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Old 03-28-2009, 06:58 PM  
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Default Re: TSO DPS Raid setup

This isn't M2K dakkota.
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Old 03-29-2009, 04:02 PM  
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Default Re: TSO DPS Raid setup

yea i kinda agree that having 4 or 5 of any class sorta makes things unfair for other classes.

how about something like making the bard/chanter group buffs raid wide and make the single target buffs raid dependent, meaning the more groups in a raid the more people can have Tc/Ch/Ut/Bc but limit it to one person per group. so when one person in the group has Tc for instance it makes the rest of the group Tc immune.

keep POM as it is so there will still be a small advantage to have more then 2 chanters and to keep bard mythical competitive.

edit. would also have to extend the PoTm and CoB times or shorten recast so there will be no need to have more then one of each.

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Old 03-29-2009, 04:25 PM  
 
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Default Re: TSO DPS Raid setup

You would suggest that.. ASSASSIN!

The problem is not that Enchanters and Bards are preferred, it's that Summoners need some type of raid utility to rival one of the other utility classes.
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Old 03-29-2009, 04:27 PM  
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Default Re: TSO DPS Raid setup

lol i don't see how that hurts anyone in the long run
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Old 03-29-2009, 04:29 PM  
 
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Default Re: TSO DPS Raid setup

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lol i don't see how that hurts anyone in the long run
Because it just turns the tide from excessive utility classes to excessive T1, what class do you think replaces those Bards/Chanters if you negate their utility?
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Old 03-29-2009, 04:38 PM  
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Default Re: TSO DPS Raid setup

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Because it just turns the tide from excessive utility classes to excessive T1, what class do you think replaces those Bards/Chanters if you negate their utility?
not really negating their utility only negating their numbers.

would open a few spots for less desired classes like summoners and brawlers as well.

also with the immunity it would still limit any one class of T1 dps to one per group since only one of them could get the single target buff. either way im sure alot of the bards and chanters out there would not mind playing another class. since many basically rolled an enchanter/bard to be usefull to the raid/groups
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Old 03-29-2009, 04:49 PM  
 
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Default Re: TSO DPS Raid setup

I still put Battle Cry on a second Assassin and fill that slot way before I add a Brawler or a Summoner.
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Old 03-29-2009, 04:58 PM  
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Default Re: TSO DPS Raid setup

yea some classes would still need to receive some type of utility but at least the raid spots would open up and it would end the current problem with guilds not being able to find that 3rd illy or taht 4 bard they truly need.

i mean.. wtf lets go global with the changes.. make every healers group buffs Raid wide too. so having 4 templar/shamen becomes detrimental because you would loose the synergy of the other healers buffs for the raid.

e
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Old 03-29-2009, 08:22 PM  
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Default Re: TSO DPS Raid setup

The point is that you can change bard/chanter utility to be more focused from 1 of each class on the raid....and than from there you give the classes that are having trouble finding spots in raids the utility to fill in. It is simple, and for those of you that can't seem to see that I wonder how you even play this game. Most likely though the ones that can't see a change like this needs to be done either play one of those classes and fear for their spot on the raid....or are a very selfish T1 dps class that instead of having their IA or TC spread amongst the raid they want to ensure that they alone are the ones that get it.

Simple, fix the utility classes than adjust the lacking.
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Old 03-29-2009, 10:20 PM  
 
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Default Re: TSO DPS Raid setup

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Originally Posted by Deule View Post
The point is that you can change bard/chanter utility to be more focused from 1 of each class on the raid....and than from there you give the classes that are having trouble finding spots in raids the utility to fill in. It is simple, and for those of you that can't seem to see that I wonder how you even play this game. Most likely though the ones that can't see a change like this needs to be done either play one of those classes and fear for their spot on the raid....or are a very selfish T1 dps class that instead of having their IA or TC spread amongst the raid they want to ensure that they alone are the ones that get it.

Simple, fix the utility classes than adjust the lacking.
It's really not that simple. You can "free" more spots by adding raid wide buffs but you only succeed in replacing utility with T1.

If you 'adjust' undesirable classes you have to consider the impact it will have on solo and heroic playstyles as well. Yes, Summoners, Brawlers and Druids are worthless in raiding (generally). But those three classes are probably the best solo classes in game. Boost their dps? They become absolute Gods. Boost their utility? Suddenly Swashbucklers are looking a whole lot worse.

The real problem is there are too many classes. And it's too late to fix that. You can reshuffle the deck so it's no longer 8 utilities but you're just redistributing the imbalance to another subclass.
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