, Wiz, Wiz, Warlock, Fury
MT was Guard, Def, Temp, Dirge, Swash, Assas
Help...
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02-26-2009, 12:30 PM
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Internet Bully
Character: Kriks
Guild: Stasis
Server: Nektulos
Posts: 902
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Re: TSO DPS Raid setup
Quote:
Originally Posted by emily3989
Only enchanter that raids, last time my group was Me, Conj, Wiz, Wiz, Warlock, Fury
MT was Guard, Def, Temp, Dirge, Swash, Assas
Help...
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Guess your guild has no troubs?
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02-26-2009, 12:32 PM
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Visitor
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Re: TSO DPS Raid setup
Quote:
Originally Posted by Deludar
Guess your guild has no troubs?
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we had one in one raid, he was in my group - me conj, wiz, wiz, troub, fury
I suppose we need more diversity before I can expect wonderful things, like using more than 2 concentration slots
Last edited by emily3989; 02-26-2009 at 12:33 PM.
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02-26-2009, 12:37 PM
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...
Character: Karel
Server: Lucan D'Lere
Posts: 1,110
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Re: TSO DPS Raid setup
Quote:
Originally Posted by Mezelline
Yeah I would say swap the conj and the assasin. There's so many better buffs in there for them; troub dehate, IA, rapidity, wiz/lock proc buffs, troub haste, feral. Plus apply poison will do better on troub than on monk since monks don't usually have much spell crit ^_^.
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Except the Assassin would be losing Battle Cry, proc modifiers (Blessings + Luck of the Dirge), +10% to CAs from dirge mythical, dirge procs and Warden's buff to melee.
Dehate isn't the end of the world, you can easily get through with transfer, link and dehaggro poisons; IA is overrated since assassins don't rely that much on Auto attack and even then, inbetween Battle Cry and the Mystic's mythical you should be at the same amount of DA as you'd with an illusionist. The only real "loss" is haste which is more than made up for with all the benefits from a dirge.
Also, you'd be dumb to put Toxins on the monk instead of the dirge.
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02-26-2009, 01:15 PM
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Internet Bully
Character: Kriks
Guild: Stasis
Server: Nektulos
Posts: 902
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Re: TSO DPS Raid setup
Quote:
Originally Posted by emily3989
we had one in one raid, he was in my group - me conj, wiz, wiz, troub, fury
I suppose we need more diversity before I can expect wonderful things, like using more than 2 concentration slots
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So troub illy wiz wiz conj fury? Group sounds fine to me with only 1 illy.
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